<--Game settings--> fAIAimBlockedToleranceDegrees: 10 -> 15 fAICombatFleeScoreThreshold: 10 -> 15 fAIDodgeDecisionBase: 10 -> 30 fAIDodgeWalkChance: 75 -> 50 fAIPowerAttackCreatureChance: 75 -> 50 fAIPowerAttackNPCChance: 20 -> 25 fAIShoutRetryDelaySeconds: 4 -> 2 fArmorScalingFactor: 0.12 -> 0.1 fAutoAimMaxDegrees: 1 -> 0 fAutoAimMaxDegrees3rdPerson: 2 -> 0.5 fAutoAimScreenPercentage: 6 -> 0 fBlockMax: 0.7 -> 0.95 fBlockPowerAttackMult: 0.66 -> 0.75 fBlockWeaponBase: 0.3 -> 0.4 fBlockWeaponScaling: 0.2 -> 0.15 fBloodSplatterDuration: 20 -> 10 fBloodSplatterCountDamageMult: 0.1 -> 0.2 fBowZoomStaminaRegenDelay: 3 -> 5 fCombatAcquirePickupAnimationDelay: 1 -> 0.25 fCombatAcquireWeaponDisarmedDistanceMin: 512 -> 1024 fCombatAcquireWeaponDisarmedTime: 2 -> 1 fCombatAcquireWeaponRangedDistanceMin: 512 -> 1024 fCombatAngleTolerance: 1 -> 2.5 fCombatAttackChanceBlockingMultMax: 0.67 -> 0.5 fCombatAttackChanceBlockingMultMin: 0.2 -> 0.15 fCombatAttackChanceMin: 0.05 -> 0.85 fCombatAttackPlayerAnticipateMult: 0.5 -> 0.6 fCombatBashChanceMax: 0.2 -> 0.5 fCombatBashChanceMin: 0.025 -> 0.25 fCombatBashReach: 141 -> 132 fCombatBlockAttackChanceMin: 0 -> 0.15 fCombatBlockChanceMin: 0 -> 0.60 fCombatBlockChanceWeaponMult: 0.25 -> 0.75 fCombatCastConcentrationOffensiveMagicChanceMin: 0.25 -> 0.4 fCombatCastImmediateOffensiveMagicChanceMin: 0.05 -> 0.1 fCombatDistance: 141 -> 132 (hey Grimy) fCombatDodgeMovingReactionTime: 0.25 -> 0.15 fCombatDodgeReactionTime: 0.15 -> 0.1 fCombatInventoryMinEquipTimeBlock: 5 -> 2 fCombatInventoryMinEquipTimeMagic: 3 -> 1 fCombatInventoryMinEquipTimeStaff: 5 -> 2 fCombatInventoryMinEquipTimeWeapon: 5 -> 1 fCombatKillMoveDamageMult: 10 -> 3.5 fCombatMagicArmorMinCastTime: 15 -> 5 fCombatMagicDualCastChance: 0.33 -> 0.4 fCombatMagickaRegenRateMult: 0.33 -> 1 fCombatMagicSummonMinCastTime: 15 -> 5 fCombatMagicTargetEffectMinCastTime: 10 -> 5 fCombatMaintainRangeDistanceMin: 64 -> 128 fCombatOffensiveBashChanceMax: 0.05 -> 0.4 fCombatOffensiveBashChanceMin: 0 -> 0.2 fCombatSelectTargetSwitchUpdateTime: 3 -> 2 fCombatStaminaRegenRateMult: 0.35 -> 1 fCombatUnreachableTargetCheckTime: 3 -> 1.5 fCombatYieldRetryTime: 600 -> 60 fCombatYieldTime: 10 -> 20 fDamagedHealthRegenDelay: 0.5 -> 2.5 fDamagedMagickaRegenDelay: 0.5 -> 2 fDamagedStaminaRegenDelay: 0.5 -> 2 fDamageWeaponMult: 1 -> 1.05 fDecapitateBloodTime: 5 -> 20 fEssentialNonCombatHealRateBonus: 5 -> 2.5 fGuardPackageAttackRadiusMult: 0.5 -> 0.75 fLeveledActorMultEasy: 0.33 -> 0.5 fLeveledActorMultHard: 1 -> 1.25 fLeveledActorMultMedium: 0.67 -> 1 fLeveledActorMultVeryHard: 1.25 -> 1.5 fLowLevelNPCBaseHeathMult: 0.25 -> 0.5 fMagicBallMaximumDistance: 2000 -> 1500 fMagicBoltMaximumDistance: 2000 -> 1500 fMagicCasterSkillCostMult: 0.5 -> 1 fMagicDualCastingCostMult: 2.8 -> 2.5 fMagicDualCastingEffectivenessBase: 2.2 -> 3 fMagicSprayMaximumDistance: 1000 -> 750 fMaxArmorRating: 80 -> 75 fNPCAttributeHealthMult: 0.5 -> 0.75 fNPCBaseMagickaMult: 0.2 -> 0.5 fNPCHealthLevelBonus: 5 -> 10 