__ ______ ______ __ __ __ ______ ______ _____ /\ \ /\ __ \ /\___ \ /\ \_\ \ /\ \ /\ __ \ /\ __ \ /\ __-. \ \ \____ \ \ __ \ \/_/ /__ \ \____ \ \ \ \____ \ \ \/\ \ \ \ __ \ \ \ \/\ \ \ \_____\ \ \_\ \_\ /\_____\ \/\_____\ \ \_____\ \ \_____\ \ \_\ \_\ \ \____- \/_____/ \/_/\/_/ \/_____/ \/_____/ \/_____/ \/_____/ \/_/\/_/ \/____/ by Church Guard ***Installation*** 1) Copy dinput8.dll, lazyLoad.ini, and dllMods(folder) into the same directory as DarkSoulsIII.exe 2) Say “YAY” out loud 2.1) (if done incorrectly the mod will not work, trust me) ***Mod migration/installation*** In the dllMods folder place all other mod’s dlls, their config files (ex: ini or txt) and supporting file should remain in the same folder as DarkSoulsIII.exe or wherever the instructions from that mod author say to put them. The dlls in the dllMods folder can be named whatever you like, I recommend naming them verbosely, example: renaming Wex Dust’s dinput8.dll file to wexdust.dll renaming ModEngine’s dinput8.dll as modengine.dll ***Compatibility*** If the mod you are installing actually interacts with commands going from the game to the real dinput8.dll you can install only one of those mods using the CHAINLOAD section of the lazyload.ini Example: [CHAINLOAD] dll=modThatActuallyInteractsWithDinput8.dll