-------------------------------- DMK Mod Source Kit Package - OSP -------------------------------- For: Mount & Blade Warband (Might work for WFAS also) Modulesystem: 1.171 ------------------------- Creators: Davee & Flanged ------------------------- Edited by Bronzeca & Iceqatius (2020.11.14) Since this source kit is difficult to find we decided to make this little package and add some more information about how to get it into other mods. Needless to say is that you need the sourcecode for whatever mod you are altering. Unless you are a master textedit expert its nearly impossible to add it with only text files. The most important thing is to read the mod creators statements in the py files and follow them to the letter. Step by step. The difficult thing for newbie modders is found in the module_mission_templates where the placement of triggers can cause some problems. It is quite simple, place the big text package as instructed above the multiplayer_server_check_belfry_movement in the file then you place the mod triggers with other triggers in the different missions. These other triggers usually have names like common_music_situation_update and common_battle_init_banner. The mod triggers are: dismemberment_mod_decap, dismemberment_mod_hands1, dismemberment_mod_hands2, dismemberment_mod_arms1, dismemberment_mod_arms2, dismemberment_mod_hotkeys, Use the search function and place them with the other triggers: "quick_battle_battle" - Just above - common_music_situation_update, "quick_battle_siege" - Just above - common_custom_battle_tab_press, "lead_charge" - Just above - common_battle_init_banner, "village_attack_bandits" - Just above common_music_situation_update, "village_raid" - Just above - common_battle_tab_press, "besiege_inner_battle_castle" - Just above - common_battle_tab_press, "besiege_inner_battle_town_center" - Just above common_battle_tab_press, "castle_attack_walls_defenders_sally" - Just above - common_battle_tab_press, "castle_attack_walls_belfry" - Just above - common_battle_mission_start, "castle_attack_walls_ladder" - Just above - common_battle_mission_start, As you can see its alot..the important ones for singleplayer is: "lead charge" and all below it. Lead charge is the main field battles and the rest is villages and sieges. -------------------------------------------- Files included: module_animation.py module_items.py module_mission_templates.py module_particle_systems.py module_scene_props.py module_sounds.py module_troops.py Resource folder with needed files Texture folder with needed files Soundfolder with optional files Readme.txt -------------------------------------------- Some mod-related testing and debug hotkeys: K + Right Ctrl: Spawn dismemeberable (hand and arms) enemies in front of you J + Right Ctrl: Spawn superweapons at your feet (including decapitation crossbow) M + Right Ctrl: Decap deug mode on/off (makes it much easier to cause decaps) Have fun!