"Grenadier Team1" pitches four adventurers into an action packed 13 level dungeon, four hours of fairly frenetic fighting and strategy ultimately lead to three gems, that eventually unlock the final level. By the time that happens, your Team will be in possession of all the top weapons and loot. You start at the edge of the dungeon and are teleported (your party can see the teleporter at the start of the game) to the entrance of Treasure Room no. 1: packed with sword, bow, armour, sling and more - you must pass on the whole lot, as a timed door ticks down, SLAM unless you ran straight past the door - progression is lost and you're left with an armoury that is going nowhere. The good news is that past the Timed Door is a "test your mettle" zone that involves brute force on one hand and strategy on the other, knowing the limits of your team is essential to pass this "initial zone" that last 10 minutes, after which you are back in Treasure Room No 1 where now you can really help yourself and start the mission in earnest. The first real mission after equipping your party is up a level and you will certainly need that impressive looking hardware, straight off! A fairly hard 1st mission that involves a great deal of just "staying alive" and quite a lot of "luck" - survive this lot and gain another Gold key! In the end you manage to fight your way through the level and it's then a case of "where now?" So head down to the "Cubes Level" where four waves of Cubes can either come at you from all sides at once (just pull all levers just inside) sure suicide indeed, OR a little more realistic, one wave at a time. Some defences are already partly set up for you, gratings that drop down and "trap" a cube and pits that automatically open, thrusting the Cubes 1 level down - your choice! But the bigger story is really down those pits where cages imprison blue Wyverns, this is where real progression occurs. And so it goes on ….. TELEPORTERS IN THE GAME There are a number of single teleporters in this custom game but only four "teleporter rooms." Teleporter rooms have 4 corners and a central "gate" that in most cases just reveals (if you have a prison key) a food stash. Plans of three of the teleporter rooms are shown below, they are top down and detail the four corners - the plan shows the teleporters that operate and where they lead. Single teleporters are not numbered and no details of where they are or where they lead are contained in this guide. Teleporters in the fourth teleporter room are not detailed, but 1 or more of them open when the prison key is inserted there. VIDEOS: NOTE "Grenadier Team" is the game in development whereas "Grenadier Team1" is the game on release episode one https://www.facebook.com/photo.php?v=10203619916882157 shows the first ten minutes of the game : http://youtu.be/uNewkXseSdA episode 2 shows how to get back to the Launch Level and get the Longsword and Bow https://www.facebook.com/photo.php?v=10203619350748004 episode 3 clearing out "the hornet's nest" https://www.facebook.com/photo.php?v=467699999998044 Minotaur is down but not out episode 4 https://www.facebook.com/photo.php?v=760163940669772 see the beginning of the Cubes Mission https://www.youtube.com/watch?v=Tj5va6Z9SI8 episode 5 battle the Blue Wyverns below the Cubes Level video has been published at http://youtu.be/nokQBX1ZEUY episode 6 https://www.facebook.com/photo.php?v=735469266493409 second half of the Cubes Mission and the secret Teleporter Room 3 https://www.youtube.com/watch?v=vBhRYNQ7GWU episode 7 Your video will be live at: http://youtu.be/U38mZTK1vgQ back to the Cubes Level for an extra mission and extra loot! episode 8 https://www.facebook.com/photo.php?v=291497094342398&set=vb.194235230735252 looking for Rogue Cubes after the "Chase mission" to pick up loot from the Cubes Corridors of Doom episode 9 : http://youtu.be/1Rc4sVjc0fg episod 10 been published at http://youtu.be/g7WM9ULt8yY Episode 11 getting through the Gratings Puzzle that leads to the Uggardians Base http://s1129.photobucket.com/user/falkor61/media/Legend%20of%20Grimrock/Grenep11PB.mp4.html episode 12 https://www.facebook.com/photo.php?v=702367123161097 