--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archmage Set --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archmage's Hood Enchantment: Fortify Magicka +125 points Archmage's Robes Enchantment: Fortify Destruction +25 points, Fortify Restoration +25 points, Fortify Conjuration +25 points, Fortify Alteration +25 points, Fortify Illusion +25 points, Base Magicka Regen 0.375/0.75/1.125/1.5 (1-4 Arch-Mage items) Archmage's Gloves Enchantment: Amplify Destruction +20 points, Amplify Restoration +20 points, Amplify Conjuration +20 points, Amplify Alteration +20 points, Amplify Illusion +20 points Archmage's Boots Enchantment: Magic Resistance +25 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dark Brotherhood --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Jester Set Jester's Hat Enchantment: Fortify Barter +15 points, Amplify Illusion +15 points, Fortify Armor Rating +10 points Jester's Armor Enchantment: Fortify Speed +7 points, Fortify One-Handed +15 points, Fortify Armor Rating +10 points Jester's Gloves Enchantment: Jester, Fortify Sneak Attacks +20%, Fortify Armor Rating +10 points Jester's Boots Enchantment: Fortify Muffle +0.5 points, Fortify Sneak +20 points, Fortify Armor Rating +10 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cicero Set --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cicero's Hat Enchantment: Fortify Barter +25 points, Amlify Illusion +25 points, Fortify Armor Rating +15 points Cicero's Armor Enchantment: Fortify Speed +12 points, Fortify One-Handed +25 points, Fortify Armor Rating +15 points Cicero's Gloves Enchantment: Jester, Fortify Sneak Attacks +35 points, Fortify Armor Rating +15 points Cicero's Boots Enchantment: Muffle +1.0 points, Fortify Sneak +35 points, Fortify Armor Rating +15 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Shrouded Set --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Shrouded Masked Cowl Enchantment: Fortify Marksman +20 points, Fortify Poison Hits +2 points Shrouded Cowl Enchantment: Fortify Alchemy +20 points, Fortify Potions +25 points Shrouded Armor Enchantment: Fortify Speed +7 points, Total Armor +7 points Shrouded Gloves Enchantment: Fortify Sneak Attacks +40 points, Fortify One-Handed +20 points Shrouded Boots Enchantment: Fortify Muffle +0.5 points, Fortify Sneak +20 points Shrouded Set Bonus: Fortify Resist Poison +50 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ancient Shrouded Set --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ancient Shrouded Masked Cowl Enchantment: Fortify Marksman +30 points, Fortify Poison Hits +4 points Ancient Shrouded Cowl Enchantment: Fortify Alchemy +30 points, Fortify Potions +40 points Ancient Shrouded Leathers Enchantment: Fortify Speed +12 points, Total Armor +12 points Ancient Shrouded Gloves Enchantment: Fortify Sneak Attacks +65 points, Fortify One-Handed +30 points Ancient Shrouded Boots Enchantment: Fortify Muffle +1.0 points, Fortify Sneak +35 points Ancient Shrouded Set Bonus: Fortify Resist Poison +100 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Shrouded Clothes Set --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Shrouded Hood Enchantment: Reclaim Magicka +15 points, Fortify Magicka +50 points Shrouded Robes Enchantment: Amplify Destruction +15 points, Fortify Destruction +15 points Shrouded Hand-Wraps Enchantment: Fortify Sneak Attacks +20 points, Fortify One-Handed +15 points Shrouded Shoes Enchantment: Fortify Muffle +0.5 points, Fortify Sneak +20 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ancient Shrouded Clothes --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ancient Shrouded Hood Enchantment: Reclaim Magcka +22 points, Fortify Magicka +75 points Ancient Shrouded Robes Enchantment: Amplify Destruction +25 points, Fortify Destruction +25 points Ancient Shrouded Hand-Wraps Enchantment: Fortify Sneak Attacks +30 points, Fortify One-Handed +25 points Ancient Shrouded Shoes Enchantment: Fortify Muffle +1.0 points, Fortify Sneak +35 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Extras --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Shrouded Thieves' Gloves (Renamed Tumblerbane