GT Yet Another Variants Mod - 1.1 :: REQUIREMENTS :: � Battletech is up to date :: FEATURES :: � Adds 29 'Mech Variants to the Skirmish portion of the game Only � Adds 4 Star League 'Mechs, 13 Regular Variants, and 12 Unique Custom Variants from Classic BattleTech � 2 New Weapons, 1 New Cockpit Upgrade Item, HalfTon MG Ammo Box with Custom Description, and an experimental mod for Engine Heat Sinks :: GENERAL OTHER STUFF :: � Follows community standard of being placed in mods folder within the Battletch Stream Assets folder. � A few variants differ from other mods: ---JR7-A only uses one Large Laser (Record Sheet Edition) ---VTR-9A1 uses custom hardpointdef with Machine Gun Legs (Record Sheet Edition) ---WVR-6M based on TRO (Record Sheet Edition) ---Descriptions offer historical detail (lot's of easter eggs for those interested in Lore stuff) :: GAME ELEMENTS IMPACTED :: Currently the mod only allows for the 'Mechs to be used within the Skirmish mode - though they can be called into the campaign by editing 'Store.json' files in the game (I will likely add some to stores in a future release) :: INSTRUCTIONS :: 1 - Create a mods folder in your BATTLETECH/BattleTech_Data/StreamingAssets/ folder. --- Alternately copy "mods" folder from file to BATTLETECH/BattleTech_Data/StreamingAssets/ folder. 2 - Copy sub-folder(s) into the BATTLETECH/BattleTech_Data/StreamingAssets/mods/ folder. --- GT_Variants 3 - Navigate to your BATTLETECH/BattleTech_Data/StreamingAssets/Data folder and rename your VersionManifest.csv to VersionManifest_Orig.csv 4 - Copy the VersionManifest.csv from the mods/ zip folder to BATTLETECH/BattleTech_Data/StreamingAssets/Data (overwrite when prompted) 5- Restart the game. You should now see all �Mech variants available in the Skirmish mode. Alternatively - use the file called "VersionManifest - New Lines Only.csv" which includes all the lines that need to be added in, if you want to apply this mod over another mod. I highly recomend that you place the lines in the same area as others of its kind and sort those sections alphabetically to look for conflicts. :: RECOMMENDED MODS :: - Want to add these 'Mechs to the Campaign game? There is a promising mod from TheRealBMathis at https://www.reddit.com/r/BattleTechMods/comments/8hgd0z/metadatadabasedb_import_tool_testers_wanted/ :: FIXED :: - 1.1 fixed floating MG for UM-R60 'Machine Gun variant' * additionally added 5 new variants :: KNOWN ISSUES :: � Specific Mechs such as the Shoji and ALAG show a Red Triangle in the Menu indicating they are undertonned. This is not really a bug, as they are built to exact specs. BattleTech increments armor differently and thus sees it as 'under tonned.' � Engine Heat Sinks (experimental mod) can be removed, but they will disappear when you do so (DO NOT REMOVE THESE) :: CREDITS Template:: ? GenTask ? Justin Kase (aka Justin Kase Too, Val_LS) (used JR7-A, VTR-9A1, COM-1C as templates to build over) ? Lynx7725 (used hardpoint template data for Grand Dragon, and FS9-A template) ? Fasa and Catalyst Game Labs :: Discussion Threads :: To Be Added