** INSTALLATION NOTES: ** Content: --------------------- -Nord coat of plates -Nord coat of plates with pelt -Nord ornate visored helmet with coif -Nord splinted greaves ** File location: --------------------- Paste the contents in the file's "Textures" folder to the module of your choice "Textures" folder; Paste the contents in the file's "Resource" folder to the module of your choice "Resource" folder. ** In 'module.ini': --------------------- Add the line "load_mod_resource = ssh_nord_armor_set" (without quotes) below the line "load_resource = materials_face_gen" in the module.ini file. ** In 'item_kinds.txt': --------------------- Increase the number below 'itemsfile version' by 4 (or by the number of items added if you decide to not add all of them) and paste the following to the end of the list: itm_nord_coat_of_plates Nord_Coat_of_Plates Nord_Coat_of_Plates 1 nord_coat_of_plates 0 16842765 0 2710 704643236 23.000000 100 0 51 14 8 0 0 0 0 0 0 0 0 0 itm_nord_coat_of_plates_pelt Nord_Coat_of_Plates_with_Pelt Nord_Coat_of_Plates_with_Pelt 1 nord_coat_of_plates_pelt 0 16842765 0 2710 704643236 23.000000 100 0 51 14 8 0 0 0 0 0 0 0 0 0 itm_nord_ornate_visored_helmet Nord_Ornate_Visored_Helmet Nord_Ornate_Visored_Helmet 2 nord_ornate_visored_helmet 0 inv_nord_ornate_visored_helmet 1152921504606846976 69388 0 820 704643238 2.000000 100 48 0 0 7 0 0 0 0 0 0 0 0 0 itm_nord_splinted_greaves Nordic_Splinted_Greaves Nordic_Splinted_Greaves 1 nord_splinted_greaves 0 69390 0 960 704643238 2.500000 100 0 0 30 7 0 0 0 0 0 0 0 0 0 ** CREDITS: --------------------- The pelt texture reference was a stock image. The belt buckles and a small detail in the helmet were taken and modified from images of ancient Viking/Vendel Era pieces, all the rest sculpted/painted by me, metal and leather textures included. ** PERMISSIONS: --------------------- You can add any piece of this set to your mod without contacting me first - but to do so you need to credit my work, no exceptions. For modifications on it, be it a retexture or even a remodeling, contact me first, unless it's going to be released in a broader modding context.