ARNHEIM CUSTOM CONTENT INSTALLATION INSTRUCTIONS [last edit: 2012 oct 9] The Arnheim modules use a variety of custom content, including haks, overrides, tlks, and a modified dialog.tlk. To simplify the install of this content, I have created these instructions. If you have any questions about this send them to henesua@gmail.com The Arnheim Core Content has been upgraded as has Project Q. You will need these upgrades to play. Step One - Download the Custom Content Arnheim Core Content: ( http://neverwinter.nexusmods.com/mods/96 ) Arnheim HAKs Arnheim TLK Arnheim Overides Arnheim Dialog Arnheim Tilesets (For a list of tilesets in this archive see the Appendix of this document) Additional Packages (Required) Project Q v1.5 Haks ( http://bit.ly/rCTyP0 ) Arnheim Optional Content: ( http://bit.ly/Hbpxv1 ) Arnheim Music Arnheim Portraits Step Two - Backing Up A. Backup your override directory as follows: Navigate to the directory in which you have placed the Neverwinter Nights application. On my drive this is named NWN. Select the directory named override Rename this directory to Override_Bak B. Backup your dialog.tlk file as follows: Navigate to the directory in which you have placed the Neverwinter Nights application. On my drive this is named NWN. Select the file named dialog.tlk Rename this file to dialog_bak.tlk Step Three - Installation Extract the various archives to your desktop If your NWN plays in the English language place the dialog.tlk file in your Neverwinter Nights directory, and if necessary, approve the prompt to overwrite the existing file. The name of this directory on my computer is NWN. IMPORTANT: If you DO NOT have an English version of NWN, contact me henesua@gmail.com Files from the override download go in Neverwinter Nights’ override directory. If you do not have an override directory, make one named “override”. Files from the optional portraits download go in Neverwinter Nights’ portraits directory. Files from the optional music download go in Neverwinter Nights’ music directory. Move the remaining files by file type into their respective directories. Approve all overwrites. tlk files go in Neverwinter Nights’ tlk directory hak files go in Neverwinter Nights’ hak directory NOTES It is unconventional to include a dialog.tlk file and override files with a module’s custom content. In this case it is necessary because these files enable Arnheim character creation in multiplayer games. Without these files creation of Arnheim characters will be confusing, and there is no guarantee that they will have the custom feats, and abilities that are part of the setting. The dialog.tlk file will not change default Neverwinter Nights behavior for the English version. Once it is installed there is no reason to need to remove it. It will work just fine with other modules including those that use the Community Patch v 1.70. The overrides may affect modules. We recommend that when you play other Neverwinter Nights modules that you move all of these Arnheim files out of the override directory.The easiest way to do this is to simply move the override directory to another location after you’ve finished making characters for Arnheim. LIST OF REQUIRED FILES AND WHERE THEY GO NWN directory: (only used during character creation) dialog.tlk HAK directory: (always used) ~wildlands ~wildwoods +shadowplaneex a_cttno aa_2da_v2 aa_creatures aa_development aa_item aa_patch aa_place aa_portrait aa_race aa_sounds aa_tileset aa_vfx_v1 bioforest biointerior biomines cd codi_sigil_stem dia_udspid3_1_69 Medieval MedievalRural OriRural PK_elven PK_rocky PK_swamps PK_textures q_2da q_!armoury q_!fightingsfx q_!tilesets q_creatures q_items q_placeables q_portraits q_race q_robe q_sounds