Gloves) Enchantment: Fortify Lockpicking +25 points, Fortify Pickpocket +25 points, Sneak Attacks +25 points Nightweavers Band Enchantment: Fortify Sneak Attacks +20 points, Amplify Destruction +15 points Muiri's Ring Enchantment: Fortify Alchemy +15 points, Fortify Potions +15 points Aegisbane Enchantment: Frost Damage Piercing +10 points Enchantment Uses: 700/20 = 35 Uses Blade of Woe Enchantment: Damage Magicka Regen Mult +35 points (for 20 seconds), Blade of Woe Fear +15 points (for 20 seconds), Absorb Health +35 points, Absorb Magicka +35 points Enchantment Uses: 5000/50 = 100 Uses Firiniel's End Enchantment: Frost Damage Piercing +25 points, Dim Vision +10 points (i.e. Lasts 10 seconds) Enchantment Uses: 1000/20 = 50 Uses --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dragon Priest Masks --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Henevoraak Heavy Armor Enchantment: Fortify One-Handed +25 points, Fortify Block +25 points, Fortify Health +50 points Morokei Unarmored Enchantment: Regenerate Magicka +200 points, Extend Alteration +25 points Nahkriin Unarmored Enchantment: Amplify Destruction +25 points, Amplify Restoration +25 points, Fortify Magicka +50 points Otar Heavy Armor Enchantment: Magic Resistance +25 points, Fortify Total Armor +20 points, Regenerate Health +75 points Vokun Light Armor Enchantment: Fortify Sneak +25 points, Pickpocket +25 points, Fortify Carry Weight +75 points Volsung Light Armor Enchantment: Extend Conjuration +25 points, Amplify Illusion +25 points, Fortify Alchemy +25 points Krosis Light Armor Enchantment: Fortify Archery +25 points, Fortify Light Armor +25 points, Regenerate Stamina +75 points Rahgot Heavy Armor Enchantment: Fortify Heavy Armor +25 points, Fortify Two-Handed +25 points, Fortify Stamina +50 points Konahrik Heavy Armor/Light Armor/Cloth Enchantment:Konahrik's Wisdom, Konahrik's Ferocity, Konahrik's Endurance Konahrik's Wisdom: Three spells are granted to the player Spell: Conjure Dragon Priest Summon Spell Duration: 160 Summoning Range: 30 Cost: 1146 Spell: Resonant Light Heal-Over-Time Spell Magnitude: 25 Duration: 7 Cost: 639 Spell: Consuming Inferno Fire Cloak Magnitude: 16 Duration: 90 Cost: 1010 Konahrik's Ferocity: Fortify Critical Strikes (Chance) +15 points (+15% chance) Fortify Critical Strikes (Damage) +75 points (*1.75 damage) Fortify Power Attacks (Stamina) +25 points (*0.75) Konahrik's Endurance: Fortify Health +75 points, Fortify Stamina +75 points, Fortify Magicka +75 points Wooden Unarmored Enchantment: Fortify Skill Progress +5 points Ahzidal Unarmored Enchantment: Amplify Fire Spells +35 points, Fire Resistance +50 points, Commanded Actor +1 point (Flame Atronach/Thrall) Zahkriisos Unarmored Enchantment: Amplify Shock Spells +35 points, Shock Resistance +50 points, Commanded Actor +1 point (Storm Atronach/Thrall) Dukaan Unarmored Enchantment: Amplify Frost Spells +35 points, Frost Resistance +50 points, Commanded Actor +1 point (Frost Atronach/Thrall) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Thieves Guild --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Base Guild Set: Thieves Guild Boots Enchantment: Fortify Pickpocket +20 points Thieves Guild Armor Enchantment: Fortify Carry Capacity +30 points Thieves Guild Gloves Enchantment: Fortify Lockpicking +20 points Thieves Guild Hood Enchantment: Fortify Barter +15 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Improved Set Guild Set: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thieves Guild Boots Enchantment: Fortify Pickpocket +20 points, Fortify Sneak +25 points Thieves Guild Armor Enchantment: Fortify Carry Capacity +30 points, Fortify Speed +8.5 points Thieves Guild Gloves Enchantment: Fortify Lockpicking +20 points, Magic Find +8.5 points Thieves Guild Hood Enchantment: Fortify Barter +15 points, Alarm +125 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Linwe's Set: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Linwe's Boots Enchantment: Fortify Sneak +30 points, Fortify Speed +8 points Linwe's Armor Enchantment: Fortify Stamina +40 points, Fortify Sneak Attacks +40 points Linwe's Gloves Enchantment: Fortify One-Handed +30 points, Magic