Evolution Mod For: State of Decay, Breakdown dlc By: Afetogbo WARNING! REQUIRES NEW GAME. WARNING! THIS IS A WIP/ALPHA. WARNING! WHEN CHOOSING SKILLS FROM CLASSES YOU MUST EXIT TO THE MAIN MENU AND CONTINUE FOR THE SKILL TO BECOME ACTIVE. Location of file: Nexus Thread: ULThread Ideas & To Do: Add Scavenger trait or class Make arrows for crossbow then make them explode like GL Make thrown weapons using grenade template and changing variables. Thinking ninja star, ninja star with a firecracker, and throwing knives. Test to see if fuel income works but is just not displaying on the interface. Maybe making something require income or seeing about adding someone bitching about the fuel supply being low. Do those things I plan to do with facilities. Merge, added levels, sustainability, add electricity, add making stuff, add lower durability of items for home made weapons. Add Dialog to mercy shoot anyone even if not sick. Change lily to a zombie and make her radio calls zombie talking. But keep replies from player cause I think it would be funny. Like in saints row. Change a hero to be each class. Might as well add in walking dead characters when I do this. Make Playable zombies. Not the freaks although maybe feral. Basically reskin players to use zombie parts. Add Zombie dialog options for player speech. Add Walking dead and deathst4r's characters. Fix silencer placement on revolvers so that they don't hover. Will probably need cryengine junk Remove supply run rescue missions. Add very expensive or very rare 999 silencers. Rare as in only 1 on a hero or in a specific prop in gun shops. Fix bunkhouse numbers Make Lori a unique Silent pistol Add Harrison as last name for andrea change mikey wilkersons name to the governor add beth carol sasha t-dog tyreese and glenn Edit character looks Change Log: V0.05 General Bug fixes: Fixed siren on ambulance thanks ShutUpLily Added Optional downloads for vehicle packs. Phacops Vehicle Pack Street Racing Vehicle Pack SUL Vehicle Pack Trucks Vehicle Pack You got a fast Vehicle Pack Changes to vehicles. see below Retextured the red caballo for evolution Added caballo and cadillac Changed map icons to fit vehicle changes. Changed vehicle descriptions to match new changes Added The Walking Dead characters. Started with the one from dutchmike and then went crazy. Updated files for latest patch Updated to lates phacops savini base Added class heroes Updated the ui .dds files Removed some old files Breakdown The character that started with 100 ammo for lmg now starts with 50 Story Mode Port to story mode. (Just made sure I could start it. No other testing.) Changed consumable stack size to vanilla because there was a bug with more then 4. V0.01 – V0.04 CLICK HERE Contents: I. Introduction II. Downloads III. Bugs IV. Installation V. Features VI. Optional Content VII. Recommended Mods VIII. Available Patches IX. Credits I. Introduction:Back This is a total overhaul mod and contains the work of myself and others. All material not modded by myself is added with permission from the original authors. This mod is designed by me for me. I do take requests however. I aim to make the game more difficult by innovated tinkering. Like making zombies come from further away and hunt you longer, making things you do louder, and other things. I started not even knowing what a .win.bmd file was or how to edit an xml file. Well I still don't know much but I am trying to do what I can. If you don't like something in the mod fine the file responsible and delete it. Or you can ask me and I may be able to release an optional patch for you. I am far from done and this mod will be changing. The modding community is growing and I will be adding more work from others if I feel it fits. The first 4 levels will have very little zombies so if you want even more difficulty try starting on 6+ for increased zombie spawns. A special note for those that want this