Included is a list of things that have been changed. Compatible with The Convergence mod version 2.1 NG+ Changes: - Adjusted difficulty, changed stat balance of enemies when scaled World Changes: - Moved hidden enemies/reduced gimmicky surprise attack enemies - Standardized FP and HP recovery on armors, corrected FP regen % rows in params (unsure about in-game effect, but appeared to be using wrong field for % max FP regen) - Removed camoflauge from irithyllian slaves due to improper functioning during presence in untended graves - Added better drops to stray demon in prelude to Smouldering Lake - Added a world boss enemy in vanilla Horace's location in Smouldering Lake - Added better drops to the Havel Knight in Archdragon Peak - Added a greater foe Havel in Archdragon Peak - Added 3 elite enemies in Ariandel - Added a Champion Gundyr world boss enemy to Gael's arena in The Ringed City so you can parry him to death - Added additional Remains drops to Iron Dragonslayer [Ringed City], Darkeater Midir and Slave Knight Gael Moveset Changes: - Reverted Abyss Watchers/Nameless King (Faraam)/Gundyr/Stray Demon/Dancer/Midir's movesets to vanilla speed - Slowed down Beheaded Knight's animations to match their vanilla Champion Gundyr equivalents - Made Beheaded Knight parryable; equivalent to vanilla Champion Gundyr - Slowed Down Archdruid Caimar's animations so he doesn't consistently chain attacks with incompatible dodge windows, although phase 2 seems to be bugged - Dramatically reduced the damage of Archdruid Caimar's essence drain due to homing orbs often making damage unavoidable in some form - Slowed Down Lilianne's animations to reduce the clutter of area damage effects from her attacks (and because no Gael) - Massively Slowed down the straight sword Ringed Knight/Vilhelm Armor Knight's 5 hit combo weapon art due to it being often undodgeable in the narrow pathways of Untended Graves - Decreased animation commitment on Wolf Stance weapon art attacks - Sped up Royal Dark Sword Stance R2 to compensate for the lack of a projectile - Dramatically increased soul gain from boss souls; reduced shop sell value to 0. - Reduced commitment on the soul item use animation for using Alchemy Reagent Bundles - Reverted Aldrich's overhead slam attack to vanilla speed - Reverted Fire Witch's attack animations to vanilla speed - Rebalanced some of glaive Wolnir's attacks to be more evenly weighted - Rebalanced most of Pontiff Sulyvahn's, Royal Darkwraith's and Soul of Cinder's animations to be more evenly weighted Weapon/Shield Changes: - Removed White Mist's frosty sound effect when appearing in the player's hand due to it being potentially ear-piercing and replaying every time the model disappears and reappears, such as when using Estus (found in fdp_smain_dlc1.fsb if you want to put it back in) - Decreased the weight of Lorian's Greatshield significantly - Increased the damage of Chaos Dual Swords, Sellsword Twin Blades, Warden Twin Blades, Onikiri and Ubadachi, and Frigid Curved Sword - Adjusted the physical absorption of Lion's Fury and Valorheart - Adjusted the physical absorption and stability of Eagle of Light - Adjusted the physical absorption and stability of all small shields, some medium shields and two greatshields - Increased the stability of heavy greatshields in accordance with their weight Spell Changes: - Changed Priscilla's benediction to buff dark damage and FP while reducing HP and SP, as the original version is self-defeating - Increased the damage of Chaos Beam to match its FP cost and lack of AoE relative to Forbidden Sun - Fixed Black Flame Arc not applying to both paired weapons when two-handed Ring Changes and Additions: Havel's Ring - Increased equip load buff to match its +3 vanilla counterpart Ring of Favor - Increased all buffs to match their +3 vanilla counterparts Ring of Calamity - Added a 35% outgoing damage buff so it isn't completely useless apart from challenge/meme runs, changed name to Calamity Ring because I think it sounds cooler Rosaria's Fingers Covenant Accessory - Increased HP recovery to 4 Dusk Crown Ring - Changed spell FP cost reduction to 30%, up from 25% Aldrich's Ruby - Recovers 100 HP + reduces weapon stamina consumption by 75%, duration increased to 2 seconds Aldrich's Sapphire - Recovers 300 FP + 100 HP, duration increased to 2 seconds Blue Tearstone Ring - Decreased damage by 50% when HP is below 50% Red Tearstone Ring - Increases damage by 25% when HP is below 40% Wood Grain Ring - Decrease weapon stamina consumption by 15% (Unk20 value); adds 15% max stamina Lloyd's Sword Ring - Increased damage to 20% while at 99%+ HP Clutch Rings - Increased damage to 20%, up from 15% Band of Quickening (changed to Focusing