How to use this mod There are now two method of installing, manual or using modtek. Manual Installs Weapon+ only Just copy the mods folder to \BATTLETECH\BattleTech_Data\StreamingAssets Then copy the VersionManifest.csv from Weapon+ folder to \BATTLETECH\BattleTech_Data\StreamingAssets\data Then copy the MetadataDatabase.db from Weapon+ folder to \BATTLETECH\BattleTech_Data\StreamingAssets\MDD That's it, you are done start your game and enjoy the extra weapons and balancing. weapon+ & JK's Variants *requires another mod* https://www.nexusmods.com/battletech/mods/18?tab=description Ver 1.03 Copy these folders (assuming you have already placed the weapon+ mods folder in the game directory) JK_Variants JK_WeaponAmmo And paste them in mods \BATTLETECH\BattleTech_Data\StreamingAssets\mods Then copy the VersionManifest.csv from weapon+ & JK folder to \BATTLETECH\BattleTech_Data\StreamingAssets\data Then copy the MetadataDatabase.db from weapon+ & JK folder to \BATTLETECH\BattleTech_Data\StreamingAssets\MDD You should now be able to access the weapons and JK's variants. Modtek Installs Setup up modtek https://github.com/Mpstark/ModTek/wiki/The-Drop-Dead-Simple-Guide-to-Installing-BTML-&-ModTek-&-ModTek-mods Once you have completed this process you should now have a mod folder in the BATTLETECH Folder. In this mod folder add the weapons+ folder from my mod. Then copy the MetadataDatabase.db from Weapon+ folder to \BATTLETECH\BattleTech_Data\StreamingAssets\MDD (If you want just the missions and weapons etc you are done, ) You are ready to start the game and play Adding JK Variants Download JK's Variants from https://www.nexusmods.com/battletech/mods/18 Add the two of the 3 folders to the Mod folder JK_Variants JK_WeaponAmmo Go to the weapon+ download and take the mod.json from each of the folders named. JK_Variants Mod.json JK_WeaponAmmo Mod.json And place them in the correct folders from JK's Mod So Now in \BATTLETECH\Mods You should have the following 3 folders JK_Variants JK_WeaponAmmo weapons+ And each of these should contain a mod.json Then copy the MetadataDatabase.db from weapon+ & JK folder to \BATTLETECH\BattleTech_Data\StreamingAssets\MDD You are ready to start the game and play To uninstall Manual install only Then copy the VersionManifest.csv from Uninstall folder to \SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data Both Versions Then copy the MetadataDatabase.db from Uninstall folder to \SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\MDD That is all. What does this mod (weapon+) add to the game. I have reworked the base damage of all weapons to match the defaults for the era. Source Sarna.net & Classic battletech Book ALL WEAPONS HAVE BEEN ADDED TO THE DATABASE Also reduced the stability damage of weapons to make that less common, but there are still weapons with huge stability damage if that suits your play style. Clan weapons I have reworked the base damage of all weapons to match the defaults for the era Based on clans weapons because a lot of these weapons did not exist for anybody else. Source Sarna.net & Classic battletech Book Also reduced the stability damage of weapons to make that less common, but there are still weapons with huge stability damage if that suits your play style. Additions of the following. ER Large Laser ER Medium Laser ER Small Laser Pulse Laser (Large) Pulse Laser (Medium) Pulse Laser (Small) Binary Laser (Blazer) Cannon Streak LRM-5 Streak LRM-10 Streak LRM-15 Streak LRM-20 Inferno SRM-2 Inferno SRM-4 Inferno SRM-6 Gauss Rifle Made stability damage a specific +, ++, +++, ++++ weapon trait. Made all added weapons available in the shops where you could find the + variants. Streaks will show in normal stores, but so rarely. Weapons and Stores All the added weapons have been removed from the stores if they did not exist for IS. You will now only find the added weapons in stores that can be RP'ed into the game. They have been smuggled out of clan possession to be sold on the open market by pirates. These weapons will only be found on worlds that are Independent faction with pirate presence. Streak missiles are prototype stolen tech, they can only be found on 1 world, again pirate presence and black market, Taurian space. New Missions & Gauss Rifle Added in several variations of a mission (assassination) that will pit you against a Highlander 732 complete with Gauss Rifle, these missions will only spawn on worlds that are abandoned. Be warned the mission with the highlander is random. It may not even be in the mission. I found it is roughly 4 out of 10 times personally, you might get lucky. I wanted to give people the option to use the Gauss, but giving it to you in a store, nah!. You will have to fight for and earn that bad boy, enjoy. Ammo if required available on Black market worlds.