<--Game settings: armor, block and resistances--> fArmorScalingFactor: 0.12 -> 0.1 fBlockMax: 0.7 -> 0.75 fBlockPowerAttackMult: 0.66 -> 0.5 fBlockWeaponBase: 0.3 -> 0.4 fBlockWeaponScaling: 0.2 -> 0 fMaxArmorRating: 80 -> 75 fPlayerMaxResistance: 0.85 -> 0.75 fShieldBaseFactor: 0.45 -> 0.5 fShieldScalingFactor: 0.2 -> 0.075 <--Game settings--> fAIAimBlockedToleranceDegrees: 10 -> 15 fAICombatFleeScoreThreshold: 10 -> 15 fAIDodgeDecisionBase: 10 -> 30 fAIDodgeWalkChance: 75 -> 50 fAIFleeHealthMult: 20 -> 25 fAIPowerAttackCreatureChance: 75 -> 50 fAIPowerAttackNPCChance: 20 -> 25 fAIUseWeaponToleranceDegrees: 10 -> 15 fAIShoutRetryDelaySeconds: 4 -> 2 fAutoAimMaxDegrees: 1 -> 0.5 fAutoAimMaxDegrees3rdPerson: 2 -> 1 fAutoAimMaxDegreesMelee: 90 -> 60 fAutoAimScreenPercentage: 6 -> 1 fBlockScoreNoShieldMult: 0.5 -> 0.65 fBloodSplatterCountBase: 2 -> 3 fBloodSplatterCountDamageMult: 0.1 -> 0.2 fBloodSplatterDuration: 20 -> 30 fBloodSplatterFadeStart: 0.4 -> 1 fBowZoomStaminaRegenDelay: 3 -> 5 fCombatAcquirePickupAnimationDelay: 1 -> 0.25 fCombatAcquireWeaponDisarmedDistanceMin: 512 -> 256 fCombatAcquireWeaponDisarmedTime: 2 -> 1 fCombatAcquireWeaponSearchFailedDelay: 5 -> 2 fCombatAngleTolerance: 1 -> 2.5 fCombatAttackChanceBlockingMultMax: 0.67 -> 0.55 fCombatAttackChanceBlockingMultMin: 0.2 -> 0.15 fCombatAttackChanceMin: 0.05 -> 0.85 fCombatAttackPlayerAnticipateMult: 0.5 -> 0.6 fCombatAvoidThreatsChance: 0.5 -> 0.6 fCombatBashChanceMax: 0.2 -> 0.4 fCombatBashChanceMin: 0.025 -> 0.2 fCombatBashReach: 141 -> 134 fCombatBetweenAdvanceTimer: 2 -> 1.5 fCombatBlockAttackChanceMin: 0 -> 0.15 fCombatBlockChanceMin: 0 -> 0.5 fCombatBlockChanceWeaponMult: 0.25 -> 0.75 fCombatCastConcentrationOffensiveMagicChanceMin: 0.25 -> 0.4 fCombatCastImmediateOffensiveMagicChanceMin: 0.05 -> 0.15 fCombatCircleAngleMax: 90 -> 135 fCombatCircleChanceMin: 0 -> 0.05 fCombatCoverSearchFailedDelay: 5 -> 3.5 fCombatDistance: 141 -> 135 fCombatDodgeChanceMin: 0 -> 0 (ITM to avoid crash) fCombatDodgeChanceMax: 1 -> 0 fCombatDodgeMovingReactionTime: 0.25 -> 0.15 fCombatDodgeReactionTime: 0.15 -> 0.1 fCombatInventoryMinEquipTimeBlock: 5 -> 2 fCombatInventoryMinEquipTimeMagic: 3 -> 1 fCombatInventoryMinEquipTimeStaff: 5 -> 2 fCombatInventoryMinEquipTimeWeapon: 5 -> 1 fCombatKillMoveDamageMult: 10 -> 2 fCombatMagicArmorMinCastTime: 15 -> 5 fCombatMagicDualCastChance: 0.33 -> 0.4 fCombatMagickaRegenRateMult: 0.33 -> 0.5 fCombatMagicSummonMinCastTime: 15 -> 5 