TW1 All Herbs - Read Me Place all the 34 herb files in the Override directory. There is a directory called Override inside the Data directory in your game directory. Example: d:\The Witcher\Data\Override HOX! Edited/Modded herb spawn amounts won't always work instantly in the game. You have to wait for the the herbs to spawn again after the initial spawn to see if the spawn amount has changed or not. EXTRA INFO IF YOU WANT TO EDIT THE SPAWN AMOUNTS YOURSELF: Editing and compiling herb files: 1. Open a .nss file with a text editor 2. Change number 3. Save 4. Open the .nss file with the Djinni game editor 5. Compile/Save 6. You're done. - You can also do the whole thing with the Djinni only. Files with an extension .nss are script files used in various games. They can be edited with a modern text editor. .ncs files are compiled script files. You can use the Djinni game editor (djinni.exe in the same directory as the game exe) to create/compile .nss files into .nss and .ncs files. You won't need the .ndb files which might appear into the directory as well. Mod's herb files: aloes.ncs aloes.nss balissa.ncs balissa.nss berberka.ncs berberka.nss blekot01.ncs blekot01.nss crow_eye.ncs crow_eye.nss dwugrot01.ncs dwugrot01.nss feainewedd01.ncs feainewedd01.nss ginatia.ncs ginatia.nss green_mold01.ncs green_mold01.nss hemp.ncs hemp.nss kapryfolium.ncs kapryfolium.nss przestep.ncs przestep.nss swallow01.ncs swallow01.nss sztynaciec.ncs sztynaciec.nss verbena01.ncs verbena01.nss white_mirt.ncs white_mirt.nss zimejka01.ncs zimejka01.nss A .nss script here looks like this: void main() { if (GetItemStackSize (GetFirstItemInInventory (OBJECT_SELF)) <= 1) CreateItemOnObject("it_ingr_061", OBJECT_SELF, 5); } In the .nss script file the "it_ingr_063" or a similar parameter is the handle of a specific herb. "it_ingr_063" is verbena for example and "it_ingr_055" is crow eye and so forth. You can browse the .nss filenames and the parameters in the files in this mod and check out yourself which parameter points to this or that herb. The third parameter is the herb spawn amount. 3rd parameter is the plain number in the function call line after the second parameter "OBJECT_SELF". If you want to get the original herb files from the game files, you will have to use a 3rd party software to extract .key and .bif files. There is "The Witcher Archive Utility" (TWArhive.jar) in the Net somewhere, which will open a .key file and the associated .bif contents for you. You can use it to extract the originals from the game archives.