Name: Werewolf Time Meter Version: 2.26 Date: 2022-07-22 Category: User Interface Requirements: Dawnguard DLC Author: Dracotorre Source: http://www.nexusmods.com/skyrimspecialedition/mods/8389/? Homepage: http://www.dracotorre.com/mods/werewolfmeter/ =========== Description =========== Adds a meter using magicka bar for time remaining in werewolf (or werebear) transformation with optional remove all equipment on transformation back (like in old Skyrim) for improved immersion. The meter borrows the magicka meter since it's normally not used during werewolf transformation. Designed for Brevi's "Moonlight Tales SE" and "Moonlight Tales Essentials" all-night lunar transformations. Meter started and stopped by game's transform events; no continuously running script. 'Werewolf Meter Toggle' Power spell toggles 3 modes: * Disabled - no magicka bar changes * Enabled keep equipment - updates magicka bar during beast form and at end transformation armor/clothing remain on * Enabled remove equipment - updates magicka bar during beast form and at end transformation removes equipped gear The toggle spell will auto-hide 2 minutes after load game to keep your Power spells list clean of rarely used spell. To use again, load game and select in Power spells. The reason to remove equipment at end of transform back is to allow equipped werewolf jewerly effects and better compatibility with werewolf mods. What does the mod do? * on game event transformation to beast (5 seconds after), stores player's magicka total and replaces magicka bar filled with time until beast-form ends * during beast form, bar updates every 3-5 seconds, or after absorbing spell with atronach stone/ability (update frequency limited which may skip multiple spell absorbs) * feeding increases bar by re-calculating time until end -- unless all-night transform * for MTSE/MTE all-night transform, end-time determined by hours until game-time 5am/6am * detects MTSE all-night lunar starting during normal Beast Form transformation and updates bar accordingly * on transformation back, magicka bar restored to former level; if optional remove equipment chosen, all equipement removed Instead of using toggle spell to switch modes, may use console commands: * keep equipment: set DTWW_Enabled to 1 * remove equipment: set DTWW_Enabled to 2 * ("Growl") remove equipment no-reverse-magicka-scaling: set DTWW_Enabled to 3 * ("Growl") keep equipment no-reverse-magicka-scaling: set DTWW_Enabled to 4 * disable: set DTWW_Enabled to 0 ======= Install ======= Place in Skyrim Special Edition Data folder. Default set to Enabled-keep-equipement. For remove-equipment on end transformation, activate Power spell, Werewolf Meter Toggle. Uninstall ========= Safest removal: load a save from before installation. Alternatively, you may disable and leave the DTWerewolfMeter plugin in your load order. No running script, no harm. Do NOT remove the mod on a save during beast form which may break your magicka regeneration! ============= Compatibility ============= Supports "Moonlight Tales Special Edition" and "Moonlight Tales Essentials" by Brevi all-night lunar transformation. May be incompatible with other mods updating player's magicka during werewolf transformation or spell-casting werewolf. Confirmed compatible with "Wintersun" by Enai Siaion - Magnus Follower (which locks magicka regeneration) Incompatible with "GuruSR's Werewolf Transformation Meter" due to duplicating effects. ============= Known issues ============ with Atronach perk/abilty, hit by spell may briefly cause magicka bar to increase remove equipment on transform end may briefly show equipped items ============== Changes v2.26 ============== * added global, DTWW_InitialPrefVal (xx0394EC), to set starting preference * on first load after add toggle spell shows preference message Before starting game use SSEedit to set DTWW_InitialPrefVal to: -1 = default, same as 1 = enabled 0 = disabled 1 = enabled, keep armor worn 2 = enabled, remove armor 3 = enabled, no Growl scaling Changes v2.25 (31 Mar 2020) ============== * meter starts closer to full bar covering cases (full magicka bar) where total max modified higher than calculated max with buffs * "Growl" users option to disable reverse-magicka-scaling compensation -- use Werewolf Meter Toggle until notification ends in, (2) * smarter reverse-magicka-scaling waits to check if magicka scaled too low (max under 100.0) otherwise skips even if "Growl" installed Changes v2.22 (29 Mar 2020) ============== * compensates for "Growl" mod scaling magicka so bar remains large enough for accuracy * (2.1) handles game issue for incorrect magicka-percentage actor-value caused by scaling magicka very low Changes v2.0 (26 Feb 2020) ============== * adds optional remove-equipment at end of transformation back * Werewolf Meter Toggle spell now switches 3 modes: Disabled, Enabled keep equipment, Enabled remove equipment * performance improvements with more immediate display (about 5 seconds after transformation) * changed handling atronach perk/ability spell absorption from polling to on-hit reaction with frequency limit * on obtain lyconthropy will automatically enabled meter -- may override with console: set DTWW_Enabled to -1 * updated text for changes to toggle spell, toggle notifications Changes v1.5 (20 Jan 2020) ============== * fix for case: disable meter during another mod stops magicka regen (Wintersun Magnus follower) Changes v1.4 (2018-03-05) ============== * Werewolf Meter Toggle spell will automatically remove from spells list 2-10 minutes after game load to keep your list cleaner. Save and reload game to use toggle. Changes v1.3 ============ * Detects if magicka regen becomes stuck (such as if mod removed during beast form) and recovers on disable toggle. * Small tweaks to compensate for spell absorption with atronach stone, but meter may still fluctuate. Changes v1.2 ============ * Improved compatibility with having Recovery perk and some magicka overhauls. Changes v1.1 ======== This update may now work correctly with a mod that enables Shouts/Powers during beast form, but I recommend using the toggle during humanoid form. * Fixed "Moonlight Tales" all-night extending time while already in beast form to correctly update meter. * Fixed case when magicka failed to restore rapidly or fully at end of beast form. * Added precautionary error checking for rare events. Credits ======= Thanks to candyman457 and spwned (Brevi) on Nexusmods for requesting a timer and giving me the idea. Permission =============== Please do not upload, distribute, or repost this mod to a site without permission.