WEAPON SPEED MULTIPLIER FIX v1.02 It fixes BASE MULTIPLIER and PERKS to stack properly :: REQUIREMENTS: • Skyrim up to date • Dawnguard, Dragonborn and Heathfire expansions • USEEP • SKY-UI • SPID - Spell Perk Item Distributor (for SPID versions) :: FEATURES: • Check and Fix the weapon speed mutlplier for both hands • Adjusts the following PERKS to stack properly as multiplier: DUAL FLURRY, QUICK REFLEXES, (shout) ELEMENTAL FURY. • MCM Menu with real time updates. MCM Menu opton to apply the fix . :: GENERAL OTHER STUFF: • Scripts run automatically the first time you use the mod. After that you can apply the fix manually from the MCM Menu • You need to be UNARMED to apply the fix. You can still hold a weapon to check you values • Can conflitct with mods that modify the perks (usually fixed putting this mod after in the load order) :: KNOWN ISSUES: • (Classic version) : none (at the moment) • (SPID versions) : Sometimes the fix is not applied to the NPC after a reload of the save from game menu. Exit the game and reload to apply the fix :: CHANGELOG: v1.02 Scripts are in common for all the versions. Classic version is perfectly fine and working. Some users asked for a SPID compatible versions and here it is. At the moment I consider the classic version more stable than the SPID ones. Classic versions Fixed a compatibility with NPCs using the modified perks (no script used) Removed the modification to Battle Fury (Shout - DLC2) as it was not actually needed SPID version Removed the fix used to adapt the perks to the AV of the NPC and replace it with the SPID version. Added also a ESLify version for the classic fix and also the SPID version. Remember to NOT start to use the ESL version mid-game as it can break your save. It is fine to use the with a new game. v1.01 Fixed a compatibility issue with USSEP regarding the Shout: Elemntal Fury (Thanks DOBROMUSL) v1.0 Adjusted perks and shouts: Dual Flurry, Quick Reflexes, and Elemental Fury (Shout), and Battle Fury (Shout - DLC2) as proper percentage multiplier (0.20 = 20%) Added a check to verify your Base and Current value of WeaponSpeedMultiplier. Added a script to fix the WeaponSpeedMultiplier (it works even if you have/had the fix applied from other mods as long this mod is below them in the loading order) The first time you use the mod, the fix is applied automatically. MCM menu with real time check on the parameters, and with the possibility to re-apply the check at will if needed ( the script will let you apply ONLY if the values are not correct. You can apply the fix ONLY when you are UNARMED (limitation of the system)