[3.11b] - Christmas makeover. - 4 new battlefields (technically, one got a Christmas makeover and will revert next year :)) - New obstacles. - Water textures fixed. (battlefield rivers and seas will look so much better) - Dynamic timers fixed. - Option between two starting heroes. (I can't thank PawelW enough!) - Warmachine script cannot be abused to get free ballista/tent. (Also thanks to PawelW) - Celestial Conjuring (+40% to Celestial summons) returns to Haven, Celestials tweaked. - Runic Armour back to Fortress unique. - Decay is now less spellpower-intensive. (120+4x damage) - Hellfire less spellpower-intensive. (90+5x damage) - Efreet summon gains Armageddon! (10+10x damage but requires Syphon Mana/Refined Mana to cast) - Crystal or Revelation(Fortress) to +3sp/-3att/+1kn. - Star Axis(Inferno) to +6sp/-6att/+1kn. - Death Knight damage toned down to 20-30. - Plague Tent currently removed from Necro. - Magic Scroll to Minor, now occupies the ring slot like in H3. - Issus set does not apply +50% bonus for unit casters so the description is removed. - Shadow Dragon now serves as a Red Dragon alt skin. (is actually red) - Warmachine section added in the manual. - Minor tweaks/fixes. Happy holidays! [3.10] [Balance] - Demilich Necro Warfare unit Initiative 10->9 - Celestial Haven Summon +1dmg, +10hp. [Fixes] - Pixie portrait now looks correct. - Dragon Mantle description updated. - Efreet summon is no longer harmed by Chain Shot. Sadly the same is not possible for the Juggernaut. [Battlefields] - Underground terrain temporarily spawns River Styx. It fits the Halloween atmosphere. - Height of magic improved visibility and bluer sea :) - Lava tree obstacles added in Inferno terrain. [Duel Mode] - Deirdre spells now match her build. - Nymus changed to Grok that works better with Summoning.