^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ TANTALUS v3.0 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The goal of this mod is to make the Tantalus guest characters playable and usable in normal playthrough (which a ton of people have been wishing, including me!) but not so much that they actively replace the main cast of characters. To add them to your party, use memoria engine's ALT+F2 to open the dialog for switching party members. INSTALL - Requires the latest Memoria Engine version and Alternate Fantasy v6.5 (or newer) - Extract the archive and copy/paste the PlayableTantalus folder inside your FINAL FANTASY IX game folder - Make sure to add “PlayableTantalus” and the appropriate version in Memoria.ini FolderNames and Priorities list, before Alternate Fantasy (if you have it), for example: If you only play the vanilla version or base game, your ini file should look like: FolderNames= "PlayableTantalus/Vanilla", “PlayableTantalus”, “AlternateFantasy”, “MoguriFiles”, “MoguriSoundtrack”, “MoguriVideo” Priorities= “PlayableTantalus”, “AlternateFantasy”, “MoguriFiles”, “MoguriSoundtrack”, “MoguriVideo” If you play Alternate Fantasy: FolderNames= "PlayableTantalus/AlternateFantasy", “PlayableTantalus”, “AlternateFantasy”, “MoguriFiles”, “MoguriSoundtrack”, “MoguriVideo” Priorities= “PlayableTantalus”, “AlternateFantasy”, “MoguriFiles”, “MoguriSoundtrack”, “MoguriVideo” COMPATABILITY - Made for Alternate Fantasy and vanilla, and shouldn't have conflicts unless you have other mods that modify Blank, Cinna, and Marcus. - Has conflicts with the standalone Beatrix mod, simply place Beatrix Mod before Tantalus (lower if using Memoria's Mod Manager). BUGS TO SQUASH, THINGS TO IMPROVE - Translation! I admit I largely used google translate for everything except some JP ability names. Let me know if there are some odd ones I need to improve. CREDITS - Albeoris and the memoria team for the amazing memoria engine - Tirlititi for Alternate Fantasy and Hades Workshop - Snouz, faospark, and the rest of the modding community - and YOU, for checking this mod out! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ABILITY CHANGES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - Steal-Gil adjusted to net more gil on steal - Mug damage calculation adjusted to deal decent physical damage (based on Str/Spd/Spr), inspired by Improved Steal Abilities (but the calculation is entirely different) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CHARACTER OVERVIEW ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ I’ve intended to give them some limits and not to excessively expand their roles as thieves. Thus: - All three of them cannot enter or build up Trance. There will be no plans to give them Trance at the moment. - Each of them has their own ultimate weapons which can be synthesized at Hades. ==================================== BLANK ==================================== Always in competitive spirit with Zidane both in wooing the ladies and in skill, Blank has also mastered the use of Thief Swords in addition to his skills with regular Swords. He has mastered the art of Swordplay and can use sword abilities like Thunder Slash, Quadra Slash, and like Zidane, can learn the powerful technique Wind Slash. Although remarked as the brains of Tantalus, Blank is as equally as sharp with his blades. **** Author’s notes: I’ve decided to make Blank the most physically offense-oriented member of the trio, learning several Sword Art techniques, as well as Zidane’s powerful Wind Slash and self-buff with Warm Up. He innately has Heavy Strike to deal damage with recoil, and Daze which slows enemies, perfect for taking time when you're stealing items from enemies. **** - Base stats improved (Speed;Strength;Magic;Will;Gems) Blank (before): 23;21;12;21;12 Blank (after): 22;20;11;22;12 - Blank can now equip thief swords, his end-game weapon is the Muramasa. INNATE =-=-=-=-=-=-=-=-=-=-=-= Heavy Strike Annoyance ACTIVE =-=-=-=-=-=-=-=-=-=-=-= Flee Darkside Minus Strike Thunder Slash Quadra Slash (Iai Strike in vanilla version) Wind Slash (Thievery in vanilla version) Warm Up Point Blank - Powerful attack that