Band) - Adds 30% FP, 2 FP Regen Scholar/Priestess/Knight/Hunter's Rings - +10 stat; up from +5 Prisoner's Chain - +8 of each stat; up from +5 Reversal Ring - Additionally inverts your FP and stamina ( FP +75%, SP -75% ) Farron Ring - Additionally adds 20/sec SP recovery and 1 FP recovery Pontiff's Left Eye - Increases Attunement, Intelligence and Faith by 8, reduces absorptions by 10% Dragonscale Ring - Additionally adds 10% HP, SP, FP Dark Wood Grain Ring - Decreases weapon skill and spell FP cost by 15%; adds 15% max FP ; subtracts 10% max SP Carthus Milkring - Adds 5 dex, 10% SP and 10% HP and obscures rolling Ring of the Lost - increased stat bonus to 4 Sun Princess Ring - Increased HP regen to a flat 15/sec due to it being severely outclassed by the Ring of Devotion Sage Ring - Increased casting speed buff to 50, up from 30, adds 1 FP regen and reduces spell FP cost by 10% Life Ring - Doubled HP buff to 20% Wolf Ring - Increased Poise buff, added 10% physical damage reduction and 5% dark damage reduction Leo Ring - Increased damage to 25% Horsehoof ring - Increases luck by 10, boosts kick effect Ring/Sword of the Evil Eye - Increased HP per kill to 75 Young Dragon Ring (5% magic) - added 15% spell FP reduction Great Swamp Ring (5% fire) - added 15% spell FP reduction Morne's Ring (5% lightning) - added 15% spell FP reduction Dusk Crown Ring - raised HP penalty to 25% Deep Ring (5% Dark) - added 15% spell FP reduction Bellowing Dragoncrest (15% Magic) - added 5% spell FP reduction Witch's Ring (15% Fire) - added 5% spell FP reduction Ring of the Sun's First Born (15% Lightning) - added 5% spell FP reduction Knight Slayer's Ring - added +25% stamina Obscuring Ring - increases FP/SP by 25%, decreases HP by 25% Pontiff's Right Eye - Increased state damage to 20% Untrue Dark Ring - adds 25% SP, subtracts 25% FP Untrue White Ring - adds 25% FP, sutracts 25% SP Ring of Manus (15% Dark) - Added 5% spell FP reduction Telekinetic Band (10% Physical) - Added 10% FP reduction (spell and weapon art) Charred Band (10% Fire) - Added 10% spell FP reduction Nether Ring (10% Dark) - Added 10% spell FP reduction Static Ring (10% Lightning) - Added 10% spell FP reduction Crystalline Loop (10% Magic) - Added 10% spell FP reduction Ring of Manipulation (5% Physical) - Added 15% FP reduction (spell and weapon art) Battlemage Band (15% Physical) - Added 5% FP reduction (spell and weapon art) Redeye Ring - Added soul gain and item discovery equivalent to standard silver/gold serpent rings, respectively Estus Ring - Changed Name to Mixed Estus Ring - Added FP restoration, scales heavily with flask level, decreases damage by 5% and absorptions by 5% Ashen Estus Ring - Changed Name to Mixed Ashen Estus Ring - Added HP restoration, scales heavily with flask level - decreases damage by 5% and absorptions by 5% Ring of Steel Protection - Added 5% lightning absorption reduction Elemental Stoneplates - Reduced elemental resistance buff to 60%, down from 65%. Speckled Stoneplate - Reduced elemental resistance buffs to 20%, down from 30%. Added Ring of Benediction - Replaces Ring of Favor +3 - increases Equip Load, HP and SP equivalent to values present in vanilla Ring of Favor +1, and added FP increase by the same amount Added Lucid Moon Announcement - Adds 10/sec HP regen, increases physical absorption, HP, SP and FP by 10% when worn; increases damage, decreases absorption, and drains HP as you attack. Added Avian Swift Ring - Decreases the density of your body, exchanging a massive portion of HP for max stamina and regeneration Added Tetsudo ring - 5% shield stability increase, increase phys absorption by 15% and decrease fire absorption by 5% Added Ivory Warrior Ring - Increases all damage by 5%, excluding fire, and applies 30 frost to your right hand weapon Added Bloodwood Warrior Ring - Increases all damage by 5% and adds 30 bleed to your right hand weapon Added Miasmic Band - Increases all damage by 5%, adds 30 poison and 15 toxic to your right hand weapon Added Hex Scale - Increases all damage by 5% and adds 30 curse to your right hand weapon Added Bargaining Stoneplate Rings Elemental - Increase elemental resistance by 70%, reduce physical resistance by 5% Speckled - Increase elemental resistances by 30%, reduce physical resistance by 5% Added Larcenous Stoneplate Rings - Increase elemental resistance(s) by 80%, reduce physical resistance by 10% Elemental - Increase elemental resistance by 80%, reduce physical resistance by 10% Speckled - Increase elemental resistances by 40%, reduce physical resistance by 10% Added Rare Gambler's Ring of Sacrifice - Increases soul gain by 10% + 2500, but drains health rapidly when below a certain threshold. Thanks for reading!