to be ported to story mode. I am working on completing it for breakdown first and then when I feel I have the basic framework and there will not be huge updates I will see about porting it over. If someone wants to take up the torch and port it over they can contact me and I will give them what ever help I can. Please remember to endorse. II. Downloads:Back AEM V0.05 default. Phacops Vehicles Changes vehicles to use Phacops vehicles ShutUpLily Vehicles Changes vehicles to use SUL textures. You got a fast Vehicle Pack Replaces all movement settings for all default Evolution vehicles with You got a fast car... V0.7 by Karstedt Truck Vehicle Pack Changes all vehicles to some type of truck Street Racing Vehicle Pack Changes all vehicles to some form of racing car The Walking Dead Cast Pack (wip) Adds walking dead characters to Evolution Mostly for story mode but does have some changes carried over to Breakdown. III. Bugs:Back NOTE: I only preformed basic tests. Some things I didn't not even get a chance to test. Keep in mind I haven't even been able to do all the things I have planned yet and this is still alpha. I don't know how to fix these things if it is possible to fix them. Language bug: If you native language is not english your game may crash. Thanks lassteph. Fortitude Mods Bugs: There are some bugs with Fortitude vehicles and bases which I can not do anything to fix and the mod author himself can't fix either. These deal with zombies going threw base objects. As all Fortitude mods are in beta they have some issues and Phacops the mod author is still working on them. Outpost bug: Because of the UI there is an issue with an icon of a bedroom doing something when you have less outpost then vanilla. No clue if this effects gameplay. Class skills bug: When a class skill is selected it will not work. It will show that you gained it for example picking berserk from the berserker class will give you berserk but it will do nothing until you exit to the main menu and continue your game. Once you have exited to the main menu and continued your game berserk will be replaced with the rightful skill rage and will be useable. The Marksman bug: Marksman and Huntsman hero characters have their class skills messed up so you can't see what level they are. However it levels fine and you can still get skills as desired. It seems like a graphical glitch only. How to report bugs: There will be bugs as I have not tested the majority of this update. Still so much to do. Post bugs at one of these spots: ULThread or Nexus Comment Section IV. Installation:Back Method 1: Copy the Game folder to your "*/State of Decay" folder. If asked to overwrite there is a mod conflict pick the files for the mod features you want more. Or learn to merge the files. Requests are always welcome. If you want to change the optional parts of the mod use the folders in the MODS folder of the download. Method 2: Download JSGME (it is a mod manager thingy). HERE Install JSGME and run it following the instructions provided in its readme. Then copy the folder containing game, mods, and readme folders (probably the one you extracted the downloaded file to. Something like “Evolution Mod V0_02-41-v0-02”) into the MODS folder JSGME created in your root directory. Then go to JSGME and press F5 to refresh it. Then activate the mod by clicking on it and pressing the > button. Once the mod has been activated it will add the optional files to the JSGME MODS folder so you will have to press F5 and JSGME to see them. Lastly apply any optional content. V. Features:Back Story Mode Notes: Radio option cool downs may not be working Consumables decreased to vanilla levels Enclave.win.bmd is unchanged Miscellaneous Stuff: Day/night duration 2hours of day and 15 mins of night Default setting for Assault Rifles & Sub-Machineguns & LMGs to semi-automatic Npc's will now shoot zombies as well. Removed Into Videos Removed