Creature Behaviour Changes : Increased Movement Speed varation and greater differences in movement style between genus' Adjusted Noise frequency to accomodate larger numbers Greater variety in height preferences per genus Greater likelyhood that larger = more dangerous Increased migratory distances groups move Greater difference between night and day aggression Creature Spawn Changes : Significantly greater spawn distances Greater variety of Air, Ground, Cave and Underwater species when life is detected Spawn points spread out significantly Spawn Groups increased in size and variation Greater possibilities for small, large and huge variations Spread of spawns over night and day for Air, Ground and Underwater Increased uncommon and rare possibilities Biome Creature Changes : Probabilities adjusted to make less-than-ideal worlds more interesting Total Possibile chosen species groups increased across the board Better predator/prey combinations