q_tilesets q_vfxgui RL_gothic_int sen-UNDERDARK vd wrm_FantasyInt OVERRIDE directory: (only used during character creation) classes.2da cls_ag_barb.2da cls_ag_bard.2da cls_ag_cler.2da cls_ag_drui.2da cls_ag_figh.2da cls_ag_monk.2da cls_ag_pala.2da cls_ag_rang.2da cls_ag_rogu.2da cls_ag_sorc.2da cls_ag_wiza.2da cls_feat_archer.2da cls_feat_asasin.2da cls_feat_barb.2da cls_feat_blkgrd.2da cls_feat_cler.2da cls_feat_crea.2da cls_feat_divcha.2da cls_feat_dradis.2da cls_feat_druid.2da cls_feat_dwdef.2da cls_feat_fight.2da cls_feat_harper.2da cls_feat_monk.2da cls_feat_pal.2da cls_feat_palema.2da cls_feat_pdk.2da cls_feat_rang.2da cls_feat_rog.2da cls_feat_shadow.2da cls_feat_shitr.2da cls_feat_sorc.2da cls_feat_wiz.2da cls_feat_wm.2da cls_pres_archer.2da cls_pres_asasin.2da cls_pres_blkgrd.2da cls_pres_divcha.2da cls_pres_dradis.2da cls_pres_dwdef.2da cls_pres_harper.2da cls_pres_palema.2da cls_pres_pdk.2da cls_pres_shadow.2da cls_pres_shiftr.2da cls_pres_wm.2da cls_skill_arche.2dar cls_skill_asasin.2da cls_skill_barb.2da cls_skill_bard.2da cls_skill_blkgrd.2da cls_skill_cler.2da cls_skill_divcha.2da cls_skill_dradis.2da cls_skill_dru.2da cls_skill_dwdef.2da cls_skill_fight.2da cls_skill_harper.2da cls_skill_monk.2da cls_skill_pal.2da cls_skill_palema.2da cls_skill_pdk.2da cls_skill_rang.2da cls_skill_rog.2da cls_skill_shadow.2da cls_skill_shiftr.2da cls_skill_sorc.2da cls_skill_wiz.2da cls_skill_wm.2da domains.2da feat.2da hen_companion.2da hen_familiar.2da id_chaos.tga id_law.tga ife_convert.tga ife_pc_dice.tga ife_subdual.tga ife_teach.tga ife_track.tga ife_x2critomstf.tga ife_x2critotrid.tga ife_x3_ptool01.tga ir_beg.tga ir_bored.tga ir_bow.tga ir_cheer.tga ir_cuss.tga ir_drink.tga ir_fallback.tga ir_fallfront.tga ir_flight.tga ir_goodbye.tga ir_greet.tga ir_jump.tga ir_laugh.tga ir_lookfar.tga ir_mark.tga ir_meditate.tga ir_moreemotes.tga ir_nod.tga ir_passdoor.tga ir_read.tga ir_salute.tga ir_scratch.tga ir_sit.tga ir_threaten.tga ir_tired.tga ir_woosey.tga ir_worship.tga is_familiar.tga is_trackstep.tga is_wildbear.tga is_woodstride.tga race_feat_dwarf.2da race_feat_elf.2da race_feat_fborn.2da race_feat_gnome.2da race_feat_gtouch.2da racialtypes.2da skills.2da spells.2da TLK directory: (always used) arnheim.tlk APPENDIX Tilesets Included in “Arnheim Tilesets” download Wild Woods and Wild Lands by six TNO City Reskin by six Shadowplane Exterior by senemenelas Underdark by senemeneles Bioforest, Biointerior, and Biomines by Zwerkules Classic Dungeon by Maxam Versatile Dungeon by Maxam CODI Sigil Interiors and Stem Exteriors by CODI with fixes by Fried Eyes Underdark Spider Caves by Diademus/Babayaga Medieval Rural and Medieval City by Zwekules Oriental Rural Tileset by Coulisfu Rocky Mountains - Immersive Swamps - Hut Interiors - Marble Elven Interiors Redux by Lord Rosenkrantz Gothic Interiors by Chandigar Fantasy Interiors by Lord of Worms Other Tilesets Included through Project Q and Arnheim Core Worm’s latest version of his Undersea Tileset as released during the Custom Content Challenge and with additional buildings by Zwerkules. Barren Lands, and Spectral Woods by six Desert Reskin by six Roman City tileset by Zwerkules Arcane Castle by Helvene Additions to City, Forest, Rural, Rural Winter, Mines, Underdark by Helvene Overrides to Rural, Sea Caves and Tropical Tilesets from NWNCQ by Chico Dungeon Reskin by CTP DLA Sewers in Project Q Rural Interiors, Castle, and Undercity Sewers by six in Project Q Cellar, Ship, and Home additions to City Interior 2 in Project Q by Tom Banjo and Six Marsh addition to Castle Rural Exterior by Tom Banjo Improvements/fixes to many tilesets in Project Q including raise/lower feature in Fort Interior, and Castle Interior 2