deals damage to all enemies. Learned from Muramasa SUPPORTING =-=-=-=-=-=-=-=-=-=-= Auto-Reflect Auto-Protect (Initiative in vanilla version) Auto-Float Auto-Haste Auto-Regen Auto-Life HP+10% MP+10% Accuracy+ Distract Long Reach MP Attack Bird Killer Bug Killer Stone Killer Undead Killer Devil Killer Beast Killer Man Eater Protect Girls Master Thief Mug Bandit Steal Gil Flee-Gil Add Status Fidget (Gamble Defense in vanilla version) Half MP Counter Eye 4 Eye Initiative Body Temp Alert Level Up Ability Up Insomniac Antibody Jelly Locomotion Clear Headed Chemist Auto-Potion Cheat Fate (Bright Eyes in vanilla version) *Blank’s Wind Slash (Windfall) cannot trigger AoE attacks like how Zidane does it with thief swords, however, I’ve left that as it is a convenient way to differentiate the two. Blank however was given Point Blank for his own AoE attack. ==================================== MARCUS ==================================== The most resourceful and level-headed member of Tantalus, his incredible Bandit skills allow Marcus' ability to break the enemies' defenses and halt their offenses. He's also a capable leader that's always ready to assist his teammates, often times rushing to their aid and boosting their fortitude. He's no slouch in combat, however, as his strength in wielding both daggers and swords is nothing short of formidable. **** Author's Notes: Marcus' set is inspired by his appearance in Final Fantasy Record Keeper, where he knew various Break abilities to debuff enemies, which goes perfectly well with swords that already teach him all four break abilities. Similarly, in RK, thieves can learn poison spells hence making this even a better reference as Marcus already knows Contaminate in Alternate Fantasy. In the remake of original Final Fantasy, they also gave the name Marcus as an automatic name for the Monk job, hence it's also quite fitting to further improve Marcus' new role as support and give him Chakra and Revive. Additionally, Marcus can also learn Regenerate (like Zidane) to top off his support commands. **** - Base stats improved (Speed;Strength;Magic;Will;Gems) Marcus (before): 20;18;11;21;8 Marcus (after): 21;21;12;21;12 - Marcus can now equip daggers. - Marcus now has an end-game weapon, the Vanguard sword. INNATE =-=-=-=-=-=-=-=-=-=-=-= Heavy Strike Contaminate ACTIVE =-=-=-=-=-=-=-=-=-=-=-= Quadra Slash (Iai Strike in vanilla version) Power Break Armor Break Mental Break Magic Break Flee Chakra Revive Regenerate Full Break - Powerful debuff skill that reduces Def and Mag Def of all enemies SUPPORTING =-=-=-=-=-=-=-=-=-=-= Auto-Reflect Auto-Protect (Alert in vanilla version) Auto-Float Auto-Haste Auto-Regen Auto-Life HP+10% HP+20% Accuracy+ Distract Long Reach MP Attack Bird Killer Bug Killer Stone Killer Undead Killer Devil Killer Beast Killer Man Eater Add Status Master Thief Bandit Mug Steal Gil Flee-Gil Power Up Counter Eye 4 Eye Cover Body Temp Alert Level Up Ability Up Insomniac Antibody Cheat Fate (Bright Eyes in vanilla version) Jelly Chemist Auto-Potion Locomotion ==================================== CINNA ==================================== Tantalus Theater Troupe's own machine and SFX expert, Cinna's passion for his hammer is only nearly comparable to his delight with forks to enjoy the famous South Gate Bundt Cake. His Technics with gadgets allows him to use Detect and Scan their target's treasures. He also can use actually damaging SFXs to lay down some real damage, and can conjure a magical version of his hammer to bonk at his enemies. As further proof of his versatility and creativity, Cinna is skilled at using item-based abilities like emergency first-aids and recovery. Cinna does not take kindly to anyone poking fun at his friends, especially to his face. **** Author’s Notes: I decided to make Cinna the troupe’s support-oriented member, and to make him unique he uses item-consuming abilities. Cinna’s set is inspired by the Technicks command in FFXII, which includes a toolbox of support utilities that fit perfectly for thieves. Finally, there’s no way that Hammer will not be Cinna’s ultimate weapon, thus I’ve given him unique abilities that allow him