shininess from base and outpost lockers. Added Misc: Left 4 Dead Movie Posters Alchera and Normandy Moon Infected Steam Shirt Added Weapons: Added ranged crossbow. Only available on Pastor William Changed (2x4) to melee crossbow. Only available on Pastor William Added new unique shotgun Xaraki (burst mode only) Added new unique shotgun AA-12 Thunder (automatic only) The Walking Dead Cast: Marcus Campbell Rick Grimes Alan Gunderson Merle Dixon Sam Hoffman Michonne Ed Jones Daryl Dixon Maya Torres Maggie Greene Jacob Ritter Shane Walsh Doc Hanson Hershel Greene ONLY PLAYABLE IN BREAKDOWN: Owen Lykins Morgan Jones Carl Parsons Carl Grimes Diane Montressor Carol Peletier Becca Collins Beth Greene Evan Woodrow Bob Stookey Thomas Ritter Milton Mamet Eli Wilkerson Andrea Harrison Pastor William Mulroney Dale Horvath Raymundo Santos Glen Rhee Mickey Wilkerson Brian Blake (The Governor) Erik Tran Tyreese Williams Judge Constance Lawton Sasha Williams Job Wilkerson Theodore Douglas (T-Dog) Lincoln Voss Tara Chambler Andy Pimms Axel NON-PLAYABLE: Lily Ritter Lori Grimes Vehicles: Was Is now Hatchback_modern (Yellow Hatchback) Caballo Evolution Hatchback_modern_rally (Rally Hatchback) Blue Racing Sports Sedan by SUL Hatchback_modern_variant (Pizza Hatchback) Ambulance muscle_car_new_variant (Yellow Mustang) 2012-Ford-Mustang-Boss-302 by SUL PickUpNew_red (Red new pickup) Apaco Truck (Fortitude pickupnew) by Phacops With Chevrolet-Silverado---Army-Edition Texture by SUL muscle_car_variant (Black Muscle Car) Cadillac muscle_car_variant_shiny (Green Muscle Car) ThunderCougarFalconBird (1978---Firebird-Trans-Am-Special-Edition) by SUL PickUpNew (Black New Pickup) Chevrolet-Silverado--Caterpillar-Edition by SUL PickUpOld (Blue Norma Pickup) 1960-Ford-F100-NORMA---Hot-rod-Edition by SUL police_car (Green Sharif Car) Crown Victoria - B&W Police Car by SUL sedan_old (Taxi) Black SUV SportsSedan (Blue Sedan) 1960-Ford-F100-NORMA---Hot-rod-Edition by SUL sportssedan_white (white sedan) Army Truck USBoatcar_wagon (Station Wagon) Station Wagon USBoatcar_wagon_dark (dark station wagon) Cargo Van USBoatcar_wagon_tan (Tan Station Wagon) VW-Golf-Mk3-GTI-Rally by SUL Changed Apaco Truck to be more in like with damage from other trucks Removed zombies ability to latch onto Apaco Truck *\State of Decay\Game\libs\class3\*.* Added files that didn't need to be changed from 3.1 Added changes to files from class3.1 to class3 if needed *\State of Decay\Game\libs\class3.1\rts\Facilities.win.bmd Added Upgrade built in facilities learned from deathst4r's Carnage Mod. Added Downgrade built in workshop from (UBF Mod) v0.2 by biz Added Downgrade built in workshop at the warehouse. It can then be upgraded to munitions or back to machine. Added Munitions Shop function Make Stuff Go BOOM! Requirements: Chemistry Expert Library Research (Boom) 5 Ammo and 2 Fuel Rewards: 20 Building Materials Added Boom to research in library. (Requires Munitions Shop) Outposts no longer cost materials to maintain. Changed Materials outpost to give 6 materials. Changed Medicine outpost to give 6 Medicine. Changed Food outpost to give 6 Food. Changed Fuel outpost to give 3 Fuel (non functioning), 2 food, 2 ammo, and 2 medicine. Changed Ammo outpost to give 6 Ammo. Changed No Recourse outpost to give 3 Ammo, 2 Food, 1 Medicine. Bedrooms and bunkhouses now give 0, 8, 16, and 24 beds respectively *\State of Decay\Game\libs\class3.1\rts\sandbox.win.bmd Reduced available cars. Added in SWAT zombies thanks BIZ. Increased survivor cap and rare cap. Add more slow and dormant zombies and reduced fast. 55S, 10D, 35F at scenario 5 and 40S, 0D, 60F at senario10 Smoothed out the progression of zombie density and max hordes. Reduced max infestations to half of max hordes. Reduced the density of zombies. Levels are 0.7, 0.8, 0.9, 1.0, 1.2, 1.4, 1.6, 1.8, 2.0, 2.4, 2.8 *\State of Decay\Game\libs\class3.1\contentmanager\vehicles.win.bmd Changed