PURGATORIO README: PURGATORIO: OUTLANDS DEMO Version 2, April 24, 2012 This is the second public demo and playtest release of the Purgatorio project. The demo takes place in the Planescape multiverse, and will visit many places that have not been seen before in a computer game. The Outlands and the gate-town of Hopeless are the first places in the critical plot path that you visit. The main plot ends there for the time being -- but you should be able to play through after the main plot if you haven't yet had enough of the planes. Please keep in mind this is still just a demo to show our progress. The quality is not up to "final release standards" but it's still fun. It will be polished later on. You will be able to enjoy this game even if you don't know a thing about Planescape. For best results, run a level 10 character (even though the game says level one) who is from the Prime Material plane. Builders from the NWN & NWN2 community are welcome to use anything that we have produced for any non-commercial purpose so long as they credit RDS. Have fun & contact us if you would like to get involved. http://www.roguedao.com roguedao@gmail.com Outlands Credits: MIKE DISMUKES (Aulslime) CEO of Rogue Dao Studios, Lead Designer, Lead Producer, Build Team, Writing Team EMIL SOFRONIEV (Ekscom) Lead Designer, Build Team NICK HYSONG (Quilistan) Build Team, Scripting Team AUSTIN COPPOCK Writing Team JIM LAFFERTY (Szule) Art Team, 3D Modeling and Animation GRZEGORZ KAJAG (Hargrim) Build Team MEGAN CARMODY (Nut Meg) Writing Team, Build Team MARC ALFE (Corgano) Build Team DAVID FORTIER Writing Team ANDREW BROCKERT (Zebranky) Host, Design, Production Support Purgatorio Credits: We assigned every build team member the task of writing their own credits notation. If you want to know who did something that is not mentioned here, please contact Aulslime at the address above. Tag: Davion Name: Scott Douglas Title: CEO of Rogue Dao Studios, Art Lead of Purgatorio from 2006-2007 Created all graphics for the new user interface, scripted several new elements involving the interface, textured 3D models, actively participated in staff recruitment and promotions, and administered both artists and the rest of the team when times called for it. E Mail: scottadug@gmail Tag: Elf Name: Matt Musselman Title: Artist E Mail: me@mattmusselman.com I created textures for the mortuary, and also fixed some modeling problems within the mesh. Tag: Gopher Name: Kevin Chow Title: Lead Composer E Mail: degopher@gmail.com I wrote a large chunk of Purg's soundtrack. During the later stages of Purg after the completion of audio design, I also worked on the sound-track to Storm of Zehir Tag: Nytir Name: Ng Yu Ting John Wilfred Title: 3D Artist E Mail: nyt333@gmail.com I built a good number of props, armors, helmets and other miscellaneous items. I made the 3D base models as well as the 2D textures. Notable items include the plot placeables, Hannibal Masks, and the Kaorti Armor. Tag: Ryan Name: Ryan Farnsworth Title: Texture Artist - Art Department E Mail: AnimeHunter@msn.com I made an extensive number of textures for weapons, armor, clothing, characters, and enviornments. Tag: Lordchaos Name: Michael Cipriano Title: Lead Item Designer, Writing Team Member. (Minor level design work) E Mail: silverfall134@yahoo.com Most of my Writing team work was removed when the plot changed I believe in early 08. Though as of April 08 I had completed the design document for the Mortuary District and begun some level design work as well. As far as I know most of the items I made and edited, sometimes rewrote, are still in the game. Good luck to Mike and the team in finishing this project up! Tag: Apach3 Name: Atte Laitinen Title: Senior environmental artist, 3d Modeler E Mail: apache666@yahoo.com I made 3D models for a wide range of weapons, and a pile of buildings like Ligistra estate, Weary spirit infirmary, godsmen tower, Hall of records, Court house, Armory and something called Dome tower. ((I built 3d elements for the two pitches, Elwen court and the Arabian looking thing and a pile of Weapons for the project that is set in the Global warming future. I'm Not sure of the name. Overall I enjoyed working with RogueDao and in the future, would gladly continue on future projects.)) Tag: Camb Name: Matthew Roeder Title: Producer, Writer, Level Designer, Special Effects Artist, Ambient Artist during the 2007/early 2008 portion of the project Helped create the original "Gray Wastes" storyline as well as many other subplots. Focused on many special effects throughout the game, concentrating on Limbo during the later part of 2007. Created the 2007 Purgatorio trailer: (http://www.youtube.com/watch?v=yn_FX7VoYtM). Tag: Purgatorio & "Belerophon" Characters and Chapter Splash pages. Name: Andrés Cruz Barrera Title: 2D Artist. Concept Art. Illustrator. E Mail: terminalsicks@yahoo.com Gallery: http://cruzarte.deviantart.com I made concept for Phineas Ligistra, Edmund Formosa, Deacon Snyder, Lower Planes Dungeon. I participated as well on the Pitch: "Belerophon" with concepts for: Efreet, Djinn. I'm very grateful with Rogue Dao for the opportunity of enhance my illustrator skills, and apply for the field that I most love to work in. Thanks to everyone on the team for the good attitude and making me feel in home. Name: Joel Steudler Title: Musician and Voice Acting E Mail: joel@joelsteudler.com Website: http://www.joelsteudler.com I contributed musical and vocal performances to help thicken the weird and wonderful atmosphere of the mod. Nick: Horred the Plague Name: Bill Harper Positions: Technical Director, Co-Lead Design, Art Team( Animating, Modelling, and Technical Design), Lead Scriptor, Building Team, Writing Team E-mail: horred@roguedao.com Credits: I mainly worked on the Slags district, but helped w/ design/building on others; designed in full the campaign introduction area; was involved in plot decisions both major and minor; handled most aspects of a technical nature (inc. campaign packaging, file conversions, design, general technical advisory and decision-making), wrote several minor scripting systems and dialogs; animated the Dabus and a few other models, as well as created numerous custom placeables. Tag: Talia Name: Natasha Storfer Title: Writing Staff E Mail: natashastorfer@gmail.com Website: http://www.natashastorfer.com During my time in the cage I was charged with the crimes of free thinking, speaking my mind, creating items for the black market and infamous speech. Tag: Aulslime Name: Mike Dismukes Title: CEO of Rogue Dao Studios, Lead Designer, Lead Producer, Build Team, Writing Team E Mail: roguedao@gmail.com I built a large part of the module and many of the NPCs, coordinated the RDS team, wrote the story for the critical path and some of the side quests, recruited new members, made everything work together, did promotional events and kept the beast lurching forward. Andrew Brockert Title: Design, Production Support, and Planescape Buff Email: zebranky@roguedao.com Website: http://www.roguedao.com/ ;) I have become the host of the Rogue Dao site and development team tools, and provided design input on many matters related to the mod, particularly Planescape details. Tag: JollyJenkins Name: Alfred Thompson Title: Level Designer Created the Iron Gong E Mail: thompsonkid@gmail.com