Starship Weapon Tweaks This mod modifies METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN Photon Cannon -Projectile count from 1 to 2 -Damage increased from 320 to 380 Rocket Launcher -Projectile count from 1 to 2 -Damage increased from 6500 to 20000 Phase Beam -Projectile count from 1 to 2 -Damage increased from 250 to 320 Positron Ejector -Increased heat time from 1.5 to 2.5 (higher decreases heat per shot) -increased damage from 280 to 420 (Positron has 14 projectiles) Cyclotron Ballista -Increased damage from 600 to 900 (cyclotron has 2 projectiles) -Increased effective range from 1250 to 2500 Sentinel Cannon -Increased projectile count from 1 to 2 -Damage increased from 220 to 300 Spewing Vents -Damage unchanged 340 -Increased Projectile count from 1 to 2 Grafted Eyes -Increased projectile count from 1 to 2 -Increased damage from 280 to 300 Pre-Installation: -Locate the GAMEDATA folder in your No Man's Sky installation folder -Make a new folder called MODS if it is not already present -Look for then rename or delete the file called "DISABLEMODS.TXT" in No Man's Sky/GAMEDATA/PCBANKS Installation without AMUMSS: -Copy the Starship Weapon Tweaks folder into the Mods folder. Installation with AMUMSS: -Copy the LUA files into the MODSCRIPT folder -Run BUILDMOD.BAT -Follow the instruction of buildmod and COMBINE when prompted -Copy all files to your MODS folder when prompted OR -locate the CreatedMods folder and move the folder inside to your MODS folder.