several failed missions through the Abandoned Prison and how not to do it Episode 12 getting through the Abandoned Prison - braving the defences http://s1129.photobucket.com/user/falkor61/media/Legend%20of%20Grimrock/Grenep12PB.mp4.html episode 13 three hordes separated by 2 huge walls video will be live at: http://youtu.be/R-DyCyZt818 episode 14 : http://youtu.be/DIxT6sPDBEw fighting the legions in the Temple Barracks episode 15 in the barracks and going under the barracks to retrieve the Minotaur's box (that fell down) : http://youtu.be/5P1GXTXCdVA episode 16 http://s1129.photobucket.com/user/falkor61/media/Legend%20of%20Grimrock/grenEp16PB.mp4.html finishing off the Barracks Soldiers prior to taking the stairs down to the Goromorg Prison episode 17 Goromorg Prison Teleporters http://s1129.photobucket.com/user/falkor61/media/Legend%20of%20Grimrock/Grenep17PB.mp4.html episode 18 getting through the Abandoned Prison from the Goromorg Prison http://s1129.photobucket.com/user/falkor61/media/Legend%20of%20Grimrock/grenEp18PB.mp4.html episode 18 : http://youtu.be/jxobScPbdJ0 several failed missions through the Abandoned Prison and how not to do it II episode 19 http://s1129.photobucket.com/user/falkor61/media/Legend%20of%20Grimrock/grenep19PB.mp4.html getting back to the Abandoned Prison with the red and blue gems episode 20 http://s1129.photobucket.com/user/falkor61/media/Legend%20of%20Grimrock/GRENep20PB.mp4.html getting close to the end of the game STEP BY STEP GUIDE STEP 1 your team has entered the outer walls of the dungeon, a single archer has spotted your entry, as you move forward the archer shoots his first arrow at your party unfortunately, your team arrived lightweight and the plan is to gather weapons and implements as you move on, so defeating this archer won't be easy, for now figure out what opens the doors behind you and the gates just around the corner TIP moving in front of the black statue triggers the gates to open around the corner but stay on the other side of the passageway to exit STEP 2 enter the furthest teleporter and grab the iron key in the alcove on your left, take nothing else (you don't have time!) STEP 3 insert iron key in first iron lock to open "weapons room" the other side, then ascend the stairs STEP 4 using the fireball zone, despatch any enemies who oppose you, look around you find a portcullis LOCKED, if only you had a second iron key, you could unlock it!! TIP the soldiers leave metal shields and spears, EQUIP your front men with these items! STEP 5 take items from side rooms but while you do so more enemies could enter the hall, despatch them in the same way STEP 6 if you ascend the exit stairs you will find 4 snails to fight, look for a secret button that reveals a bomb stash TIP it's a great idea to "mark" teleporters to show which ones you already used but if you return to use the same teleporter again and find the gate is closed and refuses to open, remove your marker! it could be the problem STEP 7 raid both side rooms and take all enemies down, retreat back to your previous area, a new side corridor has opened - fight the skeleton warrior and take the fauna STEP 8 press the wall button, BE CAREFUL! crowerns in numbers now, ACT WITH CAUTION STEP 9 DANGER you need a full team here, explore the next hall, look around and see two large pillars with alcoves, these alcoves may trigger side rooms to open, and trigger your exit to LOCK CLOSED, be ready. take the brass key ! STEP 10 the side rooms each have 1 lever. 1 lever opens your exit door, the other lever opens a "loot" room (back outside) that contains a second iron key (don't use it in the first iron lock!) TIP * EASY WAY * try and release the exit lever first, this is the right hand passageway then EXIT and fight as many enemies as possible before attempting the left hand passageway TIP this hall is quite difficult, you can easily get surrounded in which case you have major difficulty even surviving, don't get surrounded, SAVE THE GAME often. STEP 11 return to the fireball zone, attend the locked portcullis that has a pit down, unlock it! TIP: PREPARATION OPTION! the hall with the side rooms that have levers is a