Sectors - Original Sectors (Min Level): I - Falkreath Hold (10) II - Whiterun Hold (25) III - The Rift (37) IV - Hjaalmarch (46) V - Eastmarch (55) VI - The Reach (63) VII - The Pale (70) VIII - Haafingar (76) IX - Winterhold (83) Special Sectors: - Azura's Star Interior (45) - Solstheim (57) - Throat of the World (60) - The Vale (73) - Sea of Ghosts (90) - Blackreach (103) - Sovngarde (120) Enemy Type Modifiers: Animals - Sector low range Bandits - Sector low-mid range Dragons - Sector +1 (high range) Dragur - Sector +1 (variable) Dwemer - 85 (static) Falmer - Sector mid-high range Forsworn - Sector high range Forts (war) - Sector high range Giants - Sector +1 (low range) Hagraven - Sector mid range Mages - Sector mid range Special - Sector Variable Vampire - Sector +2 (variable) * In cases where more than 1 enemy type is present, higher difficulty generally takes precedence. Sectors - Base 10 Sectors (Min Level): I - Falkreath Hold (10) II - Whiterun Hold (20) III - The Rift (30) IV - Hjaalmarch (40) V - Eastmarch (50) VI - The Reach (60) VII - The Pale (70) VIII - Haafingar (80) IX - Winterhold (90) Special Sectors: - Azura's Star Interior (35) - Labyrinthian (55) - Solstheim (60) - The Vale (65) - Black Books (70) - Soul Cairn (75) - Sea of Ghosts (100) - Blackreach (110) - Sovngarde (120) Note: All sectors have a max value of +10 the base sector's level. Dwemer ruins are level 85, but stay at level 85. Specalty locations (azura's star, blackreach) will be their base level +10. Sovngarde, Skuldafn, and the Throat of the World are unleveled (but still have a minimum level). Enemy Type Modifiers: Animals - Sector low range Bandits - Sector low-mid range Dragons - Sector high range Dragur - Sector variable Dwemer - 85 (static) Falmer - Sector mid-high range Forsworn - Sector high range Forts (war) - Sector high range Giants - Sector med range Hagraven - Sector mid range Mages - Sector mid range Special - Sector variable Vampire - Sector very high