Place in [Documents\BioWare\Dragon Age\packages\core\override] ------------------------------------------------------------------------------------------- What this mod does ------------------------------------------------------------------------------------------- GUARDS ------------------------------------------------------------------------------------------- Ranking of guards [ Orzammar Guards -> Proving Guards -> Royal Guards -> Second Lieutenants -> First Lieutenants -> Captains -> Commanders All Guards from Second Lieutenants - Commander now have individual names. Example... [First Lieutenant, Halgrir] | [Captain Thurgur] where as before [Royal Escort] | [Mines Commander] Modified Vanilla outfits for Commons Guards Proving Guards equipped with a set of medium dwarven armor from Shanamah's Daughters of the Stone Royal Guards are now equipped with a set of heavy orzammar armor from Shanamah's Daughters of the Stone and a matching helmet from Rak's Rak_DwarvenWarden in custom red tint Second Lieutenants & First Lieutenants have the same armor as Royal Guards, but with Shanamah's Daughters of the Stone matching helmet Captains are equipped with a full set of Shanamah's Daughters of the Stone in custom black tint Commanders are equipped with a full set of Shanamah's Daughters of the Stone in base material silverite Changed Trian's Name to "Crown Prince Trian Aeducan" instead of just "Prince Trian Aeducan", Put Trian in Commander armor since he is a commander, and gave him a better weapon model. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- AREAS ------------ Proving area --------------- swapped out Orzammar guards for proving guards. Had to do it via area because the guards used the same resource as the commons. Royal Palace --------------- Added two Royal Guards to kitchen hall. Added Trian's men to Throne room. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- CUTSCENES ------------- Model swapped character in cutscenes for continuity. ------------------------------------------------------- In the proving scene bioware had a royal guard getting his ass beat... I didn't think it looked right, so I swapped him out for a random dwarf. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- GDA ----- items sets (Helm, Chest, Gloves, Boots) ---------------------------------------- dcap = -10 fatigue when fullset equipped dcom = -10 fatigue & flank immunity when fullset equipped --------------------------------------------------------------- tint override -------------- Armor is using custom tints that I made, make sure to place in override. --------------------------------------------------------------- rewards --------- Gives PC Golden Aeducan Shield that Royal Guards carry at start of a new game. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- Scripts ---------- Script will switch PC into a set of Commander gear when you start the deep roads expedition. Why? Because they can't really expect you to haul-ass in a set of ancient armor! ... ... ... It was just for the ceremony, right?... ---------------------------------------------- Item scripts ------------------- get_dcom = Commander get_dcap = Captain get_drgo = Royal Guard/Lieutenant get_pdg = Proving Guard get_dgo_wep = Custom Weapons ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- Place in [Documents\BioWare\Dragon Age\packages\core\override]