fOutOfBreathStaminaRegenDelay: 3 -> 4 fPickUpWeaponDelay: 0.8 -> 0.25 fPickupWeaponMeleeDistanceMax: 1024 -> 1536 fPlayerMaxResistance: 85 -> 75 fPowerAttackCooldownTime: 0 -> 1 fShieldBaseFactor: 0.45 -> 0.5 fShieldScalingFactor: 0.2 -> 0.15 fStagger1WeapAR: 10 -> 8.5 fStagger1WeapMult: 0.2 -> 0.175 fStagger2WeapAR: 15 -> 12.5 fStagger2WeapMult: 0.5 -> 0.45 fStaggerAttackBase: 0.5 -> 0.55 fStaggerAttackMult: 0.01 -> 0.075 fStaggerMassMult: 1 -> 0.9 fStaggerMaxDuration: 3 -> 2.5 fStaggerPlayerMassMult: 2.5 -> 2.25 fStaggerRecoilingMult: 1.5 -> 1.75 fStaggerRunningMult: 1.5 -> 2 fStaggerShieldMult: 1 -> 0.75 fStaminaBashBase: 35 -> 15 fStaminaBlockBase: 0 -> 5 fStaminaBlockDmgMult: 0.25 -> 0.30 fStaminaPowerBashBase: 55 -> 40 fUnarmedDamageMult: 1.5 -> 2 fWardAngleForExplosions: 90 -> 120 fWeaponBloodFadeDuration: 60 -> 120 fWeaponBloodLifetime: 10 -> 90 iAICombatMaxAllySummonCount: 3 -> 5 iNPCBasePerLevelHealthMult: 4 -> 5 <--Movement types--> - Forwards: 80/370 - Sideways: 80/370 -> - Backwards: 70/205 -> - Rotate: 180 NPC_1HM_MT - Forwards: 80/370 - Sideways: 80/370 -> 75/290 - Backwards: 45/205 -> 70/205 - Rotate: 180 NPC_2HM_MT - Forwards: 80/370 - Sideways: 80/370 -> 75/290 - Backwards: 70/205 - Rotate: 180 NPC_Attacking_MT - Forwards: 80/290 - Sideways: 80/290 -> 60/120 - Backwards: 70/205 -> 50/140 - Rotate: 120 -> 0 NPC_Attacking2H_MT - Forwards: 75/180 - Sideways: 85/135 -> 55/100 - Backwards: 75/104 -> 50/90 - Rotate: 120 -> 0 NPC_Blocking_MT - Forwards: 80/80 - Sideways: 80/80 - Backwards: 70/70 - Rotate: 180 -> 90 NPC_Blocking_ShieldCharge_MT - Forwards: 80/370 - Sideways: 80/370 -> 75/290 - Backwards: 70/205 - Rotate: 180 -> 90 NPC_Bow_MT - Forwards: 80/370 - Sideways: 80/370 -> 75/290 - Backwards: 70/205 - Rotate: 180 NPC_BowDrawn_MT - Forwards: 120/135 - Sideways: 75/115 -> 75/110 - Backwards: 65/100 -> 60/90 - Rotate: 90 NPC_BowDrawn_QuickShot_MT - Forwards: 120/370 -> 80/370 (holding a drawn bow sped you up...) - Sideways: 75/370 -> 70/180 - Backwards: 65/205 -> 60/160 - Rotate: 90 NPC_Default_MT - Forwards: 80/370 - Sideways: 80/370 - Backwards: 70/205 - Rotate: 180 NPC_Magic_MT - Forwards: 80/370 - Sideways: 80/370 -> 75/290 - Backwards: 70/170 -> 70/205 - Rotate: 180 NPC_MagicCasting_MT - Forwards: 80/370 - Sideways: 80/370 -> 70/180 - Backwards: 70/170 -> 60/140 - Rotate: 180 -> 90 NPC_PowerAttacking_MT - Forwards: 80/370 - Sideways: 80/370 -> 70/320 - Backwards: 45/205 -> 45/150 (buff; easier to hit) - Rotate: 180/360 -> 0 NPC_Sneaking_MT - Forwards: 50/220 - Sideways: 40/200 -> 40/180 - Backwards: 43/150 -> 40/140 - Rotate: 90/180 NPC_Sprinting_MT - Forwards: 500/500 - Sideways: 0/0 - Backwards: 270/270 - Rotate: 90 <--Difficulty levels--> (Damage dealt/damage taken; can be configured in the MCM) Novice: x2.5/x1 Apprentice: x2/x1.25 Adept: x1.5/x1.5 Expert: x1.25/x2 Master: x1.0/x2.5 Legendary: x0.75/x3.5 If the Realistic Damage Plugin is used: Novice: x1.5/x1.5 Apprentice: x2/x2 Adept: x2.5/x2.5 Expert: x3/x3 Master: x3.5/x3.5 Legendary: x5/x5