Find +8 points Linwe's Hood Enchantment: Fortify Archery +30 points, Fortify Barter +20 points Linwe Set Bonus Effect: Fortify Arrow Recovery +5/10 points (+5% chance w/o Hunter's Discipline, +10% w/ Hunter's Discipline) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Blackguard Set: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Blackguard Boots Enchantment: Fortify Pickpocket +30 points, Fortify Sneak +25 points Blackguard Armor Enchantment: Fortify Carry Capacity +40 points, Fortify Speed +8.5 points Blackguard Gloves Enchantment: Fortify Lockpicking +30 points, Magic Find +8.5 points Blackguard Hood Enchantment: Fortify Barter +20 points, Alarm +125 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Guild Master Set: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Guild Master's Boots Enchantment: Fortify Pickpocket +40 points, Fortify Sneak +35 points Guild Master's Armor Enchantment: Fortify Carry Capacity +50 points, Fortify Speed +12 points Guild Master's Gloves Enchantment: Fortify Lockpicking +40 points, Magic Find +12 points Guild Master's Hood Enchantment: Fortify Barter +25 points, Alarm +175 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Nightingale: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Armor Set: Nightingale Boots Enchantment: Fortify Sneak +40, Fortify Movement Speed +15 points Nightingale Armor Enchantment: Base Frost Resistance +30 points (*0.7), Base Stamina Regeneration +2 points Nightingale Gloves Enchantment: Fortify Archery and One-Handed +40 points, Fortify Sneak Attacks +60 points (when insvisible) Nightingale Hood Enchantment: Fortify Illusion +25 points, Fortify Magic Sneak Attacks +25 points Nightingale Set Bonus Nightingale Vision (Lesser Power): Detects all things living, dead, and undead Weapons/Accessories: Nightingale Sword Enchantment: Frost Damage +15 points (To Health, Stamina), Shock Damage +15 points (To Health, Magicka), Absorb Essence +10 points (To Health, Magicka, Stamina) Enchantment Uses: 10/1000 = 100 uses Nightingale Bow Enchantment: Frost Damage +15 points (To Health, Stamina), Shock Damage +15 points (To Health, Magicka), Absorb Essence +10 points (To Health, Magicka, Stamina) Enchantment Uses: 10/1000 = 100 uses --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Weapons: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trollsbane Enchantment: Troll Damage +15 points (infinite, unresistable, no scaling) Enchantment Uses: infinite Angi's Bow Enchantment: Halt Regeneration +10 points Enchantment Uses: 500/25 = 20 Uses Blade of Sacrifice Enchantment: Soul Trap +8 points Enchantment Uses: 225/15 = 15 Uses Bloodthorn Enchantment: Hag's End Soul Trap +10 points, Hag's End Drain Health +10 points Enchantment Uses: 525/15 = 35 Uses Bolar's Oathblade Enchantment: Damage Stamina +35 points, Last Blade's Fear +15 points (for 20 seconds), Absorb Speed +10 points (for 5 seconds) Enchantment Uses: 2000/20 = 100 Uses Bow of the Hunt Enchantment: Animal Damage +15 points (infinite, unresistable, no scaling) Enchantment Uses: infinite Eduj Enchantment: Frost Damage +20 points, Slow +50 points (for 3 seconds), Frost Hazzard +2 points (for 2 seconds): Only Available with Eduj + Okin Equiped Enchantment Uses: 800/20 = 40 Uses Okin Enchantment: Frost Damage +20 points, Slow +50 points (for 3 seconds), Frost Hazzard +2 points (for 2 seconds): Only Available with Eduj + Okin Equiped Enchantment Uses: 800/20 = 40 Uses Firiniel's End Enchantment: Frost Damage Piercing +25 points, Dim Vision +10 points (i.e. Lasts 10 seconds) Enchantment Uses: 1000/20 = 50 Uses Ghostblade Enchantment: Insubstantial +10 points (infinite, unresistable, no scaling) Enchantment Uses: infinite Nettlebane Enchantment: Spriggan Damage +15 points (infinite, unresistable, no scaling) Enchantment Uses: infinite Red Eagle's Fury Enchantment: Red Eagle Fire Damage +25 points (unresistable) Enchantment Uses: 500/10 = 50 uses Red Eagle's Bane Enchantment: Red Eagle Turn Undead +15 points (for 20 seconds), Sun Damage +7 points, Sun Damage Undead +14 points Enchantment Uses: 500/10 = 50 uses Poacher's Axe Enchantment Animal Damage +15 points (infinite, unresistable, no