place you will return to on the very next mission, it could be a good idea to clean enemies out before moving on from here! if you don't, those very enemies could add to the new enemies in the next mission! STEP 12 go down the pit, it takes you to the Treasure Room that started you in AND Blue Stones, so restore your team now if any of your characters died STEP 13 use the gold key in the ascending stair case (this also unlocks Blue Stones!) then use the Brass key to unlock the next room STEP 14 DANGER! save the game now, tread in the middle of the room this opens the next room but quite difficult fighting now, press a secret button in the corridor to unlock a bomb stash TIP the key to solving the fight is nipping back out to the first room, after having pressed the secret button you have access to the pit down, which LEADS TO THE BLUE STONES!! don't take it, this is a false solution (because you would be locked out!) (UNLESS you find the secret door in the bluestones room, locate the alcove that has the sling, take it, now place it back, a small room is revealed, the lever opens the gate on the level above!) TIP using the precious bombs you have fight on and try and take on a few enemies at a time, move past the corridor lever into the next room and ascend the stairs to the Maze, find the archer and pick up a 3rd iron key TIP to get a 3rd gold key continue to the end of the route STEP 15 you should now have a gold key and another iron key STEP 16 return to the start of the game, descend and find the danger levers, TIP if you have an iron key then USE IT as soon as you see an iron keyhole (choice of 2 next to one another) AND use the new route straight away! STEP 16 pull all the levers to discover all the loot, or for an easy game, just pull the first lever on the right, this will allow progression without the loot, but if you do that, you won't need the extra iron key TIP: DEFEATING THE WYVERNS in the pits below cubes :different easy approach, before pulling any levers just jump down the pits and sort the Wyverns straight off, you can "pacify" them by opening their cage, then running downstairs and pressing the button that locks the cage again, then just a couple come out at a time TIP :make sure you press the side buttons either side of the cage, these buttons open extra corridors in the pit ! BONUS MISSIONS OPTION : in the Cubes Traps below the Cubes Level (pits down) there is one room with no Pressure Plate, find the secret button - access the secret stairs to a bonus Gold Key, look for another secret button and keep going up levels to find a bonus Teleporter Room, optional missions for you! (you get to the teleporter room and find the teleporters are locked, NEED A PRISON KEY HERE!) (note location so when you find a prison key you know how to get back here!) STEP 17 DON'T FORGET TO press all the buttons on the other side of the hall (do not exit the hall without doing that) STEP 18 descend via one of the pits, get the 2 gold keys below here, TIP if there are cubes in the pit dungeon below, OPEN the wyvern cages, then run down the stairs to find a gold key, SLEEP (meanwhile the cubes will kill the wyverns above) STEP 19 now leave the Cubes Level and return to the start of the game. ascend using the two gold keys to wardens temple TIP if you have an extra Gold key ascend to the next level up, take the bow but then put it back, secret doors unlock either side, IMPORTANT retreat now and very carefully deal with two large herders cautiously!! TIP :OPTIONAL ADVANCED MISSION: the corridor that opens to the left has 2 ice lizards, carefully fight the first one e.g super swords, find a secret button, fight the guards, find a 2nd secret button! return to the altar now, a 2nd lizard comes between you and a Super Weapon. MISSION IN WARDENS TEMPLE: avoid the warden, find the two levers that unlock Teleporters 2 and 3, you have already used Teleporters 1 and 4, so return to Teleporter 1 and you will find Teleporters 2 and 3 unlocked TIP it may seem that overwhelming enemies are between you and the levers on this level but you can run and hide, use strategy to whittle down the hordes of monsters to edge closer to