Vehicle names and descriptions to better fit new additions. *\State of Decay\Game\libs\class3.1\rts\zombies.win.bmd Reduced the chance of zombie ambush. Might have stopped entirely? Increased the range at which zombies will detect you when running. Increased the distance at which zombies will investigate. Increased the distance at which zombies will detect you while sprinting. Increased aggro range. *\State of Decay\Game\libs\class3.1\rts\enclaves.win.bmd Added Ammo to most every enclave. *\State of Decay\Game\libs\class3.1\rts\expertise.win.bmd Reworked repeatable entries so weapons give xp to the new skills properly. Added Class xp for killing freaks. 25 for screamer and bloater, 50 for feral, and 100 for juggernaut. Xp from killing -50% with anything for Protean and +50% with LMG (only gives xp for Specialist). Added detailed information for Classes in the abilities sections of the skill. Increased stack size of consumables in player inventory to 5 and 10 with powerhouse. NOTE: IF YOU FIND YOUR POWERHOUSE CHARACTER WILL ONLY HOLD 5 SWITCH TO ANOTHER CHARACTER AND THEN SWITCH BACK. Increased Gun Spread. NOTE: When you choose skills with a class you need to exit to the main menu and continue your game for them to take effect. Unlocked all Utility and Defensive skills to choose with Powerhouse or reflexes. Changed the rate at which skill ups increase movement speed while aimed. Light Machine Gun movement speed while aimed is lowered if you just have Powerhouse. Gunslinger is for Pistols and Revolvers. Formerly Revolver. Mercenary is for SMGs and Assault Rifles. Formerly Rifle. SportsMan is for Shotguns and Rifles. Formerly Shotgun. Changed the way you learn skills. Easy to learn the basics but hard to master. Cardio: Cut xp requirements in half Added xp to stealth kills (+10) After all if you stealthy you will not be running much. Wits: Cut xp requirements in half Added xp for stealth kills (+10) from deathst4r's Carnage mod Added xp for juggernaut kills (+20) from deathst4r's Carnage mod Specializations: +++++++++++++++++++++++++++++++++++++++++++ Choose Edge, Blunt, or Heavy +++++++++++++++++++++++++++++++++++++++++++ Choose Gunslinger, Mercenary, or SportsMan +++++++++++++++++++++++++++++++++++++++++++ Choose a Class +++++++++++++++++++++++++++++++++++++++++++ Classes: Protean: Pros: Versatility Cons: Requires twice the kills to level Unlock: Fighting level 7 and Gun level 7 Skill Level 3: Unlock Combat Endurance or Marathon Skill Level 7: Unlock Rage, Focus Aim, or Ninja Cowboy: Pros: Good with Edged and Gunslinger guns Cons: Weak at stealthiness Unlock: Revolver level 5 and Edged level 5 Skill Level 3: Power Kick Skill Level 5: Marathon Skill Level 7: Focus Aim Marksman: Pros: Can train in two Gun Masteries Cons: Poor melee abilities Unlock: Shooting level 7 and a Gun Mastery to level 4 or higher Skill Level 5: Marksman Training (unlock either Mercenary or Sportsman) Skill Level 7: Focus Aim Huntsman: Pros: Stealth and range Cons: No improved stamina Unlock: Shotgun level 7 Skill Level 5: Ninja Skill Level 7: Focus Aim Specialist: Pros: Can improve the use of LMg Cons: No abilities Unlock: Shooting level 7 and any Gun Mastery Skill Level 2-7: Improves all gun skills including LMG Brawler: Pros: Good at getting zombies to the ground to smash their heads Cons: Only gets rage if you have Powerhouse or Reflexes Unlock: Fighting level 7, Cardio level 7, and a Melee Mastery to level 4 or higher Skill Level 3: ProWrestlin or Leapfrog Skill Level 5: Rage Skill Level 7: Spinkick or Sweepkick Ninja: Pros: Stealthy melee assassin good with Blunt or Edged weapons Cons: Weak in ranged combat Unlock: Fighting level 7 and Blunt or Edged to level 4 or higher Skill Level 3: Unlock a technique for either Blunt or edged Skill Level 5: Marathon Skill Level 7: Ninja Berserker: Pros: Good with all melee weapons. Cons: Poor gun abilities. Unlock: Fighting level 7 and a