Original campaign ending narration replacement By Zaf & Tchos Version 1.0 This mod changes the ending narration of the original campaign, replacing the bored and unprofessional-sounding voiceover from the ending slide show with a professional narration more suitable for a high fantasy ending. This mod only applies to the English version of the game. You can see a demo of one version of the good ending and one version of the evil ending in this video: https://www.youtube.com/watch?v=IVPClpo8qNI Index: 1. Summary 2. Requirements 3. Installation 4. Using the mod 5. Known Issues 6. Revision history 7. Credits 8. Contact info 1. Summary Zaf posted a demo of his proposed performance in the forums, and asked for someone to make it into a mod for the game. I volunteered for the task, and together we devised this mod. Zaf has indicated that he may want to do some retakes in the future with a slightly different tone for the good ending, and if that happens, I'll provide both versions here for your choice. 2. Requirements This is a mod of the first campaign, so no expansions are necessary. 3. Installation The mod is provided in a compressed folder. You can extract this folder into your override folder. The override folder is usually found in Documents\Neverwinter Nights 2\override. See this wiki page for more information on installation directories. http://nwn2.wikia.com/wiki/Installation_directories If you're upgrading from a previous version of this mod, I recommend completely removing the old one before replacing it with this new one. If you've made any personal modifications to things like font sizes, save those files elsewhere, and reapply your changes to the new files. In the event that you have another mod that edits the file 3430_ending.DLG, and you want to keep whatever edits that mod uses (if there are any that do), you don't strictly need to use this one. This one is included to reflect some minor textual edits in the subtitles. The voice replacement will work without the file 3430_ending.DLG. If any such mods exist, someone please inform me so I can list them as potential conflicts. 4. Using the mod Reach the ending of the original campaign to hear a narration worthy of the time you put into the game! 5. Known Issues None known. 6. Revision history 2018-03-08: Initial release 1.0 7. Credits Zaf: Vocal performance and original idea Tchos: Sound file conversion, mod creation, and variant test scripting 8. Contact & further info I (Tchos) can be contacted on the Nexus Network as Tchos, or through my gaming blog. http://nexusmods.com/ http://tchosgames.blogspot.com/ Zaf can be contacted at zmasahud@yahoo.com. Also visit his Soundcloud page at https://soundcloud.com/zafrullah-masahud-jr