Mod Name : Exchange Currency Enhanced Version : 3.2 Author : Nerapharu Category : Gameplay Nexus link : https://www.nexusmods.com/skyrimspecialedition/mods/491 Requirements ========= • SKSE • Exchange Currency • Adress Library for SKSE plugins • powerofthree's Tweaks • SkyUI • Currency swapper • Container Distribution Framework • Inventory Interface Information Injector • Description Framework • COIN - Coins of Interesting Natures • Beyond Skyrim Bruma Description =========== This mod modifies the economy by adding exchange notes, new ingots and two new types of septims that are fully integrated into the game's monetary system. In other words, these septims can be used during your haggling sessions. The mod also adds several new mechanics, such as finding aetherium in Dwemer dungeons or crafting your own skooma. On top of that, this mod works with the COIN : Coins of Interesting Natures mod to add new currencies to the world in a Lorefriendly way. For political or cultural reasons, some regions don't accept septims, so you'll need to find the right coins to trade with. Four dynamically integrated currencies are available for installation: - Ulfrics, the currency of the Rebellion, which can be found in any bag in Windhelm, Dawnstar and Winterhold (COIN required); - Medes, the new Cyrodiil currency (Beyond Skyrim Bruma and COIN required); - Drams, used by the Solstheim Dunmers (COIN required); - Drakrs, ancient Nordic coins sometimes used by Skaals to trade with foreigners (requires COIN). These currencies do not all have the same strength, and you will notice that the prices of the same item will vary depending on the currency used. For example, the dram is about 12% weaker than the septim, so a sword that costs 136 septims is worth 150 drams. The same sword will cost 161 ulfrics in Vendeaume and 100 medes in Bruma. As for the Skaal currency, it's a bit outdated, but since they're not interested in wealth, their prices are much lower than elsewhere. ============================ SEPTIMS & EXCHANGE NOTES ============================ There are now three types of septim: - the copper septim of value 1 (the monetary standard) - the silver septim; - the gold septim. An option lets you choose the value of Gold and Silver on installation. Septims have a weight: they can end up weighing you down if you do not exchange them for notes. Exchange notes are official notes that represent a fixed amount of money, allowing you to get rid of your currency while preserving your capital. There are three types of exchange notes: - East Empire Company Note (5,000 septims); - Khajiit Caravan Note (2,000 Septims); - Merchant Guild Note (1,000 septims). You can exchange your septims for these notes at most merchants. Conversely, if you want to make cash, you can exchange your notes for their value in septims. ============================ NEW INGOTS ============================ There are now three types of ingots that can be found and remelted : - The game's basic ingots --> their price and weight have been increased. They can be exchanged for notes in the East Empire Company offices. - Small Ingots --> it takes 10 small ingots to make one ingot. They can be used to forge jewellery. - Ounces --> it takes 4 ounces to make a small ingot. Can be used to forge jewellery. ============================ COMMERCIAL HUBS ============================ Skyrim's merchants are divided into three trading centres: - THE MERCHANT'S GUILD, which includes ----> SHOPS - Grispin's Shop (Falkreath), Pawned Prawn (Riften), Bits and Pieces (Solitude), Sadri's Used Wares (Windhelm), Riverwood Trader; ----> STORES - Belethor's General Goods (Whiterun), Arnleif and Sons Trading Company (Markarth). - THE EAST EMPIRE COMPANY, represented by : ----> THE EAST EMPIRE COMPANY (Solitude docks): contact Vittoria Ricci, or the exchanger working for her; ----> THE COMPANY OFFICE (Vendeaume docks): Speak to Orthus Endario after completing his quest, or to his exchanger; ----> THE TREASURY HOUSE : Speak to Rhiada in Markarth or her exchanger. - THE KHAJIIT CARAVAN, divided into three groups: ----> THE RI'SAAD CARAVAN; ----> THE AHKARI CARAVAN; ----> THE MA'DRAN CARAVAN. Each hub has its own permissions: - Shops can only trade Merchants Guild notes; - Stores can trade Merchants Guild and East Empire Company notes; - the East Empire Company deals in GM and EEC notes. They also accept gold, ebonite and silver bars as currency; - the Khajiit Caravan will only trade Ri'saad, Ahkari or Ma'draan signed notes, but will accept skooma and moo sugar as currency. ================================ BECOME A BUSINESS PARTNER ================================ The East Empire Company and the Merchant's Guild provide this service to make a profit. So the Merchant's Guild will take 10% of the value of your transaction and the East Empire Company will take 15%, unless you are a trading Partner. There are several ways to become a trading partner, you can: - Buy a partnership contract (3,000 septims for the Merchant's Guild, 15,000 septims for the CEO); - Join one of the two sides in the Civil War (finish the first legion quest for the East Empire Company or the first stormcloaks quest for the Merchant's Guild); - Increase your Eloquence