Melee Mastery to level 4 or higher Skill Level 3: Unlock a technique for each melee weapon Skill Level 5: Rage Skill Level 7: Marathon *\State of Decay\Game\libs\class3.1\rts\homesitelimits.win.bmd Reduced outpost limits RV 1/Church and Alam 3/Savi, McRe, and Kirk 5/STW and TCF 7. STW and TCF require 13 people Savi, McRe, and Kirk require 8 people Max guns increased. *\State of Decay\Game\libs\class3.1\rts\rtsdata.win.bmd Survivors only cost 20 influence to bring with you. Increased recharge on outpost traps to 15 minutes. *\State of Decay\Game\libs\class3.1\rts\rtsevents.win.bmd Reduced moral loss for deaths to -15. *\State of Decay\Game\libs\class3.1\contentmanager\radiooptions.win.bmd Reduced cool down time for supply run to 1 minute. Reduced cool down time for build outpost to 1 minute. *\State of Decay\Game\libs\class3.1\rts\characters.win.bmd Changed all instances of gun masteries to the appropriate counterparts. Changed all entries of 2x4 to 2x4_nails then added 2x4 (now crossbow) to Pastor William instead of candle. Added Stryker Crossbow to Pastor William Added Ammo 22 to Pastor William *\State of Decay\Game\libs\class3.1\actorconstants.win.bmd Initial fall damage height increased to 6. The rest increment by 2. Doubled damage taken from jumping out of fast cars. Increased stamina regain from rage. (from 6 to a rane of 8-15) Reduced insta health gain from meds. (0 for light {Aspirin level}, 10 for standard {Tussin level}, and 20 for heavy {Methadon level}) Increased regen rate from the top tier meds. Light and standard unchanged. Heavy from 10-12 Increased the range of damage zombies will do to you. (Reduced min to half of max) Added a range for possible reduction to max hp when downed. (from 20 to 15-40) *\State of Decay\Game\scripts\entities\items\xml\weapons\Shotgun_*.xml Added ability to attach silencers from Silenced Shotguns v0.2 by BIZ. Changed silenced sound range to be only half of un-silenced. That is 25 instead of 50 on all shotguns. Removed ability to chamber bullets in shotguns. Increased all clip sizes below 4 to 4 to account for loss in ability to chamber bullets. Coachgun and double short remain un-changed. *\State of Decay\Game\scripts\entities\items\xml\weapons\assaultrifle_*.xml Removed ability to chamber bullets as it looks silly and is not needed. *\State of Decay\Game\scripts\entities\items\xml\weapons\mg_*.xml Removed ability to chamber bullets. Reduced clip size of weapons with 100 to 50. *\State of Decay\Game\scripts\entities\items\xml\weapons\pistol_*.xml Removed ability to chamber bullets. *\State of Decay\Game\scripts\entities\items\xml\weapons\revolver_*.xml Added ability to use silencer. They only reduce the sound distance by half. *\State of Decay\Game\scripts\entities\items\*.lua Explosives are twice as loud and twice as big. Molotovs are twice as big and last twice as long. Airstrikes are twice as big and loud. Tried to double delay till it explodes but not sure if it works. Reduced mass of airstrike smoke grenade (the thing that calls them) hope it will fly further away. *\State of Decay\Game\libs\class3.1\contentmanager\activites.win.bmd Increased baseline Influence (10->20) and Moral (2->5) for clearing an infestation. Reduced moral gained (10->1) for killing hordes attacking home base with outpost traps. Increased Influence (10->20) for actively killing hordes attacking home base. Added variety to items given from supply runs. From Carnage Mod v1.13 by Deathst4r items.xml: Weapon names are altered to their real-world counterparts (for example: Condor = Desert Eagle). Changed some melee weapon durabilities, encumbrance etc. Raised the usage times of silencers a little bit (20/60/120). Some ammo weights were slightly changed. Standard ammo stack size changed to 50 (6 for Grenade Launcher grenades). Weights of painkillers and some other stuff have been adjusted. search.xml: Guns (especially sidearms) are much rarer