*** Auto Loot ReadMe *** ======================== Author ------ Pheelon aka AND04 Release Date ------------ 07.12.2009 Current Version --------------- 1.13 Description =========== A "Simple" Auto Loot Mod - If you have enough inventory space all items will be added without opening the loot gui. In Deatil ========= Includes the Standard Autu Loot Function. Includes a "Auto Loot Everything Near Me Skill": The Script looks for all lootable containers within an arc of 20 "meters" and sends each party member specific goto and use commands, if you happen to have a Rogue with you locked containers will be targeted as well - if not you will get a notice that there are locked containers in the vincinity. Includes a Toggle Auto Loot On/Off Skill for situations where youst don't want to Auto Loot. Includes a Display Itemname on Pickup Mod. Installation ============ Start the "daupdater.exe" located in the "BIN_SHIP" folder in your Dragaon Age Install Directory. Drag and drop the "dazip" file on it. Click on the entry and hit install. Addiotional Settings ==================== Dragonage.ini: Example ------- [AutoLootOptions] ShowDebugMsg=0 ShowTag=0 MSG_TYPE_ITEM_ADDED=1 MSG_TYPE_ITEM_ADDED_TOTAL=1 MSG_TYPE_MONEY_ADDED=1 MSG_TYPE_LOOT_TARGET=0 MSG_TYPE_LOCKED_FOUND=3 ExcludeTag_0=gwb201ip_party_chest ExcludeTag_1=tal_ip_storage_chest ExcludeTag_2=bf_chest_main ExcludeTag_3= The Options in Detail --------------------- * ShowDebugMsg 1 = will show Debug Output * ShowTag 1 = will Display the Tag when you click a placeable - Use to figure out the Tag of a placeable that you want to exclude from Auo Loot. * MSG_TYPE Settings The possible settings are: 0 = No display 1 = DisplayFoaty 2 = DisplayPortrait 3 = DisplayStatus * ExcludeTag_0-99 Will exclude that tag from Auto Looting - most commonly used for Storage Chests The Tags in the Example are: Wardens Keep, The Example Addin Chest, Beyond Ferelden Chest Version History =============== 1.13 * Really fixed the "Bodybag"-Targeting Problem now! * Excluded some additional tags by default: Carta-Chests (Jammers, Piques, Kranky), Drifter Cache. * Partially translated to German. 1.12 * Some "Bodybags" wern't targeted for looting when using the Skill. * Some minor adjustments to the Looting Code. * Excluded some additional tags by default: Lanaya-Song Chest, Crime-Wave Silver Bars, Winterforge Anvil and Barrel 1.11 * Fixed a problem where some corpses weren't Auto Looted. * Added custom Icons. 1.10 * Added some additional INI Settings: ExludeTags and MSG_TYPE Settings - refer to the ReadMe for details. 1.9a * Fixed the ominous "Brecilian Forest - Rare Ironbark" Bug. * The Toogle Skill now works for the whole party. 1.8 * Fixed some issues with placeables that aren't containers. * Implemented the talktable properly. * Added INI-Settings - currently only to enable Debug-Output. * Added Mod/DLC Ingame-Description. 1.7 * "Auto Loot Nearby Skill" fully functional: The Script looks for all lootable containers within an arc of 20 "meters" and sends each party member specific goto and use commands, if you happen to have a Rogue with you locked containers will be targeted as well - if not you will get a notice that there are locked containers in the vincinity. * Beyond Feralden Chest excluded from Auto Loot. Keep in mind that you are still able to disable the mod via the On/Off Toggle/Sustained Skill! * Fixed some additional problems with some plot related triggers. 1.6 - BETA * added Auto Loot Nearby Skill - Still Mostly untested though. * added Basic-Skill Descriptions. Known Issues: Ability Ignores all Placeables with Plot-Flags. Standard-Loot Function mostly unchanged. 1.5 * Fixed Auto Loot for placeables with a plot flag but no specific script attached. 1.4 * Corrected Plot-Flag Check - All Plot-Related placeables should now trigger their default script again. 1.3 * Added item-count when looting - only tells the total number of items looted though. * Added an ability to deactivate Auto Loot - in case you encounter any problems or you don't want to for any reason. The ability itself has no Name, etc... seeing as the toolset talktable-ids apear to be wrong. If anyone knows how to circumvent this - i'd love to know. 1.2: * Fixed some event handling issues - all non loot spezific USE-Events should work now (Codex, Shale-Puzzle, etc...) * Excluded the Wardens Keep Chest and the Party-Chest from the Example Mod. 1.1: * Fixed spezial item actions on pickup (plot items etc... should trigger again) * Added the Tutorial Plot Flag Trigger for the First Loot. 1.0: * Initial Release Misc Stuff ========== Event - Overrides (e.g. those in player_core): http://social.bioware.com/wiki/datoolset/index.php/Event_override Adding Strings for 2DA Usage: http://social.bioware.com/wiki/datoolset/index.php/2DA#Adding_Strings THANKS ====== John from Beyond Ferelden for his Tutorials in particular the one about INI-Support. Elys for figuring out the excelprocessor bug and the nice GDA-Editor. All those that provided bug reports and other support of any kind.