until you reach the 'Salesman' perk (lvl 50) in the Skill Tree. If you have one of these conditions, you will automatically be exempt from paying the tax. ================================================================ HOW THE SCRIPT WORKS ================================================================ - This script integrates the new gold and silver septims into the game's currency system. - It counts your total copper, gold and silver septims when you're haggling, and automatically generates the number of coins spent or earned depending on whether you're buying or selling. - It calculates your total septims when you're in the inventory, so you have a clear overview of your capital. Note that the containers UI won't display the total number of septims, unlike your inventory. This is due to a limitation in the base game that this script cannot overcome. The container menus will therefore display the vanilla septims as in the vanilla game, but don't worry, the other septims will still be in your bag! When you give a note to an exchanger, you can choose the type of septims you want to collect by pressing one of these keys : - "C" to recover copper septims - S" to recover silver septims - G" to recover gold septims ================================ MAKE SKOOMA ================================ The Khajiit caravan will be pleased if you bring them vials of skooma, and will agree to exchange them for coins. But how do you get skooma? The easiest way is to make your own. Two new ingredients have been added, which you can buy from the apothecary: Elsweyr sugar cane and brown sugar. Brown sugar is made from sugarcane, which is highly prized throughout the Empire, but it is also used to make the moon sugar. STEP 1 Purchase sugar cane from the apothecary and grind it with a grain mill to make brown sugar. STEP 2 Mix brown sugar and obscurcine in a pot or vat to make sucrelune. STEP 3 Use a cooking pot or smuggler's lab (added with this mod) to distil the moon sugar and create skooma. You can make Single Skooma, Balmora Blue, Redwater Skooma and Double-Distilled Skooma. Tip: You'll find all the tools you need to make skooma in the Riverside shack, south of Windhelm. ================================ AETHERIUM ================================ Aetherium is a mineral that only the Dwemers knew how to mine. It is very rare, but it is still possible to find it in the form of Aetherium Cores in Dwemer chests. You can sell these cores for a good price, but if you find enough of them and manage to learn more about the Deep Elves' secret forging techniques, you can remelt them into bars and get an even higher price from the East Empire Company. This mod is compatible with the "Aetherium Armour and Weapons Compilation" and "Legends of Aetherium". They now share a common version of Aetherium Ore and Ingots. You should install these mods if you want to find more Aetherium-related content, and if you want to forge artefacts from Aetherium ingots. Aetherium items can only be forged in the great Dwemer Forge, which can be found after completing the Lost to the Ages quest. This also applies to Aetherium bars and anything to do with remelting them. ================================================================ SYNERGY WITH "COIN - Coins of Interesting Natures" ================================================================ COIN is highly recommended. Without it, you can't take advantage of the currencies integrated into the different regions of the game. You can also melt ancient coins into ingots: ----> Nchuarks into Dwemer ingots; ----> Drakrs into silver ingots; ----> Mallaris into silver ingots; ----> Malas in malachite ingots; ----> Sancars in gold ingots. Installation ============ I advise you to use a mod manager. The plugins are all ESPFEs and will not count towards the 255 plugin limit in your loading order. Compatibility ============= • I recommend that you put all "exchangeCurrency" esp at the end of your loading order or create a bashed patch to ensure it works properly. Keywords have been added to certain locations. If another mod modifies these locations, there is a risk that the keywords will be overwritten. If this happens, ulfrics, medes, drams or drakrs may not be integrated where they should be. • I also recommend placing 'Exchange Currencies' after 'COIN - Coins of Interestinf Nature' in the left panel of MO2. Correctifs disponibles : - Beyond Skyrim Bruma - John Skyrim's septims HD - COIN - Coins of Interestinf Nature - Aetherium Armor and Weapons Compilation - Legends of Aetherium - Project AHO Exchange Currency Enhanced is no longer compatible with "Immersive Jewelry". Crédits ======= Many thanks to : - UNIOOSL for creating the original Exchange Currency mod ; - TateTaylorOH for "COIN - Coins of Interesting Natures" ; - BeyondSkyrimDC for "Beyond Skyrim Bruma" ; - Oaristys for the small ingots and ounces ; - SpiderAkira for the silver & gold septims (vanilla version) ; - John Skyrim for the septims HD ; - TheLootist for "Legends of Aetherium" ; - lautasantenni for "Aetherium Armor and Weapons Compilation" ; - SeaSparrow for the SKSE scripts "Currency Swapper" & "Container Distribution Framework" ; - miere for the SKSE scripts "Notification Filter".