MTM1-MercenaryTechMod1: ---------------- What does the mod? - Reduces the mechwarrior cost. - Added mech-chassis hardpoints for wapons. - Change some mech-chassis tonnage. - Change some wapons. - Change some ammo. - Change some heatsinks. - Reduces LRM/SRM carrier missiles. How to install: !You need "ModTek"! 1) Locate your BattleTech game folder - usually its at C:\Program Files (x86)\Steam\steamapps\common or your SteamLibrary and open it. 2) Place the "MTM1-MercenaryTechMod1" folder inside the game's "Mods" folder: ...\BattleTech\Mods 3) Start the game. ------------------ ------------------ --------------------------- MTM1-MercenaryTechMod1 Changelist: --------------------------- 3 x finances ("simGameConstants" folder), 3 x heatsinks ("heatsinks" folder). 86 x mech chassis ("chassis" folder), 157 x wapon ("wapon" folder), 3 x ammo box ("ammunitionBox" folder), 2 x vehicle ("vehicle" folder), ----------------------------------------- ----------------------------------------- Reduces the mechwarrior cost: Base- 275.0, Bonus- 125.0, Hiring- 1000.0 ---- ---- HeatSink: - 13% Weapon Heat, - 18% Weapon Heat, InventorySize 2, - 25% Weapon Heat, ---- ---- Added mech-chassis hardpoints for wapons: e=engery, m=missile, b=ballistic, ap=AntiPersonnel 20t-25t: c-torso, 1 e+ap 30t-35t: c-torso, 1 e+m+ap / arms 1 ap 40t-45t: c-torso, 1 e+m+b+ap / arms, r&l-torso 1 ap 50t-55t: c-torso, 1 e+m+b+ap / arms, r&l-torso 2 ap 60t-65t: c-torso, 2 e+m+b+ap / arms, r&l-torso 2 ap 70t-75t: c-torso, 2 e+m+b+ap / arms, r&l-torso 3 ap 80t-90t: r,c,l-torso 1 e+m+b+ 2ap / arms 3ap 95t-100t: arms, r,c,l-torso 1 e+m+b+ 2ap And some not listet tonnage balance. ------ ------ Weapons & ammo: LRM5 Heat7, Damage 3, HeatDamage 1, Tonnage 2, Instability 1, (all+, InventorySize 2) LRM10 Heat13, Tonnage 3.5, InventorySize 2 (all+, 3), Instability 1 LRM15 Heat19, Tonnage 5, InventorySize 3 (all+, 4), Instability 1 LRM20 Heat25, Tonnage 6, InventorySize 4 (all+, 5), Instability 1 LRM Ammo InventorySize 2 SRM2 HeatGenerated 3, HeatDamage 1, Instability 4 SRM4 HeatGenerated 6, Damage 7, Tonnage 1.5 (Valiant 2) SRM6 HeatGenerated 9, Damage 6, (Valiant-Tonnage 3.5), Instability 2 --- -- SmallLaser HeatGenerated 4, Damage 15 (Bonus +3&+6), SmallLaserER HeatGenerated 7, Damage 20 (Bonus +3&+6), SmallLaserPulse HeatGenerated 8, Damage 10 (Bonus +3&+6), HeatDamage 1, MediumLaser 0-270 HeatGenerated 11, Damage 20 (Bonus +4&+8), (all+, InventorySize 2), MediumLaserER 0-360 HeatGenerated 15, Damage 30 (Bonus +4&+8), InventorySize 2, Tonnage 1.5, MediumLaserPulse 0-270 HeatGenerated 18, Damage 35 (Bonus +4&+8), InventorySize 2, LargeLaser 0-450 Damage (Bonus +4&+8), HeatDamage 2, InventorySize 3, Tonnage 3, LargeLaserER 0-570 HeatGenerated 22, Damage 45, HeatDamage 2, InventorySize 3, Tonnage 4 (Bonus-0.5), LargeLaserPulse 0-450 HeatGenerated 26, Damage 55 (+3&+6), HeatDamage 3 (+1&+2), InventorySize 3, Tonnage 6 (-0.5&-1), PPC 90-540 HeatGenerated 24, Damage 50 (Bonus +4&+8), Instability 10 (+8&+12 Stb.Dmg), HeatDamage 4, InventorySize 3, Tonnage 5.5, PPCER 0-690 HeatGenerated 30, Damage 55, Instability 12, HeatDamage 5 (+1 Bonus), InventorySize 4, Tonnage 7 (-0.5 Bonus), -- -- AC2 120-720 HeatGenerated 4, Damage 20 (Bonus +4&+8), Instability 3 (Bonus +2&+4), InventorySize 1, Tonnage 4, AC5 90-540 HeatGenerated 6, Damage 40 (Bonus +4&+8), Instability 6 (Bonus +3&+6), InventorySize 2, Tonnage 6.5, AC10 0-450 HeatGenerated 10, Damage 60 (Bonus +4&+8), Instability 12 (Bonus +6&+10), InventorySize 3, Tonnage 8, AC/10 Ammo Tonnage 1.5, Capacity 14, InventorySize 2 AC20 0-270 HeatGenerated 21, Damage 100 (Bonus +5&+10), Instability 20 (Bonus +8&+14), InventorySize 4, Tonnage 11, AC/20 Ammo Capacity 14, InventorySize 2, Tonnage 2, -- --