now. Okay, Breakdown seems to happen in America, but there won't be a gun left in 1 of 2 civilian houses, after the zombie apocalypse broke out. Overall melee weapons are a little rarer now. This mod stops the strange automatic filling-up of the suppy locker with a bunch of precious weapons etc. To make it work, I had to edit the "break up resource container" mechanic. I do not recommend breaking up material resource containers, since this won't really yield anything at all anymore except for 1 lousy board or rusty piece of metal. Breaking up food, medicine and ammo containers is a little more valuable now, since the yield is slightly higher in most cases. Just remember not to break up material containers, since that is a totally useless decision right now. Changes to Carnage Mod files: *\State of Decay\Game\libs\class3.1\rts\search.win.bmd from Carnage Mod by deathst4r Removed 2x4 from lists to make crossbow unique for Pastor William Changed return and breakdown of materials to give coffee instead of crap weapons. *\State of Decay\Game\libs\class3.1\items\items.win.bmd from Carnage Mod by deathst4r Changed description of 2x4 to fit change to crossbow. Added Crossbow_Stryker. Added Shotgun_Xaraki Added Shotgun_A12_Thunder Change both GL to be explosive instead of assault basic Added Thrown and explosive to GunExpertiseDefinition for future work. Changed crossbow to be explosive instead of rifle basic Reduced melee wear levels to 0.5 from 1 VI. Optional Content:Back Jump in Trucks Optional content Minimum is default and included. Allows you to jump into the old truck only. Medium allows you to jump also jump onto the front of new trucks. Mega allows you to jump also jump into new trucks from the back. Maximum just lets you jump a little higher in case you are having problems with the lower ones. Jump in Trucks Remove (to get ride of Jump in Trucks) Check HERE to see it all working. Remove Silencer Graphics on Revolvers No Freaks NoFreaks_Slow NoFreaks_Slow_MoreZeds NoFreaks_Slow_MoreZeds_MoreLevels VII. Recommended Mods:Back No patch required. No Zombie Car Damage by BIZ NoGlowingZedEyes by CymanPhoenix NoShiningStuff by CymanPhoenix Note: I have added the optional part of this mod so overwrite when asked. State of Decay Improved Artillery Strikes for Vanilla and Breakdown DLC by Sark Crosshair Fix for Superwidescreen by jwideman Nag No More by Mystyk Your Mod Here... Patch required. Fifteen Minutes of Darkness - FMoD - BETA by BSNOOCHdotCOM Mod Team Custom Mission Timers v01 by SwissArmyKnife Your Mod Here... VIII. Available Patches:Back out of date Compatibility Patches by Gambit77 for Custom Mission Timers v01 by SwissArmyKnife IX. Credits:Back No intro mod from Freeman101 MasterClock ver 2.1 by LastPost or at ULForums Semi-Automatic firemode as default by LastPost or at ULForums Left 4 Dead Movie Posters, Alchera and Normandy Moon, and Infected Steam Shirt by Chris Kennedy Crossbows, SUV, Cargo Van, Ambulance, and Armored Truck by German-Survivor Fortitude Mods Vehicles, HMMWV and Savini Base by Phacops or at ULForums deathst4r's CARNAGE MOD v1.13 and Issue #2 Upgrade Built-In Facilities – v2, Silenced Shotguns v0.2, and Re-add SWAT zombie to Breakdown by BIZ allyusegunmod by free8015 or at ULThread NPCs Use Guns BETA v1.33 by free8015 and BIZ NoShiningStuff by CymanPhoenix SoD Vehicle Texture Pack SUL's Pimps Your Ride by ShutUpLily Backpacks and Pick-ups fix with climbable pickups by Tronko Suggestions, Information, and help from SwissArmyKnife check out his mods for Breakdown and Story Mode You got a fast car... V0.7 by Karstedt Apocalypse Flashlight by jwideman Walking Dead Cast - State of Decay Mod by DutchMike xml2bmd by dude1234 state of decay extraction tools by thexshadow Those that came before me. For it is your shoulders I stand on. Regarding the original structures & components from Undead Labs: "© 2013 Undead Labs LLC. All Rights Reserved."