<-- Sneak, Lockpicking and Pickpocket changes --> fCombatDetectionFleeingLostRemoveTime: 30 -> 45 fCombatDetectionLostRemoveTime: 30 -> 60 fCombatDetectionLostTimeLimit: 10 -> 45 fCombatDetectionNoticedTimeLimit: 10 -> 15 fCombatSearchExteriorRadiusMin: 1280 -> 1536 fCombatSearchExteriorRadiusMax: 2048 -> 2560 fCombatSearchInteriorRadiusMin: 768 -> 1024 fCombatSearchInteriorRadiusMax: 1280 -> 1536 fCombatSearchWanderDistance: 512 -> 768 fCombatStealthPointRegenAlertWaitTime: 10 -> 20 fCombatStealthPointRegenAttackedWaitTime: 15 -> 25 fCombatStealthPointRegenDetectedEventWaitTime: 10 -> 60 fCombatStealthPointRegenLostWaitTime: 10 -> 20 fDetectionEventExpireTime: 5 -> 10 fDetectionSneakLightMod: 15 -> 10 fDetectionStateExpireTime: 30 -> 90 fDetectionUpdateTimeMaxComplex: 5 -> 2 fDetectionUpdateTimeMinComplex: 2,5 -> 1 fDetectionViewCone: 190 -> 140 fDetectProjectileDistanceNPC: 512 -> 768 fLockpickBreakSkillMult: 0,005 -> 0,01 fLockpickSkillPartialPickBase: 0,775 -> 0,5 fLockpickSkillPartialPickMult: 0,015 -> 0,02 fLockpickSkillSweetSpotBase: 0,82 -> 0,605 fLockpickSkillSweetSpotMult: 0,006 -> 0,008 fPickPocketAmountMult: -0,1 -> -0,125 fPickPocketMaxChance: 90 -> 95 fPickPocketTargetSkillMult: -0,25 -> -0,5 fPickPocketWeightMult: -4 -> -6 fSmithingArmorMax: 10.0 -> 6.5 fSmithingWeaponMax: 10.0 -> 6.5 fSneakActionMult: 2 -> 2,5 fSneakAlertMod: 0 -> 0,3 fSneakBaseValue: -15 -> -17.5 fSneakCombatMod: -0,4 -> -0,6 fSneakEquippedWeightBase: 12 -> 13 fSneakEquippedWeightMult: 0,5 -> 0,55 fSneakExteriorDistanceMult: 2,1 -> 1,85 fSneakLightExteriorMult: 0,5 -> 0,6 fSneakLightMoveMult: 0,01 -> 0,03 fSneakLightMult: 0,33 -> 0,4 fSneakLightRunMult: 0,2 -> 0,5 fSneakMaxDistance: 2500 -> 2750 fSneakRunningMult: 2 -> 2,25 fSneakSkillMult: 0,5 -> 0,4 fSneakSleepBonus: 0 -> -0,6 fSneakSoundLosMult: 0,3 -> 0,4 fSneakSoundsMult: 1 -> 0,9 fSweetSpotAverage: 7,5 -> 5 fSweetSpotEasy: 15 -> 12,5 fSweetSpotHard: 3,75 -> 2,5 fSweetSpotVeryEasy: 30 -> 25 fSweetSpotVeryHard: 1,875 -> 1,25 iCombatStealthPointSneakDetectionThreshold: 70 -> 65 iCrimeAlarmLowRecDistance: 2000 -> 1000 iCrimeAlarmRecDistance: 4000 -> 2000 Conjuration XP: 2.1 -> 3.15 Pickpocket XP: 8.1 -> 4.05 Sneak XP: 11.25 -> 9.5 <-- Priorities used by Combat Hit Spell perks --> 1H swords Clash of Champions: 205/204 Cross Cut: 155/154/153 Windswept: 139/138/137 Into the Dust: 126/125/124 1H axes Bleed Like a Lamb: 203 Shieldbiter: 148/147/146 Wolfstooth: 142/141/140 Go for the Throat: 135/134/133 1H maces Denting Blows: 202 Smite: 191/190/189 Rise Kinsmen: 152/151/150 Toll the Bell: 145/144/143 Meteor Storm: 129/128/127 1H daggers Bite Marks: 209/208/207 Twin Fang: 120/119/118 Swaying Cobra: 117/116/115 Coiling Python: 114/113/112 2H swords Clash of Heroes: 115 Maul: 114/113/112 Flee Fool: 106/105/104 Subjugate: 103/102/101 Rise And Fall: 95/94/93 2H axes Bleed Like a Dog: 119 Bisect: 98/97/96 Ram's Head: 118/117/116 2H maces Crushing Blows: 111 Avalanche: 92/91/90 The Pendulum: 89/88/87 Deadfall: 110/109/108 <-- Critical strike sources --> For the purpose of these calculations, we assume these crit values (daedric items): 1h weapon: ~7 (dagger ~5) 2h weapon: ~13 bow: ~9 100 skill and Mastery level 2 Bows - Snipe: x5 (+135 damage) - Takedown: x3 (+81 damage) If you get a snipe takedown, it multiplies for a total of +405 damage 1H swords - Overwhelm: x2/4 (+42/84 damage) to all power attacks within 2 seconds 1H axes - Shieldbiter: x5 (+105 damage) - Go for the Throat: x1+x2.5*stack (+184 damage with 3 stacks) 1H maces - Smite: x4/8 (+84/168 damage) - Smite: x6/12 vs undead (+126/252 damage) - Toll the Bell: x1 (+21 damage) 1H daggers - Coiling Python: x9 (+135 damage) 1H any weapon - And Stay Down: +50% crit damage 2H swords - Subjugate: x3 (+117 damage) - Overthrow: x3 (+117 damage) 2H axes - Execute: x20 (+975 damage) 2H maces - Batter: 15/25% chance of x2 (+78 damage) - Avalanche: +25% crit damage - The Pendulum: x2 (+78 damage, actually +156 due to Batter) - Grand Slam: +3%*stamina crit damage (upgrades Batter to +1014 damage at 400 stamina) Block - Poke the Dragon: 10% chance of x1.25 Light armor - Lightning Strike: +75% crit damage - Breaking Waves: x1+x0.04*stamina Sneak - Backstab: x8 (+120 damage) - Cloak and Dagger: x1.5 <-- Perk replacement for NPCs --> NPCs that have vanilla perks automatically gain (a modified version of those, which combines) multiple Ordinator perks, as follows: Bladesman 1 -> Clash of Champions 1 Bladesman 2 -> Clash of Champions 2, Overwhelm 1 Bladesman 3 -> Clash of Champions 3, Overwhelm 2, Thousand Cuts 1 Hack and Slash 1 -> Bleed Like a Lamb 1 Hack and Slash 2 -> Bleed Like a Lamb 2, Mangle 1 Hack and Slash 3 -> Bleed Like a Lamb 3, Mangle 2, Apex Predator 1 Bonebreaker 1 -> Denting Blows 1 Bonebreaker 2 -> Denting Blows 2, Smite 1 Bonebreaker 3 -> Denting Blows 3, Smite 2, Skull Crack 1 Deep Wounds 1 -> Clash of Heroes 1 Deep Wounds 2 -> Clash of Heroes 2, Maul 1 Deep Wounds 3 -> Clash of Heroes 3, Maul 2, Overthrow 1 Limbsplitter 1 -> Bleed Like a Dog 1 Limbsplitter 2 -> Bleed Like a Dog 2, Rive 1 Limbsplitter 3 -> Bleed Like a Dog 3, Rive 2, Ram's Head 1 Skullcrusher 1 -> Crushing Blows 1 Skullcrusher 2 -> Crushing Blows 2, Batter 1 Skullcrusher 3 -> Crushing Blows 3, Batter 2, Deadfall 1 Critical Shot 1 -> Clean Kill 1 Critical Shot 2 -> Clean Kill 1, Thread the Needle 1 Critical Shot 3 -> Clean Kill 1, Thread the Needle 2 Augmented Flames 1 -> Combustion 1, Scarring Burns 1. Augmented Flames 2 -> Combustion 2, Scarring Burns 1, Robe of the Magi 1, Conflagration 1, Phoenix Fire 1. Augmented Frost 1 -> Merciless Cold 1, Frostfall 1. Augmented Frost 2 -> Merciless Cold 2, Frostfall 1, Robe of the Magi 1, Crystalize 1, Exhaust 1. Augmented Shock 1 -> Ionized Path 1, Static Field 1. Augmented Shock 2 -> Ionized Path 2, Static Field 1, Robe of the Magi 1, Arc Burn 1, Show Them All 1. <-- Alternative XP gains --> Additional sources of Alchemy experience: Elemental Oil: 10 XP per target hit. Additional sources of Heavy Armor experience: Heavy Armor Mastery: 10+(charlevel) XP per 10 seconds in combat if wearing at least 2 pieces of Heavy Armor, up to 60 seconds. Unbreakable: 3 XP whenever you get attacked. Additional sources of Illusion experience: Blind Guardian: 50 XP. Dream Charm: 50 XP. Dream Geas: 250 XP. Dream Thief: 50 XP. Heavy Weighs the Tapestry: 75 XP. Lamb to the Slaughter: 100 XP. Nemesis: 50 XP. Additional sources of Light Armor experience: Iron Fist: 5+(lightarmorlevel*0.04) XP per unarmed attack in combat. Light Armor Mastery: 10+(charlevel) XP per 10 seconds in combat if wearing at least 2 pieces of Light Armor, up to 60 seconds. Wardancer: 25 XP whenever you gain a Wardancer stack. Additional sources of Sneak experience: Dynamic Entry: 3 XP per silent roll. Tripwire: 10 XP per target hit. Wicked Wind: 75 XP. Additional sources of Speech experience: And The Universe Listens: 5 XP per second of cooldown when you shout. Earthquake Drum: 20 XP per pulse per target. Irresistible Dance: 10 XP per point of Health an affected target lost while dancing.