to deal more damage with Hammer (via attack or Pyro), but he also has access to a powerful endgame hammer that allows him to deal damage to all enemies. **** - Base stats improved (Speed;Strength;Magic;Will;Gems) Cinna (before): 19;15;16;19;8 Cinna (after): 20;17;19;20;12 - Cinna can now equip forks (except Gastro Fork), but Hammer remains as his most powerful weapon of choice. - Cinna can now equip various items as add-ons to learn new abilities. INNATE =-=-=-=-=-=-=-=-=-=-=-= Magic Hammer - Same as the Blu Mag ability. Pyro - Completely new skill from the SFX Pyro. Deals ranged physical damage to one target. Pyro has special interactions with Hammer and deals bigger damage based on Str/Lv ACTIVE =-=-=-=-=-=-=-=-=-=-= Fiery Hammer - Deals magical damage (based on strength) to all enemies, has a chance to inflict Heat. Learned from Gaia Hammer. Flee Detect Scan Confuse Revive First Aid - Quickly uses Potion on one party member. Has priority over the other commands. Can be learned from Hi-Potion as an add-on Remedy Spray - Uses Remedy on all party members. Can be learned from the item itself as an add-on. Power Nap - Uses Tent on all party members. Can be learned from the item itself as an add-on. Revitalize - Uses Phoenix Down on all party members. Can be learned from the item itself as an add-on. SUPPORTING =-=-=-=-=-=-=-=-=-=-= Auto-Reflect Auto-Protect (Alert in vanilla version) Auto-Float Auto-Haste Auto-Regen Auto-Life HP+20% MP+10% Accuracy+ Distract Counter Eye 4 Eye Millionaire Flee-Gil Master Thief Steal Gil Mug Bandit Chemist Auto-Potion Healer Alert Level Up Ability Up Body Temp Loudmouth Insomniac Antibody Cheat Fate (Bright Eyes in vanilla version) Jelly Locomotion Clear Headed Cinna’s Hammer (New) - No! No one touches my hammer but me! If Hammer is equipped, Cinna’s normal attacks deal heavy damage based on Str/Lvl. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ITEM CHANGES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - Hi-Potion, Remedy, Tent, and Phoenix Down are now an exclusive add-ons for Cinna - Leather Hat now teaches Mug - Hammer now teaches Cinna’s Hammer and Detect - Fork now teaches Antibody - Needle Fork now teaches Jelly - Mythril Fork now teaches Clear Headed - Silver Fork now teaches Millionaire - Bistro Fork now teaches Loudmouth - New weapon: Muramasa - Synthesized at Hades using Masamune and Blood Sword - New weapon: Vanguard - Synthesized at Hades using Defender, Gauntlets, and Moonstone - New weapon: Gaia Hammer - Synthesized at Hades using Hammer and Rosetta Ring These are also considered as buffs for Quina, especially the easier learning of Millionaire, which I believe isn’t that too much. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ NON-GAMEPLAY CHANGES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - Changed help text for Warm Up to no longer mention Zidane, as Blank also has it now - Changed help text for Strong Hit to no longer mention Marcus, as Blank also has it now - Renamed Strong Hit to Heavy Strike - Reference to existing abilities in FFXI, Airborne Brigade, and Brave Exvius - Renamed Windfall to Wind Slash - Reference to the recurring ability Kamaitachi/Wind Sickle Changelog 3.0 Lots of balance tweaks and fixes in this update - Removed Blade Stance ability (will reuse in future mods) - Removed Vanguard's special ability - Changed Hammer's weapon damage calculation from random (like forks) to normal - Changed Cinna's attack hit sounds - Changed Cinna and Blank's starting equipment - Changed Vanguard's learnable abilities to Power Break, Magic Break, and Full Break - Mug can now be learned from Leather Shirt (Leather Hat before) - Point Blank can now be learned from Masamune - Increased synthesis cost for ultimate weapons - Added back some standard abilities (Auto-Reflect) - Corrected wrong weapon assignments 2.0 - Added ultimate weapons for each trio - Revamped Cinna with more unique abilities that can be learned from consumables - You can now learn Mug at the start of the game, steal away! - New formulas for Pyro, some balance tweaks, etc. 1.1 - Fixed Angel's Snack and Devil's Snack AP figures being hidden 1.0 - Mod created