your goal TIP the first two levers you see unlock the corridors that lead to the actual 'teleporter unlock levers'! TIP find a goromorg statue, opposite the statue is a bomb stash, find the secret button that opens it! there is another bomb stash to the right of a locked staircase, this one is valuable, place an item BACK into the alcove here to gain a super weapon! STEP 20 the nearest teleporter (t2) takes you to a small room, (Primary Dungeons: Level 1) find your way to the hall and fight the warriors if you want to but pretty soon a huge wall lowers revealing archers, skip past them to a stairway ON THE LEFT, one gear key is here but even more warriors guard it in a small barracks and getting back won't be easy, the exit is via THE OTHER STAIRWAY! STEP 21 the remaining teleporter takes you back to the cubes level, all you have to do is find your way out of the maze, upon getting back to the main hall you find one gear key STEP 22 do you have two gear keys? If not >> go back to the Primary Dungeons where you saw the dragon statues! there are TWO staircases here not one! the second staircase leads to a small barracks, the gear key is here, snatch it! STEP 23 head down the central stairway, at the bottom are two locks for gear keys - you find yourself on Spectres Level, zip past the uuguardians to the other side and pull the lever, enter the small room and pull the levers which deactivate Teleporter 4, this means that you can now return to Teleporter 4 and access Teleporters 5, 6 and 7 ! STEP 24 ascend the central stiarway to Maze Point, head to the top of Maze Point and find Teleporter 4, (now deactivated) keep going straight ahead to Teleporter 5, DANGER! Wyvern Territory STEP 25 navigate through a forest of Wyverns to the end of the hall, attempt to leave by the exit gates, 1 will open BUT then double back, you will hear a secret door opening half way back, take it STEP 26 this takes you to Spectres Level and a room containing Snails and Herders, if you wish, battle them to gain much needed FOOD but it is optional, explore around (REALLY explore, this mission does not involve the "food" it involves opening the door at the end of the passageway!) STEP 27 return to Teleporter 4, you will find that Teleporters 6 and 7 are now unlocked so pick either to try out!! STEP 28 the teleporter next to Teleporter 5 will take you to a Gratings Puzzle area, TIP you will need to come back here, especially mark the teleporter that sent you here for an easy future mission STEP 29 the target here is an ORNATE KEY found at the end of the mission on the floor by one of two pits off to the right, (TIP pick up the round shield nearby, it is perfect for chucking across pits in the next mission!) once you have that, return to the central staircase EXPANDED HELP: to return to the central staircase from here: in slow motion: take the torch with 2 sentry spiders watching you, move past the opening walls, KEEP LEFT, pick up the round shield, look for the ornate key now, pick it up, turn right into the uugardians nest, immediately turn right again into the old pits passageways under the cubes level, exit that way BUT BE CAREFUL! STEP 30 the remaining teleporter takes you to a Huge Skeleton Barracks, get ready for plenty of fighting! At the end of it all .... a second ORNATE KEY, where is the Brass key? in the pits that you had to cross, so falling through once is good, find the brass key down there! STEP 31 so now you should have TWO ornate keys - where do you use them? well return to the teleporter that sent you to the Gratings Puzzle area, fall down any pit here and this leads you to where the ornates fit! STEP 32 follow the passage through to the Abandoned Prison and a hall with automatic defences (fireballs, lightning) pull 2 levers and enter a side room, this opens a nearby staircase TIP all party members carry shields to lessen injury from the defences STEP 33 grab the Gearkey and go back the way you came to the Uggardians nest, use the gearkey at the start of their nest, fight 2 bumblebees who guard buttons that release an Ogre, flush the Orge down through the pit and find the 3 hordes STEP 34 3 hordes are divided by 2 moving