--NORTHERN ROADS CHANGELOG-- VERSION 1.3.1: *navmesh cleaning and fixes *minor landscape corrections *removed unnecessary edits VERSION 1.3: *fixed several landscape texture seams *fixed several issues of grass growing on road *fixed several signs' placement on dragon totems *fixed navmesh for the bridge near Kolskeggr Mine *adjusted rock meshes to better blend with the landscape *switched some Windhelm exterior rubble with their snow-covered counterparts *reduced specular for mud landscape texture *COTN Patches: cleanded with xEdit, falkreath fix by Alaxouche *Lux Orbis Patch: updated by GGUNIT VERSION 1.2: *fixed several landscape texture seams *fixed several issues of grass growing on road *moved a nirnroot stucked under the bridge west of Sarethi Farm *fixed floating plants and fences in Riverwood *fixed floating plants in Dawnstar *fixed bumpy road and floating plant near Whitewatch Tower *removed overlapping ShackFrameMEnd01 at Embershard Mine *widened Whiterun's western entrance road *plants and landscape fixes at Whiterun Stables VERSION 1.1: *removed ESM flag from main plugin *added two missing textures *fixed several landscape texture seams *landscape edits for USSEP compatibility *changed texture path for windhelm bridge's metal parts *fixed LOD meshes for rowboat bridge parts and small wooden bridge end *moved Reyda's remains so that they are accessible to the player ("The Straw that Broke" quest) *fixed collision for WR_Arch.nif *fixed signs placement in cells (22, 11) and (29, -21) *created alternate small stone bridge with larger UV map to reduce seams (south of Dragon Bridge) *replaced mountain cliff near tundra ruins to prevent it from disappearing *COTN Dawnstar Patch: fixed seam at city entrance *BDS Patch: fixed OLD_Arch.nif's path