+--------------+ | Lock Bashing | +--------------+ Heavy Armor skill is used when bashing with your fists. This requires the "Fists of Steel" perk. One Handed skill is used when bashing with one handed weapons. Two Handed skill is used when bashing with two handed weapons. Success = LockDifficulty - (TotalForce * Luck * SuccessFactor) SuccessFactor = ((PlayerForce + Luck) / 2) * 50 > Random(0, 100) Luck = Random(0.95, 1.05) LockDifficulty = Vanilla Lock Level / 100.0 Vanilla Lock Level: Novice = 1 - 24 Apprentice = 25 - 49 Adept = 50 - 74 Expert = 75 - 99 Master = 100 Requires Key = 255 TotalForce = ((PlayerForce * 0.45) + (WeaponSkill * 0.35) + (WeaponForce * 0.2)) * Luck PlayerForce = ((Current Player Level - 81) / 80) + 1 WeaponSkill = ((Current Skill Level - 100) / 85) + 1 WeaponForce: For Weapons Daedric = 1.00 DragonBone = 0.98 Ebony = 0.90 Stalhrim = 0.80 Glass = 0.80 Nordic = 0.75 Elven = 0.75 FalmerHoned = 0.72 Orcish = 0.70 Falmer = 0.55 DraugrHoned = 0.52 Dwarven = 0.50 Draugr = 0.45 Silver = 0.42 Steel = 0.40 Iron = 0.30 Wood = 0.05 For Hand to Hand Daedric = 1.00 DragonPlate = 0.90 Ebony = 0.80 Orcish = 0.70 Plate = 0.60 Dwarven = 0.50 Steel = 0.40 Iron = 0.30 None = 0.00 +-------+ | Alarm | +-------+ The amount of noise from bashing will deminish with increased Sneak and weapon skill, but it is never silent. Before factoring in luck, noise will be between 50% and 100% of the maximum loudness a detection event can be. SneakSkill = ((Current Skill Level - 100) / 85) + 1 Noise = 1.0 - (((SneakSkill * 0.25) + (WeaponSkill * 0.25)) * Luck)