Soulscial Distancing v1.3 by ToasterCat A deadly, incurable virus has recently swept through the land of Lordran. Those who survived the first wave, though now immune, are carriers. As a complete stranger with no immunity, the Chosen Undead must navigate the virus-plagued landscape. Keep six feet away from others at all times for your own personal safety. Gameplay Changes ---------------- * Getting attacked or hit by any enemy or trap at melee range will inflict Toxic on the player. * Attacking any enemy with a melee weapon will inflict Toxic on the player. * Certain item descriptions and functions have been changed. There is no cure for this virus. * Certain preventative gear and items are harder to find or non-existent due to hoarding in Lordran. * Several merchants are closed indefinitely due to the virus. Installation ------------ Note that this mod will only work with Dark Souls Remastered -- it will not function with Prepare to Die Edition. It will also not work properly with the Item Randomizer. 1. Download file and unpack it. 2. Create a back up of your Dark Souls Remastered file. 3. Set Steam and Dark Souls Remastered to offline to avoid ban. Keep in mind you risk a ban when using mods online, and it's easy to end up online accidentally if you're not paying a lot of attention to your settings. 4. Copy content of "DATA" folder to your Dark Souls Remastered folder and overwrite when prompted. 5. Launch Dark Souls via Steam. Credits ------- Thanks to the following for either writing tools or providing help on the modding discord that was invaluable: TKGP, Meowmaritus, thefifthmatt, JesterPatches, geeeeeorge, HotPocketRemix, Wulf2k, foxyhooligans If I missed you, I probably just forgot! Appendix: Specific Changelist [SPOILERS] ---------------------------------------- 1.3 --- * Oswald's Absolution is no longer considered an essential business. * Hellkite Dragon breath and Moonlight Butterfly laser no longer inflict toxic (bugfix). 1.2 --- * Massively upped DPS on new Toxic effect. * Player model NPCs no longer inflict Toxic on themselves with melee attacks (bugfix). 1.1 --- * Arrows/bolts no longer inflict toxic on player (bugfix). 1.0 --- * All enemies/bosses/NPCs/melee traps inflict a new Toxic effect on melee with higher damage/duration than any other in the vanilla game. * Using any melee attack on an enemy/boss/NPC inflicts the same effect on the player. * Blooming Purple Moss Clump name,description,function changed to Suspicious Moss Clump -- inflicts curse on player. * Divine Blessing name, description function changed to Offbrand Elixir -- heals player only, no status effects removed. * Remedy spell replaced with Rubbish. * Replenishment Miracle location swapped with Black Knight Helm from Kiln of First Flame. * Poisonbite Ring replaces Rare Ring of Sacrifice in Sen's Fortress. * Spider Shield removed from Bandit. * Spider Shield in Depths replaced with Rubbish. * Spider Shield in Valley of Drakes swapped with Titanite Chunk in drained New Londo. * Bloodshield swapped with Avelyn. * Gargoyle Helm lower drop chance. * Dung Pie inflicts new Toxic effect on player, renamed Infected Dung Pie. * Gold-Hemmed Set swapped with Paladin Set. * Painting Guardian Set swapped with Crystalline Set. * Shadow Set swapped with Black Iron Set. * Pyromancer Set removed from Pyromancer. * Pyromancer Set treasure swapped with Black Sorcerer Set. * Gold Pine Resin replaced with Rubbish. * Crestfallen Merchant, Domhnall of Zena, Ingward, Oswald, Patches, Shiva, both Undead Merchants, Chester, Gough, and Elizabeth will not sell items to player.