v0.11 -Update of Makz Max Technology against latest Libmin and Mbin compilers using latest Expeditions experimental game files as of 14/04/2021. -Update of Makz Max Technology and Invetory Tweaks against latest Libmin and Mbin compilers using latest Expeditions experimental game files as of 14/04/2021. -Update of Makz Max Technology and Unedjis Tweaks against latest Libmin and Mbin compilers using latest Expeditions experimental game files as of 14/04/2021. -Creation of an Lua file as per user requests. v0.10.1 -Test version of Exosuits containing inventory tweaks v0.10 -Exosuit technology slots upgradeable to 8x6 from 7x2 -Mak VTOL features: *wep heatsinks last 8 sec before overheat rather than 5sec *laser *Ship Projection ammunition increased to 5000 from 500 *Ship reload time increased to 10seconds up from 4 seconds *Increase loot collection distance *boost closer to planet/station/anomalies/frieghter *pulse closer to planet/station/anomalies/freighter *launch cost+summon 1 in 100 *Ship landable slope increased to 90 (assume degrees) as opposed to 22. *Increase in all ship speeds, decrease in pulse countown, increase in pulse speed and boost. Very little drag in space (trying to get VTOL). *Cruise closer to the planet (watch out for big flora!) *Decreased all combat evade timers to 10 seconds from 25-55seconds *Ships SHOULD fly underwater, however I haven't found an ocean deep enough to properly test. *Hover/reverse on planets. -Mak Battles *Increase of all spaceship enemy spawns *Increase of enemy dmg *Increase a.i difficulty of most encouters *Adjutsmets to a.i health (currently decreased until enemy spawns are fps balances) *Increase delay of player shield regen *Slight buff to shield (upgrades scale) *All battle flee times have been set to 10seconds respectively from 25-55seconds -Mak Milestones *Yet to be created *Increase of every milestone as I have completed all vanilla milestones within 20hrs of playtime and most of that was while testing mods.