┌───────────────────────────────────────────────────────────┐ │ __ ___ ____ _ _ ___ _ _ ____ _ _ _ │ │ \ \ / / \ | _ \| \ | |_ _| \ | |/ ___| | | | | | | │ │ \ \ /\ / / _ \ | |_) | \| || || \| | | _ | | | | | | │ │ \ V V / ___ \| _ <| |\ || || |\ | |_| | |_| |_| |_| │ │ \_/\_/_/ \_\_| \_\_| \_|___|_| \_|\____| (_) (_) (_) │ └───────────────────────────────────────────────────────────┘ This mod is intended for EXPERT PILOTS ONLY!!! This makes the AI for enemy ships, especially pirates and Sentinel fighters, INCREDIBLY DANGEROUS. If you do not know how to be a top-of-the-line fighter, you will very likely die within the first 35 seconds of combat. RECOMMENDED EQUIPMENT: S-Class Fighter 3x S-Class Shield Upgrades 2x+ S-Class Weapon Upgrades for your weapon of choice. Positron Ejector / Phase Beam with max upgrades optimal weapon choice. AI CHANGES: - "Hard" difficulty Pirates + Sentinel Fighters have just less than 2x the firerate (17 rounds per second) - "Hard" difficulty Pirates + Sentinel Fighters have PERFECT ACCURACY. - "Hard" difficulty Pirates + Sentinel Fighters can fire at you from up to 3x the distance of vanilla enemies. - "Hard" difficulty Pirates + Sentinel Fighters have 3x max health - "Medium" difficulty Pirates have approx. 1.4x firerate (12 rounds per second) - "Medium" difficulty Pirates have roughly 2x accuracy, approx 35% chance to miss their shots. - "Medium" difficulty Pirates have 2x max health - "Easy" difficulty Pirates have base-level firerate. - "Easy" difficulty Pirates have roughly 1.5x accuracy, approx. 50% chance to miss their shots. - Aggro'd trader ships have the same stats as Medium pirates. This mod changes the following MBIN files: ./GCAISPACESHIPGLOBALS.GLOBAL.MBIN ./METADATA/SIMULATION/SPACE/AISPACESHIPATTACKDATATABLE.MBIN