walls, when you get to the end wall move to the middle at the end, this unlocks the final staircase out DANGER: 1 crab moves out, avoid that then grab the Round Key! TIP when playing the 3 hordes mission, begin by not entering the hall, fight all the enemies from just the passageway, then you can retreat and heal the party, if you blunder straight in they will surround you STEP 35 Return to the Skeleton temple with the round key, this is the Huge Skeleton Barracks where you fought all the legions of skeleton soldiers, return there via Teleporter 7 or any other route that works, this time the round key opens up a whole new section of the Barracks STEP 36 fight your way to a stairway that descends to the Goromorg Prison - here you find a large hallway stuffed with teleporters that move anything and anyone to the Abandoned Prison, are the defences still active? if they are they will take out the monsters for sure, if not, the fighting continues down there TIP on Goromorg Prison - one strategy to success is to IGNORE the two gems initially, grabbing the gems will lead to you being surrounded by fiendish creatures, mission failed, instead concentrate on moving up and down the hall, watching all the creatures disappear one by one into the teleports - give it 5 minutes they will all be gone leaving you a clear hall to RECOVER and then grab bothe gems in peace! STEP 37 a new passageway down there is controlled by the insertion of beautiful gems, a red gem and a blue gem are needed to find your target here, so get the gems from the alcoves in Goromorg Prison before you enter any of the teleports or you will have been transported to the Abandoned Prison for nothing and getting out might be a nightmare! STEP 38 with the blue and red gems from the Goromorg Prison teleport to the Abandoned Prison and first TURN OFF the defences the same way as before, by pulling both levers and enter a side room, this also opens a nearby staircase TIP IF YOU get teleported without both gems : to return to Goromorg Prison : head to the Teleporter that takes you to a small room, (Primary Dungeons: Level 1) (this teleporter room is the one you access from the room with the "fireball zone" described in Step 4) now find the staircases that go left and right off this hall, each of these now lead to Goromorg Prison! STEP 39 always turn off the defences in the Abandoned Prison in the same way, the two levers (if they're down pull them up, then down again) then access the side room with the gargoyle face to finish the deactivation process STEP 40 insert the red gem first, then the blue gem and follow the trail up to find the IRON KEY, DANGER where the IRON KEY is placed is WYVERNS TEMPLE, the drop down zone for the Cubes Level, you could find an angry rogue cube waiting for you, IF SO find your way back to the Cubes Level again - drop down to Wyverns Temple or just use Teleporter five (in Teleporter Room 2) this will lead you to the IRON KEY STEP 41 get the IRON KEY and return to the BLUE STONES, restore your team if you need to and ascend the central stairway up to the ornate lock, this ornate lock takes AN IRON KEY, then grab the green gem TIP have you got all 13 gold items with you? if not it would be cute to get them now (but not essential) STEP 42 use ten old torches that you kept along the way to progress the route, want a fight? Fight the Ice Lizard if you want even more cudos but not essential. SECRET - past the ice lizard here could be an alternative route to the Final Level STEP 43 have the ORNATE KEY ready now, look for a side room with an ornate lock, this lock opens a further room that has a lever STEP 44 find the lever, pull it and this opens a huge wall that exposes the gate to the final level! use the green gem to open the gate and then descend a massive stairway down to level 13 :GAME COMPLETE!! TIP in the final hallway place your 13 gold items on the 13 alcoves : TOP JOB!! KEYS LOCATIONS LOCK LEVEL WHERE IS KEY? LEVEL IRON Treas in alcove at start :Treas IRON Grey T in loot room outside levers room :Grey T BrassGrey T in levers hall, end of hall :Grey T GOLD Treas in alcove by blue stones :Treas IRON Cubes Maze Point where