scaling) Enchantment Uses: infinite The Longhammer Enchantment: Power Attack Damage +20 points Enchantment Uses: infinite The Pale Blade Enchantment: Pale Lady's Terror +15 points (for 20 seconds), Frosty Soul Trap: +30 point (Frost Damage); +8 points (Soul Trap) Enchantment Uses: 750/10 = 75 Uses The Woodsman's Friend Enchantment: Animal Damage +15 points (infinite, unresistable, no scaling) Enchantment Uses: infinite Auriel's Bow Enchantment: Sun Damage +20 points, Sun Damage Undead +40 points, Lingering Sun Damage +5 points Enchantment Uses: infinite Chillrend Enchantment: Weakness to Frost +25 points (for 20 seconds), Frost Damage +25 points, Paralysis +1 points (15% chance) Enchantment Uses: 850/10 = 85 uses Dragonbane Enchantment: Non-Dragon Shock Damage +20 points, Dragon Damage Unresistable +40 points, Dragon Damage Unresistable Lingering +5 points Enchantment Uses: 2000/25 = 80 uses Harkon's Sword Enchantment: Vampire Absorb Health +30 points, Vampire Absorb Stamina +30 points, Vampire Absorb Magicka +30 points, Frost Damage Piercing +30 points Enchantment Uses: 1000/10 = 100 uses Bloodscythe Enchantment: Absorb Health +30 points, Bloodscythe Reduce Armor +75 points (increased chance) Enchantment Uses: 3000/20 = 150 uses Soulrender Enchantment: Absorb Magicka +30 points, Soulrender Dispel +1 points (increased chance) Enchantment Uses: 3000/20 = 150 uses Glass Bow of the Stag Prince Enchantment: Tiers: 9,18,27,36,45,54; Requirements: 17,34,51,68,85; Animal Damage +25 points (infinite, unresistable, no scaling) Horksbane Enchantment: Horker Damage + 15 points (infinite, unresistable, no scaling) Enchantment Uses: infinite Stormfang Enchantment: Shock Damage +25 points, Lingering Shock Damage +3 points Enchantment Uses: 1000/20 = 50 uses Dwarven Black Bow of Fate Enchantment: Absorb Health/Magicka/Stamina +28 points, Absorb Health/Magicka/Stamina +14 points (50% chance each) Enchantment Uses: 1000/10 = 100 uses Staff of Jyrik Gauldurson Enchantment: Jyrik Thunderbolt +25 points, Absorb Magicka +15 points, Jyrik's Blessing (Fortify Magicka +30 points, Fortify Magicka Ragen +50 points) Enchantment Uses: 1000/20 = 50 uses Gauldur Blackblade Enchantment: Absorb Health +25 points, Lingering Fire Damage +5 points Enchantment Uses: 1000/20 = 50 uses Gauldur Blackbow Enchantment: Absorb Stamina +25 points, Piecing Frost Damage +25 points Enchantment Uses: 1000/20 = 50 uses Wuuthrad Enchantment: Elven Frost Damage Unresistable +20 points, Ysgramor's Will* (while equipped) Enchantment Uses: infinite *Ysgramor's Strength: Power Attack Damage +20 points (*1.2) Staff of Magnus Enchantment: Absorb Magicka +60 points (when target has Magicka), Absorb Health +30 points (when target has no Magicka), Magic Anomaly Damage +1000 points, Magnus' Wisdom* (while equipped) *Magnus' Wisdom: Spell Potency +25 points (*1.25), Fortify Base Magicka Regeneration +1 point. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Jewelry: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mage's Circlet Enchantment: Fortify Magicka +50 points, Siphon Magicka +10 points Savos Aren's Amulet Enchantment: Intuitive Magic, Fortify Magicka +60 points Saarthal Amulet Enchantment: Fortify All Spells +10 points, Fortify Armor Rating +20 points Diadem of the Savant Enchantment: Amplify All Spells +10 points, Fortify Magicka Regeneration +50 points The Bond of Matrimony Enchantment: Fortify Restoration +10 points, Amplify Restoration +10 points Muiri's Ring Enchantment: Fortify Alchemy +15 points, Fortify Potions +15 points Locket of Saint Jiub Enchantment: Fortify Carry Weight +50 points, Fortify Stamina +50 points, Siphon Stamina +15 points, Fortify Armor Rating +20 points Kyne's Token Enchantment: Kyne's Blessing (15% less damage from animals/creatures and 15% more damage to animals/creatures), Fortify Archery +25 points Necromancer Amulet Enchantment: Mannimarco's Army, Amplify Conjuration +25 points, Fortify Magicka +100 points, Forify Health +65 points, Damage Health Regen +85 points Amulet of Trinity Enchantment: Fortify Potions +50 points, Fortify Illusion Duration +50 points, Power Attack Damage (Daggers) +25 points (*1.25) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Armors: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Auriel's Shield Enchantment: Auriel's Brilliance (Stronger Stendarr's Aura-like spell), Auriel's Reflection +20 points (Phys Damage Reflect), Auriel's Deflection (Shield Arrow Deflection +100 points (when blocking)), Fortify Bashing +25 points Spell: Auriel's Brilliance Sun Cloak Magnitude: 16 Duration: 90 Cost: 1010 Shield of Ysgramor Enchantment: Ysgramor's Bulwark (20% less damage from elven races), Resist Magic +25 points, Fortify Health +50 points Targe of the Blooded Effect: 5 points of bleed for 7 seconds (on bash), Fortify Bashing +15 points Helm of Yngol Enchantment: Base Frost Resistance +30 points Movarth's Boots Enchantment: Fortify Sneak +15 points, Fortify Speed +5 points Predator's Grace Enchantment: Muffle +1 points, Fortify Base Stamina Rate +1 points Visage of Mzund Enchantment: Steam Breath Power, Fortify Stamina +50 points, Base Stamina Regeneration +1 points Steam Breath Power: Release a scorching blast of steam that deals 15 points of damage for 5 seconds, at the cost of 15 Stamina per second. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Armor of the Old Gods: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Enchantment: Fortify Archery +15 points, Amplify Destruction +15 points Helmet of the Old Gods Enchantment: Fortify Destruction +15 points, Fortify Magicka +50 points Gauntlets of the Old Gods Enchantment: Fortify One-Handed +15 points, Force Boots of the Old Gods Enchantment: Fortify Speed +5 points, Shalidor's Shield +15 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Deathbrand Set --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Deathbrand Helm: Enchantment: Fortify Shouts 5/15/25 (1-3 pieces), Waterbreathing +1 points (4 pieces) Deathbrand Armor Enchantment: Fortify Total Armor Rating +5/10/15 points (1-3 pieces), Fortify Magic Resistance +20 points (4 pieces) Deathbrand Gauntlets Enchantment: Fortify One-handed (while dual-wielding) +15/30/45 points (1-3 pieces), Force (Stagger from power Attacks and Bashes is more effective) (4 pieces) Deathbrand Boots Enchantment: Fortify Stamina +15/30/45 points (1-3 pieces), Fortify Carry Weight +45 points (4 pieces) Deathbrand Set Bonus Effect: Removed and Hidden. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thane Weapons: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Base Damage for all is Glass. Sword of Winterhold Enchantment: Frost Damage +25 points (To Health, Magicka), Halt Magicka Regen +200 points (for 10 seconds) Axe of The Pale Enchantment: Shock Damage +25 points (To Health, Stamina), Halt Health Regen +200 points (for 10 seconds) Mace of Haafingar Enchantment: Fire Damage +25 points (To Health), Inferno Damage +15 points (To Health; To Evil Foes) Dagger of The Rift Enchantment: Frosty Poison Damage +10 points (To Health; for 5 seconds; Stacks), Blizzard Damage +25 points (To Stamina) Greatsword of Hjaalmarch Enchantment: Fire Damage +25 points (To Health, Magicka, Stamina) Battleaxe of Whiterun Enchantment: Fire Damage +25 (To Health, Stamina), Halt Stamina Regen +200 points (for 10 seconds) Warhammer of Eastmarch Enchantment: Frost Damage +25 points (To Health, Stamina), Power Attack Damage +25 points Bow of Falkreath Enchantment: Shock Damage +25 points (To Health, Magicka), Shocking Paralysis +15 points (15% chance; for 5 seconds) Crossbow of The Reach Enchantment: Shock Damage +25 points (To Health), Storm Damage +15 points (To Health; To Dwarven Automatons) Shield of Solitude Enchantment: Fortify Base Damage Intake +20 points (From Evil Foes), Fortify Armor Rating +50 points, Fortify Magic Resistance +25 points --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Items that have armor-type swapping recipes at the Skyforge: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Konahrik: Heavy <--> Light <--> Cloth Auriel's Shield: Heavy <--> Light Shield of Ysgramor: Heavy <--> Light Shield of Solitude: Heavy <--> Light Targe of the Blooded: Heavy <--> Light Deathbrand Armor Pieces: Light <--> Heavy (Uses Heavy Stalhim Models) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------