# InnerSphereMap The Inner Sphere Map is a BattleTech mod (using ModTek) adding the whole inner Sphere to the map. ## Special Thanks This mod would not be possible without all the help i got so Special thanks to: - Callyste, for making the icons - LegendKiller [CSV], for providing his vectors of the icons - Jalif, for making the awesome cinematic - mpstark, for BTML without him we wouldn't have such awesome mods - SaltyHotDog, for helping me gather the data on the planets - Xavier, for providing us with the NBT data ## Requirements ** Warning: Uses the experimental BTML mod loader and ModTek that might change, come here again to check for updates ** * install [BattleTechModLoader](https://github.com/Mpstark/BattleTechModLoader/releases) using the [instructions here](https://github.com/Mpstark/BattleTechModLoader) * install [ModTek](https://github.com/Mpstark/ModTek/releases) using the [instructions here](https://github.com/Mpstark/ModTek) * install [RandomTravelContracts](https://www.nexusmods.com/battletech/mods/126?tab=files) using the [instructions here](https://www.nexusmods.com/battletech/mods/126) ## Recommended Best enjoyed with: * [MechMaintenanceByCost](https://www.nexusmods.com/battletech/mods/92) * [DropCostPerMech](https://www.nexusmods.com/battletech/mods/97) * [BrokenSalvagedMechs](https://www.nexusmods.com/battletech/mods/93) * [CompanyMechSalvage](https://www.nexusmods.com/battletech/mods/44) * [CommanderPortraitLoader](https://www.nexusmods.com/battletech/mods/84) * [Permanent Evasion](https://www.nexusmods.com/battletech/mods/94) * [True RNG Hit Rolls](https://www.nexusmods.com/battletech/mods/100) * [Real Hit Chance](https://www.nexusmods.com/battletech/mods/90) ## Features - Over 2000 planets added. - All the major factions added. - Factions now lose proper standing when you fight against them. - Removed Story. - Starting with the argo on Terra. - Raised jumping distance to fit for the map. - Raised Argo monthly costs for balancing reasons. - Faction Screen now shows your 8 highest factions. - Contracts on all planets can now go from 0,5 skulls to 5 skulls. - There is no more local contracts and each planet generates 10 travel contracts. ## Tips - Don't freak out if loading to the main menu takes abit longer, modtek does its while the skull is displayed. - Since i am using the Tutorial skip you have to save and load once to use your commander in a mech. - The starting planet only has one random contract(this is a known bug), all other planets will have 10 travel contracts. - If you like local contracts back you have to edit mods\InnerSphereMap\StreamingAssets\data\simGameConstants\simGameConstants.json ## Download Downloads can be found on [github](https://github.com/Morphyum/InnerSphereMap/releases). ## Install and use - After installing BTML and ModTek, put the CommanderPortraitLoader folder into the \BATTLETECH\Mods\ folder. - BACKUP \BATTLETECH\BattleTech_Data\sharedassets6.assets. - Put the mods\InnerSphereMap\BattleTech_Data folder into \BATTLETECH\ and say yes to the replace of one file. - Change any settings in mods\InnerSphereMap\StreamingAssets\data\simGameConstants\simGameConstants.json if you would like to. - Start a new campaign.