fCombatMagicTargetEffectMinCastTime: 10 -> 5 fCombatMaintainRangeDistanceMin: 64 -> 128 fCombatOffensiveBashChanceMax: 0.05 -> 0.25 fCombatOffensiveBashChanceMin: 0 -> 0.1 fCombatRangedAimVariance: 0.9 -> 0.75 fCombatRangedAttackChanceMin: 0.05 -> 0.5 fCombatRangedMinimumRange: 256 -> 384 fCombatRestoreHealthRestrictTime: 15 -> 10 fCombatSelectTargetSwitchUpdateTime: 3 -> 2 fCombatStaminaRegenRateMult: 0.35 -> 0.5 fCombatStrafeChanceMin: 0 -> 0.05 fCombatStrafeDistanceMax: 256 -> 384 fCombatUnreachableTargetCheckTime: 3 -> 1.5 fCombatYieldRetryTime: 600 -> 60 fCombatYieldTime: 10 -> 15 fDamagedAVRegenDelay: 1 -> 2 fDamagedHealthRegenDelay: 0.5 -> 2 fDamagedMagickaRegenDelay: 0.5 -> 2 fDamagedStaminaRegenDelay: 0.5 -> 2 fDecapitateBloodTime: 5 -> 10 fEssentialDownCombatHealthRegenMult: 0.75 -> 1.5 fEssentialNonCombatHealRateBonus: 5 -> 2.5 fGuardPackageAttackRadiusMult: 0.5 -> 0.75 fHealthRegenDelayMax: 5 -> 6 fLeveledActorMultEasy: 0.33 -> 0.5 fLeveledActorMultHard: 1 -> 1.25 fLeveledActorMultMedium: 0.67 -> 1 fLeveledActorMultVeryHard: 1.25 -> 1.5 fLowLevelNPCBaseHeathMult: 0.25 -> 0.5 fMagicBallMaximumDistance: 2000 -> 1500 fMagicBoltMaximumDistance: 2000 -> 1500 fMagicCasterSkillCostMult: 0.5 -> 1 fMagicDualCastingCostMult: 2.8 -> 2.5 fMagicDualCastingEffectivenessBase: 2.2 -> 3 fMagickaRegenDelayMax: 5 -> 6 fMagicPostDrawCastDelay: 1.5 -> 0.75 fMagicSkillCostScale: 0.5 -> 0.65 fMagicSprayMaximumDistance: 1000 -> 750 fObjectHitH2HReach: 64 -> 70 fObjectHitTwoHandReach: 112 -> 140 fObjectHitWeaponReach: 150 -> 90 fOutOfBreathStaminaRegenDelay: 3 -> 4 fPickUpWeaponDelay: 0.8 -> 0.25 fPickupWeaponMeleeDistanceMax: 1024 -> 1536 fPowerAttackCooldownTime: 0 -> 1 fStagger1WeapAR: 10 -> 7.5 fStagger1WeapMult: 0.2 -> 0.25 fStagger2WeapAR: 15 -> 12.5 fStagger2WeapMult: 0.5 -> 0.75 fStaggerBlockMult: 0.005 -> 0 fStaggerBlockingMult: 0 -> 0 fStaggerMin: 0 -> 0.15 fStaggerMaxDuration: 3 -> 2.5 fStaggerPlayerMassMult: 2.5 -> 1.5 fStaggerRecoilingMult: 1.5 -> 3 fStaggerRunningMult: 1.5 -> 3 fStaggerShieldMult: 1 -> 1.5 fStaminaAttackWeaponBase: 20 -> 15 fStaminaAttackWeaponMult: 1 -> 1.25 fStaminaBashBase: 35 -> 15 fStaminaBlockBase: 0 -> 5 fStaminaBlockDmgMult: 0.25 -> 0.15 fStaminaPowerBashBase: 55 -> 40 fStaminaRegenDelayMax: 5 -> 6 fWardAngleForExplosions: 90 -> 120 fWeaponBashSkillUseBase: 1 -> 2.5 fWeaponBlockSkillUseMult: 1 -> 1.5 fWeaponBloodFadeDuration: 60 -> 120 fWeaponBloodLifetime: 10 -> 20 iAICombatMaxAllySummonCount: 3 -> 5