2020 Rerelase/Update What is ff_landslide? It's a firefight map taking place on the landslide area of the level Halo for CE. You start with 7, 5, or 3 lives (shared between players in coop) on Easy/Normal, Heroic and Legendary difficulty respectively. Lives are displayed in the bottom right corner, and once you lose your last life, you lose. How: You fight through 5 rounds, compromised of 7 waves each. Each wave is compromised of 10-30 enemies (approximately), and the makeup of the waves is roughly the same between round (Round 1 Wave 2 has almost the same enemies as Round 2 Wave 2). Enemies are dropped by 2 Spirits, and come from the pathways opposite the spawn area. Waves progress when about 80% of enemies from previous wave are killed, rounds progress when all enemies in previous round are killed. Each Round after the 1st has special attributes: Round 1 - Normal Round 2 - Enemies throw more grenades, and always drop grenades upon death (be careful with the flamethrower) Round 3 - Enemies have more health and shield (between 1.5 and 2 times) Round 4 - Player has no motion tracker, and invisible enemies are much more common Round 5 - Combination of the other attributes You spawn with an AR and a Pistol, both with full ammo, as well as 4 Frag grenades and 2 Plasmas. When you respawn you have an AR and Pistol with 1/2 ammo, and 1 of each grenade type. If you die holding a weapon, it will DISAPPEAR (I may change this in a future update). After each round there is a 10 second period before the next starts, this is when weapons, ammo, and healthpacks (and ai ally) are restocked and you have a chance to set up a new defensive position. Weapons drops are as follows: AR (420 total rounds) Rocket Launcher (2 round) 2 Healthpacks 4 Frag grenades Rocket Ammo 2 Pistol Ammos 3 AR Ammo 2 Shotguns (42 total rounds each) 2 Snipers (1 full ammo, 1 1/2 ammo) - Rebuilt from tags - Weapons returned to default settings - Envy skull is now hidden in the level instead of just being a console option (and is less OP) - More weapons and ammo, including the flamethrower - Better script - Script now adds lives correctly at the end/start of each round (2 on easy/normal, 1 on harder, up to 7 total) - Better game "end" - Removed one of the banshess in round 1, as they can instakill the player by splattering and the wave was difficult enough with one