Changelog: Exalt Health Reduced Fatigue and Injury Timers Reduced Officer Fatigue Penalty Reduced Soldiers suffering Critical Wounds no longer lose will Air Evade Defense Reduced to 25 from 30 Rocket Scatter Reduced Base UFO Alloys increased on Normal, Classic and Brutal difficulties Reduced Alloys lost on UFO Crash Reduced Elerium lost on UFO Crash Increased Alloy/Elerium Rebate for Workshops by 50% Cut Interceptor Repair times to 1/3 base Interceptor Rearm Hours Reduced to 1 day Mec Flamethrower Damage Buffed from 4-6 to 6-8 Battlescanners Useable by All soldiers Minimum mobility for new recruits raised by 1 (now 12, formerly 11) Mec Suits Buffed to the following levels: HP Mob Def Will DR Sec. vs. standard LW MEC-1 8 3 16 1.5 1 +8 Def and +0.5 DR MEC-2 16 4 12 5 2.5 2 +4 HP, +4 Def, +5 Will, +1 DR MEC-3 10 7 24 5 1.75 2 +1 Mob, +12 Def, +5 Will, +0.75 DR MEC-4 20 7 16 10 3 3 +2 Mob, +4 Def, +5 Will, +1 DR MEC-5 24 5 8 10 3.5 2 +3 Mob, +5 Will, +1 DR MEC-6 12 11 32 10 2 2 +1 Mob, +12 Def, +5 Will, +1 DR MEC-7 16 9 24 10 2.5 3 +1 Mob, +8 Def, +5 Will, +1 DR New Changes (b15f2): Removed permanent fatigue penalty for critically wounded soldiers Increased workshop rebate Slight MEC bonus alterations