You must Create a New Profile or Game to make it work 100% if you dont want to, you can still use it, but i don't know if new Survivors will take the New Effect of the MOD This will overwrite: characters.win.bmd characters.xml This doesn't Support other characters.win.bmd from other modders Extract the zip File paste the characters.win.bmd file here: D:\Games\State of Decay - Year-One Survival Edition\Game\libs\class3\rts Story Mode D:\Games\State of Decay - Year-One Survival Edition\Game\libs\class3.1\rts Breakdown D:\Games\State of Decay - Year-One Survival Edition\Game\libs\class3.2\rts Lifeline or paste the "Game folder" on the root directory of the "State of Decay - Year-One Survival Edition" game do not use characters.win.bmd on other modes like using class3 (Storymode) characters.win.bmd on class.1 (Breakdown) characters.win.bmd or class3.2 (Lifeline) characters.win.bmd they all have different Data on them specially if using class3 (Storymode) characters.win.bmd on class3.2 (Lifeline) characters.win.bmd you will bug the game, you using Marcus in a Black Screem All Survivors are Equipped modded here are: In Story Mode Inventory Backpack = School Backpack Weapon = Cutting Machine Blade Gun = Rifle: 597 Varmint Ammo = 255 Food = Snack Amount = 3 Heal = Improvised Painkiller Amount = 3 Silencer = Machined Suppressor Amount = 3 Including Their Built in Items In Breakdown Inventory Backpack = School Backpack Weapon = Cutting Machine Blade Gun = Rifle: 597 Varmint Ammo = 255 Food = Snack Amount = 3 Heal = Improvised Painkiller Amount = 3 Silencer = Machined Suppressor Amount = 3 In Lifeline Inventory Backpack = Random From the 3 Army backpack Weapon = Cutting Machine Blade Weapon = Crowbar Gun = Rifle: 597 Varmint Ammo = 255 Gun = Rifle: Rifle Justice 45 Ammo = 255 Food = Snack Amount = 3 Heal = Improvised Painkiller Amount = 3 Silencer = Machined Suppressor Amount = 3 Including Their Built in Items