archer :MazeP GOLD Treas end of Maze Point I :Grey P GOLD Grey T in cubes level (use iron k) :Grey T GOLD Grey P below cubes level (pits) :Spectr GEAR Wyvern Cubes Level after Telep 2 :Cubes GEAR Spectre Left hand stairs down Dragon Hall:SkeleT GEAR Spectre after beam defences hall 1st time:Spectr BrassSkeleT go down pits from pits puzzle :Goro P Orna AbandP go from Teleporter 5 :Grey P Orna AbandP go from Teleporter 6 :Grey P RoundSkeleT at end of 3 hordes battle :Cubes Pris Grey P pits puzzle 2nd time round :SkeleT Pris Grey P at end of Defences Hall 2nd time :AbandP Pris Goro P under pits of Gratings Puzzle :AbandP Gold Spare in defences hall after snails hut:AbandP Iron Prim D up the stairs from Gear Lock :WyverT TREASURE LOCATION ITEM LEVEL WHERE? 1 Gold Figure Grey T on route up from Cubes Level using iron key 2 Gold Drag Cubes after using Telep 2 and being chased, find 3 Gold Figure Cubes after using Telep 2 and being chased, find 4 Gold Drag AbandP under pits from Grating Puzzle 5 Apparatus SkeleT secret stairs from Cubes Zone in the pits 6 Gold Globe Grey T from Teleporter Room 3 (Bonus Mission 1) 7 Gold Drag Treas from Teleporter Room 3 (Bonus Mission 2) 8 Gold Chalice Treas from Teleporter Room 3 (Bonus Mission 2) 9 Gold Chalice Spectre from defences hall, staircase up 1st time 10 G Goromorg Goro P from Skeleton T after Round Key arena 11 G Goromorg Goro P from Skeleton T after Round Key arena 12 G Globe AbandP defences hall from Goromorg Prison 13 G Crown Grey P on launch area in alcove by portcullis TELEPORTER ROOM ONE plan stairs teleporter one -> Level 5: Maze Point (snails and bomb stash) telpt two -> Level 1 :primary dungeons teleporter three -> Cubes Level (Chase mission) = = = = = = = = = = = = TELEPORTER ROOM TWO plan telept seven -> Skeleton Temple (Trap doors puzzle "get the ornate keys") teleporter six -> Level 11 :Spectres (Gratings Puzzle area) telpt four -> Level 8: Treasure Rooms (Blue Stones) [LEVER] teleporter five -> Wyverns Temple Mission (Cubes Area) = = = = = = = = = = = = TELEPORTER ROOM THREE plan telept eight -> Grey Temple (Barrels Store Room) route to next room telpt nine -> Level 8: Treasure Rooms Ogres stairs WHERE IS FOOD? 1. on Warden's Temple bottom right is a secret door by a staircase up, press the button you find a small room with a sack, place the item back again, another door opens, FOOD STASH ! 2. Grey Prison: there are Teleporter Rooms 1 and 2 on this level, both have food stashes, just need a Prison Key! 3. Teleporter 5 on Grey Prison takes you to Spectres Level and a room containing Snails and Herders, if you wish, battle them to gain much needed FOOD 4. Level 11 Spectres: the pits below the gratings puzzle lead around to TWO ornate locks, you need the Ornate Keys but follow this through and turn right to a room behind the Uggardians Base, here you find a squad of tasty snails!! Where is Dismantler Sword? there are two ! easiest method is 1. 1. upon doing the gratings route to the Soldiers Barracks on Skeleton Temple, there are two secret corridors, at the end of the second, place an item BACK into the alcove 2. on the central stairway when you reach "Goromorg Prison" Level find the altar that has the LongBow, place the Longbow back and explore the left hand passageway, it has 2 ice lizards, carefully fight the first one e.g super swords, find a secret button, fight the guards, find a 2nd secret button! return to the altar now, a 2nd lizard comes between you and the Dismantler. GEAR LOCKS SECURITY SYSTEM due to the ancient fears of predators invading the Blue Stones, some Gear Keys activate security measures in the Blue Stones Area TIP should you encounter problems accessing the BLUE STONES it may be due to GEAR LOCK usage, any GEAR LOCK when used to open nearby gates can automatically "LOCK" the blue stones but this may or may not happen TIP SOLUTION: use Teleporter Room 2 to TELEPORT in to the Blue Stones, approach using Maze Point and pull the lever to activate the first teleport you come to TIP if you wish to deactivate that teleporter use the secret lever in the secret room next to where you picked up the sling, this lever will deactivate the teleporter