===================================================================================================================== ======================================== ++++> Dark Fantasy Overhaul <++++ ======================================== ======================================== Turning DS3 into a Dark Fantasy RPG ======================================== ===================================================================================================================== - A simple overhaul mod based around more difficult melee combat and forcing the use of predetermined builds to enhance replayability. - All classes are softlocked at level 40 and are built from the default classes, functioning like a more traditional RPG. - "Leveling" is instead done through powerful rings acquired at bonfires throughout the game, in addition to each class's unique ring. - Shops will be unavailable, so plan accordingly. You will only be using the gear you started the game with! - NG+ scaling is applied from the beginning (NG = NG+, NG+ = NG+2, etc.) with NG+7 being even harder in order to make combat more difficult. - Start with 5 Estus, 5 Green Blossom, 1 Ashen Estus, 2 Undead Bone Shards, a Coiled Sword Fragment, and gear unique to a class of your choosing. - Most non-consumable items (mainly upgrade materials and equipment) and enemy drops are removed to force more skillful combat and build adherence. (Except special rings) - Souls are now used solely to purchase consumables to aid you. Naming Conventions on Title Screen: Alpha Build - Version alphaX Beta Build - Version 1.X Release Build - Version 2.X Included Mods: - Custom Dark Fantasy ReShade preset by me with virtually zero performance impact on modern systems. Use High graphics on 5 (or any brightness) for the intended experience. - Ariandel is BLINDING with this v1 of this reshade due to the Levels FX, which was removed in v1.1. - Shadow Mod by rundev: https://www.nexusmods.com/darksouls3/mods/1571. Set shadows to OFF, HIGH or MAX for best results. - Embers Always Active by EldenModder: https://www.nexusmods.com/darksouls3/mods/1720. Ember drops are removed. - Face Light by AutomaticP: https://www.nexusmods.com/darksouls3/mods/1379. - True Minimalist HUD by JoelLeVecque: https://www.nexusmods.com/darksouls3/mods/818. ----- 1.15 DOWNPATCH REQUIRED ----- ------ USES MODENGINE 0.1.13 ------ (ModEngine 2 should work but is untested) ------- REQUIRES BOTH DLCS ------- ---------- OFFLINE ONLY ---------- Finished classes (no planned changes): - Lonesome Adventurer (Knight) - Lothric Mercenary (Mercenary) - Farron Legionnaire (Warrior) - Holy Knight (Herald) - Wandering Assassin (Thief) The following classes need more balance work, feedback appreciated: - Faithful Spellblade (Cleric) - Path-Bound Warrior (Knight) - Blade Caster (Assassin) - Flame Fencer (Pyromancer) - Old Spearman (Deprived) - Heraldic Soldier (Deprived) Each class caters to a different playstyle. Experiment and find your niche or try to beat the game with all of them! ================================================================================== SPOILERS SPOILERS SPOILERS VVVVVVVVVVVVVVVVVVV SPOILERS SPOILERS SPOILERS ================================================================================== New Ring Stats and Location: (X Denotes being placed in-game) Rings are your only intended way of getting stronger oustside of weapon upgrades. Each class has their own starter ring and there are 3 other ring types to equip (and the bonfires they are at). - Life Ring: - +25% Health and Stamina (Undead Settlement) X - +50% Health and Stamina (Profaned Capital) X - +75% Health and Stamina (Unobtainable) - Speckled Stoneplate Ring: Dmg Negation up by - 20% (Cleansing Chapel) X - 30% (The Dreg Heap - DLC2) X - Ring of Steel Protection: Increase all damage types by - 40% (Road of Sacrifices) X - 60% (Lothric Castle) X - 120% (Unobtainable) - Estus Upgrades (Vanilla): - Farron Keep (Both) - Profaned Capital (Bone Shard) Other Map Changes: - Cemetary of Ash has a couple Lothric Knights now (one of which is a good boi). - Removed some dogs from the run to the Chapel because HOLY HELL! - Removed the circle of Jailers in the dungeon because who at fromsoft allowed that!? - Storm Ruler's damage is nerfed to be less than other weapons so it isn't viable outside of Yhorm. - Removed the army before Lothric and Lorian since everyone runs past it anyway. Planned Features: - Maybe mess with bonfire placements - Add invader NPCs for every class Bugs: - Alva gave 6M souls for some reason