Not So Fast - Mage Guild 1.4 by CDCooley 2016-12-04 for The Elder Scrolls V: Skyrim Special Edition ********************************************************************* Introduces two pauses in the rather short mage guild quest line at the College of Winterhold and allows for customizing the start of the three apprentices' quests. The actual time delays can be set using the console or a special container embedded in the wall near the Hall of Elements. * Tolfdir will not start the Saarthal quest at the end of the initial lesson on Wards. After 8 days if you are near Tolfdir on some morning before 9:00 (which you will be if sleeping in your assigned bed) he will approach and tell you about the expedition to Saarthal. (Since you and the other apprentices are all in the room, the dialogue still makes sense.) * After recovering the lost books and being sent to Tolfdir by Urag, Tolfdir will make his observations about the Orb, but Ancano will not interrupt the conversation. After 8 days the Psijic monk will have arrived and if you enter the Hall of Elements Ancano will be looking for you. * Brelyna, J'Zargo, and Onmund have personal quests that originally only start after the Saarthal quest is complete. But now they can be started earlier. By default, Brelyna's personal quest will be available on the day after the Wards lesson and then J'Zargo's on the next day and then Onmund's after that. You can set all three to start on the same day if you like. Any that are not started before you enter Saarthal will be started when you make your report to the archmage. These particular changes were chosen because it required the least amount of dialog editing. Version 1.1 simply removes a dirty edit added by the CK. Version 1.2 should ensure the second delay always works. Version 1.3 adds configurable delays for the apprentice quests. Version 1.4 for Skyrim Special Edition strips out the MCM configuration but you can still change the default values using a special container. ********************************************************************* POTENTIAL MOD CONFLICTS Quests MG01, MG02, and MG04 along with their scripts, scenes, and some AI packages are edited by this mod. Changes from the Unofficial Skyrim Patch have been included, but other mods changing those quests will probably conflict. There's also a chance that mods altering the College grounds could hide the configuration container. Known to be compatible: Even Better Quest Objectives All mods by Arthmoor All mods by kryptopyr ********************************************************************* CONFIGURATION OPTIONS The two main options (Saarthal Expedition and Psijic Monk Visit) both have a default delay of 8 days. Choosing a value of -1 effectively disables advancing the quest until you change the setting again which is useful for those who would prefer a pause based on achieving specific character goals instead of a time-based delay. Setting the Psijic Monk Visit delay to 0 will not restore the interaction between Ancano and Tolfdir, but it will allow Ancano to approach you immediately after listening to Tolfdir. Setting the Saarthal Expedition delay value to zero may still not start that quest until the following morning since the Saarthal quest can now only be started when you are near Tolfdir before 9:00. The three apprentice quest settings are 1, 2, and 3 days of delay by default. They are linked to the Saarthal timer and when any of the four trigger the others are updated with the remaining number of days, but normally the values won't change as time passes. IN-GAME CONFIGURATION CONTAINER The special configuration container is a silver urn mostly hidden in the wall outside of the Hall of Elements. To find it turn right at the doors to the Hall of Elements and go to the first large window. The silvery disk of the configuration urn is in the wall along the right side of that window and you'll have to look up slightly to reach it. I tried to put it in a space that wouldn't be too obvious and annoying but also to be somewhere you can reach. A set of message boxes will show the current configuration and allow you to make changes. They aren't pretty but blame Bethesda for not allowing formatting in message boxes. CONSOLE CONFIGURATION COMMANDS Those who can't find the configuration urn or want to set options in a BAT file can use these console commands with any value of -1 or higher. The default values are used for the examples. setpqv MG01 NSFMG_SaarthalDelay 8 setpqv MG04 NSFMG_PsijicDelay 8 setpqv MG01 NSFMG_BrelynaDelay 1 setpqv MG01 NSFMG_JzargoDelay 2 setpqv MG01 NSFMG_OnmundDelay 3 ********************************************************************* CREDITS AND LICENSING This mod simply contains my edits to the games original content. You may not upload this to other hosting sites, it is a Nexus exclusive. Thanks to IronDusk33 for finding the second point where a pause would be both natural and relatively easy to implement. Thanks to KravisGile and MareloRyan for finding bugs and helping to fix them. If you want create a modified/extended version of this mod contact me. Charles Cooley cdcooley@fastmail.us cdcooley on the NexusMods and Bethesda forums