Not So Fast - Main Quest 1.6 by CDCooley 2016-12-04 for The Elder Scrolls V: Skyrim Special Edition ********************************************************************* Introduces pauses in the otherwise hectic pace of the main quest and alters a few other plot points along the way. The actual time delays and whether the Season Unending negotiations are skipped can be configured using a special container just outside the Whiterun main gates or using the console. In the order they are encountered: * Breezehome is available for purchase immediately after giving Farengar the tablet from Bleak Falls Barrow and Ireleth does not immediately appear to introduce the first dragon sighting. * Six days after giving Farengar the tablet the journal entry "I wonder if Farengar has made any progress on his Dragon research." will appear. Ireleth's scene about the first dragon sighting will start the next time the player visits Farengar. * The Horn of Jurgen Windcaller can be successfully retrieved and returned to the Greybeards without interference from Delphine. * Nine days after returning the Horn to the Greybeards and being formally recognized as dragonborn a courier will deliver a message from Delphine. "Dragonborn -- I need to speak to you. Urgently. -- Delphine of the Sleeping Giant Inn in Riverwood" * Some of the "cloak and dagger" dialogue is stripped from the Delphine introduction, but she still will want to see the Dragonborn in action for herself. * The silly link to the civil war quest (which triggers when you don't have an interest in the civil war as a way to force you into it) can now be disabled. Balgruuf will still think it's crazy to trap a dragon, but since the entire process takes only a few minutes and presents no real opportunity for either side in the civil war to stage an attack this pointless and tedious activity can be disabled. * Jarl Balgruuf can now reward you with potions instead of armor just before the first dragon battle. Requiem users should change the setting to give all characters potions but the default is to only give potions to mage characters (who have a higher Alteration skill than either of the armor skills). These particular changes were chosen because it required the least amount of dialogue and quest editing. Version 1.1 adds WilliamImm's better quest objectives (with permission). Version 1.2 changes the default delay times and leaves the Season Unending quest enabled by default. The quest update notice to visit Farengar will also not trigger during combat any more. Version 1.3 adds support for Requiem's potion reward from Balgruuf. Version 1.4 restores Delphine's dragon burial mound map which was accidentally left disabled. Version 1.5 for Skyrim Special Edition strips out the MCM configuration but you can still change the default values using a special container. Version 1.6 for Skyrim Special Edition switches the configuration container to use a set of message boxes instead of inventory tokens. ********************************************************************* KNOWN AND POTENTIAL MOD CONFLICTS Book Covers Skyrim should be loaded before this or the note from Delphine will have the wrong text. Any mod that spawns dragons before the main quest can bypass part of the main quest if you absorb a dragon soul between the time you give the dragonstone to Farengar and the Western Watch Tower dragon attack. (You'll be missing the Western Watch Tower attack.) Skyrim Unbound bypasses the first few parts of the main quest. You may still be able to use these mods together, but load Skyrim Unbound after this one if you want to try it. Quests MQ103, MQ104, MQ105, and MQ106 and their scripts are edited by this mod. Changes from the Unofficial Patch have been included, but other mods changing those quests will probably conflict. Known to be compatible: Even Better Quest Objectives All mods by Arthmoor All mods by kryptopyr ********************************************************************* CONFIGURATION OPTIONS Since SKSE and SkyUI are not available for Skyrim Special Edition configuration of this mod must be done via the console or by activating a special container. The configuration container is embedded in wall outside the main Whiterun gates. IN-GAME CONFIGURATION CONTAINER The special configuration container is a silver urn mostly hidden in the wall outside of the Whiterun gates. To find it turn left just before entering the Whiterun gates then walk into the small alcove just to the left of (and under) the stairs that lead up to the battlements. The silvery disk of the configuration urn is in the wall inside that alcove under the stairs and you'll have to look up slightly to reach it. I tried to put it in a space that wouldn't be too obvious and annoying but also to be somewhere you could reach. A set of message boxes will show the current configuration and allow you to make changes. They aren't pretty but blame Bethesda for not allowing formatting in message boxes. CONSOLE CONFIGURATION COMMANDS setpqv MQ104 NSFMQ_DragonDelay a_number_-1_or_higher The default is: setpqv MQ104 NSFMQ_DragonDelay 6 Changes the number of days delayed before the first dragon sighting. Changing the value after delivering the tablet but before the scene with Ireleth starts will reset the delay time starting from that moment. Using -1 will cause pause the quest and preventing the Ireleth scene from starting until you change it to something else later. Using 0 will let the Dragon sighting scene with Ireleth start as soon as you are in sight of Farengar. (Setting the value to 0 before giving the tablet to Farengar means the sequence will run just like in the original game.) setpqv MQ106 NSFMQ_DelphineNoteDelay a_number_-1_or_higher The default is: setpqv MQ106 NSFMQ_DelphineNoteDelay 9 Changes the number of days delayed before the note from Delphine is delivered. Like the previous delay value, if you change this after returning the Horn but before the courier starts hunting you then the new delay value will start with the command. Using -1 pauses the quest until you change it to something else and using 0 will give Delphine's note to the courier immediately. Even if you set this to 0 before getting the Horn you will still retrieve the Horn instead of finding the note from Delphine and the courier won't try to deliver the note until after you return the Horn to the Greybeards. set NSFMQ_NoNegotiate to 1 The default is: set NSFMQ_NoNegotiate to 0 If set to 1, the Season Unending negotiation quest will be skipped. If set to 0, restores the original game decision about that quest. setpqv MQ104 NSFMQ_PotionReward 0_1_or_2 The default is: setpqv MQ104 NSFMQ_PotionReward 1 Controls the reward given by Jarl Balgruuf. A value of 2 will always give the player a set of potions (like the standard Requiem reward). A value of 0 will always give the player an item of armor just like the original game. And the new mod default of 1 will give the player potions if the Alteration skill is higher than either of the armor skills so that mage characters don't end up getting a useless and heavy suit of armor just before heading down to fight a dragon. ********************************************************************* CREDITS AND LICENSING This mod simply contains my edits to the games original content. You may not upload this to other hosting sites, it is a Nexus exclusive. With version 1.1 it also includes rewritten objectives by WilliamImm. Thanks to gooselee for showing me the changes needed to support Requiem. Thanks tanzplagen for pointing out my mistake fixed in version 1.4. If you want to create a modified/extended version of this mod, contact me. Charles Cooley cdcooley@fastmail.us cdcooley on the NexusMods and Bethesda forums