Name: Shaidak's Generation Version: 6.0 Release: 2017.07.08 Update: 2019.10.21 Category: Environments, Generation Author: Shaidak Source: http://www.nexusmods.com/nomanssky/mods/407/? =============================== Description =============================== Fully compatible with BEYOND. Enhances the generation of all biomes (except for the weird, some mid/low or huge and the barren) by tweaking the areas and adding higher and more diverse flora. =============================== Features =============================== - More diverse and dense flora/minerals on planets - Increased size differences for flora/minerals - Inner flora (usually trees) is higher than the one on the edges - Vanilla-friendly (although subjective, I did my best to ensure it "looked" like NMS) - Presets to change the density of the flora (taste or performance) =============================== My other mods =============================== - Shaidak's Pulse Jump http://www.nexusmods.com/nomanssky/mods/430/? =============================== Install =============================== 1. Remove the file "DISABLEMODS" from the "No Man's Sky\GAMEDATA\PCBANKS" folder. 2. Create a folder "MODS" as such: "No Man's Sky\GAMEDATA\PCBANKS\MODS". 3. Unzip "_Shaidak.ShaidakGeneration_PRESETNAME.x.x.pak" and copy it in the mods folder "No Man's Sky\GAMEDATA\PCBANKS\MODS" 4. Launch the game and enjoy your modded version :) =============================== Uninstall =============================== 1. Delete the file "_Shaidak.ShaidakGeneration_PRESETNAME.x.x.pak" from No Man's Sky mods folder (No Man's Sky\GAMEDATA\PCBANKS\MODS) 2. Launch the game and enjoy the vanilla version :) =============================== History =============================== 6.0 - 2019.10.21 - Full compatibility with BEYOND (yes finally!) - Full rework of the generation process (now using AMUMSS) - Direct modification of the vanilla files instead of overlay (gives me more control) - Removed unnecessary biomes (low or mid already good in vanilla) - Removed weird modifiers (might add them in a patch if needed) 5.1 - 2018.08.14 - Fixed some flora elements not having colors variations (Secondary / Random) - Reduced spawn chance of weird elements from 33% to 10% - Fixed collisions tags not being correct (even though they seem useless atm) - Slight generation changes to have consistency between presets - Adjusted huge biomes to hold more small trees since big ones are already there 5.0 - 2018.08.13 - Full port to NEXT (after many days of pain & struggle XD) - Reworked all the biomes for consistency - Tried to maintain presets to what they were (performance wise) - Merged weird with "normal" biomes (33% chance to spawn) - Created an ODS file to generate xml content for biomes (seperate optional file) - Makes my life A LOT easier when it comes to tweaking the biomes - Easier for humans to tweak / add things - Can be used by others (other mods or this one in case I stop workig on it) 4.3 - 2017.08.27 - Fixed props spawning in structures for HQ Frozen biomes (tree growing on a rock) (Thanks imacor) - Removed weird props spawning in structures 4.2 - 2017.08.23 - Added optional file to remove the blurr trees (Big Oak) - Added optional file to remove both blurr trees & the ugly small one (the one with no leaves) - Improved drawing distance for the BigTree1 models on lush planets (should not affect too much fps) - Reduced density of custom weird biomes to enhance performance & consistency 4.1 - 2017.08.15 - Removed the chance for hexagon elements to spawn in barren biome (they don't blend well and I forgot to remove them while testing...) 4.0 - 2017.08.15 - Full port to Atlas Rises - Fully reworked all the biomes to take into account the changes made by HG - Fully reworked the files system to allow easier integration with other mods (and easier update for me in the future) - Added weird preset for weird elements to have a chance to spawn in normal biomes 3.1 - 2017.08.12 - Quick lush port on Atlas Rises (includes all presets for lush & lush HQ) - Other biomes are in progress but will require more time + investigation 3.0 - 2017.08.02 - Fixed remaining collider issues for TrunkA on LargeTree1 - Fixed consistency across all biomes for priorities on generation & densities - Improved generation for all biomes to match vanilla - Inner trees are now usually bigger than outer trees - Added presets for lush & frozen biomes: low, medium or high - Generation seeds preserved for lush & frozen biomes - Generation seeds slightly changed for radioactive, scorched & toxic biomes 2.1 - 2017.07.25 - Fixed colliders being too tall when flying over big trees on lush planets - Implemented custom colliders for all big trees on lush planets Pros: Can walk on top of the shroom canopy (the dream comes back! :D) Cons: Had to make all the colliders manually (still needs some improvements) - Slightly altered the generation to allow better performances on scorched & lush 2.0 - 2017.07.23 - Major improvements for the frozen biome - Added custom colliders for trees in frozen biomes to match the scale - Added custom generation for radioactive , scorched and toxic biomes - Small improvements of the lush biome (better repartition + consistency) - Fixed imposters for big lush trees (BigOak1 => LargeTree1 as it has an imposter) - Colliders on the giant mushroom hats are now missing due to the change in models Cons: We can't walk on a shroom canopy (my dream comes to an end XD) Pros: We have imposters to render across large distances (better immersion) 1.0 - 2017.07.08 - Initial release. =============================== Credits & tools used =============================== Thanks to Hello Games for creating No Man's Sky and allowing us to mod it Thanks to nexusmods for hosting my mod MBINCompiler - https://github.com/monkeyman192/MBINCompiler (fork) AMUMSS - https://www.nexusmods.com/nomanssky/mods/957 Notepad++ - https://notepad-plus-plus.org/ =============================== Notes =============================== You can use any other mod as long as they do not tweak the biome files. If it is the case, I can't guarantee the mod will be working as expected. =============================== Licensing/Legal =============================== You can used this mod as you please, credits are always appreciated though ;)