Come join us! State of Decay 2 Modding Discord: https://discord.gg/ngamAnJ Want to support the growth of this mod? Endorse it! Join the SoD2 Modding Discord and ping me with a thanks. If you're feeling extra generous... Send some donations my way! https://www.paypal.me/TheNeru https://ko-fi.com/theneru Please send donos! I'm poor! :) Donations are appreciated but never required! Alright! Shameless promotion or whatever it is aside. Mod info! But wait! There's more! FAQs! Frequently Asked Questions [Oh ma gawd that's what FAQ means!] Q: Any plan to make this modular? Piece by piece? Chop chop? Confetti? A: No. Q: Why is the mod locked to Lethal Difficulty? A: I hate work. Balancing, testing, debugging. Q: Why is this mod so hard? A: Get Good. If you're complaining that it's hard. Well, you should had played the version of Darkside before update 25 of the game. What you have right now is 77% easier than before. I couldn't even beat it before. Q: How long will you continue to work on this mod? A: Probably till the next update for the game comes. Q: Redux? What happened to the previous Darkside mod? A: Update 25 of the game broke most features in the previous Darkside mod [Build 24.1 Version of the game]. I was not willing to go through the mod on what parts of it should be fixed or can be salvaged. It would be more efficient and more polished when brought back from scratch. Q: Can I give suggestions to the mod? A: Yes, I am open to suggestions. I rarely check the comments and my inbox on Nexus. I frequent the State of Decay 2 Modding Discord, it would be better if suggestions are sent in the suggestions text channel. Q: Do you take mod requests/suggestion or paid mod requests? A: When I'm bored, got nothing to do and if I remember the request in the first place. Q: Why is there an anti-cheat system in the mod? A: Because people complained it was too easy. Them running around with characters that have a billion health and 9999 stacks of everything. Q: Will you remove the anti-cheat system? A: No ============================== ============================== ============================== Darkside Redux Darkside Redux is the remake version of Darkside mod from absolute scratch. This will be a large overhaul of the game in a long run. ============================== Spawn Effects ============================== * Base and Plague Variants of Freaks can spawn * The Murder Pack horde, consisting 3 of each version of the Feral * Bloodfestation [Infestation are all BP Zeds] * Armored Zeds may spawn in Bloodfestations * Armored Zeds are now Plague [Effect does not transition to client] ============================== Gameplay Effects ============================== * Vision and Aggro of Zeds are modified /////////////////SPECIFICS\\\\\\\\\\\\\\\\\\ Cone Vision Size [Smallest from left] Feral > Common Zeds > Bloater > Juggernaut > Screamer |||||||||||||||||||||||||||||||||||||||||||| Vision Range [Smallest from left] Common Zeds > Bloater > Juggernaut > Feral > Screamer \\\\\\\\\\\\\\\\\SPECIFICS////////////////// * Followers are now viable [Followers are less likely to gain aggro from zombies,] [More resistant to damage, sickness damage and plague damage.] [More resistant to injury, and gun noise is greatly reduced.] * Safehouse Outpost can be upgraded * Added Autoshop Outpost * Added Nursery Outpost * Level 3 Ammo Outpost can craft a select few of pistol rounds and shotgun rounds * Level 3 Outpost no longer cost 2000 Influence to Upgrade instead it costs 1000 * Medic Outpost 3 allows crafting of Enhanced Plague Cures * Added Scavenging Functions to the Safehouse Outpost * Safehouse Outpost provides 4 beds * Sawmill Functions added to Material Outpost 3 * Fabricator Shop and Utilities Complex buildings from Heartland can be built * Removed Survivor Requirement to Claim Bases * Plague Sample Drop Rate has been significantly reduced [Host Community and Enclaves only] * Water is required to craft Plague Cures * Plague Busters can be crafted from the Biochem Station * Plague Busters persist outside of Heartland * Enhanced Plague Cures persist outside of Heartland * Damage Taken by the Player is significantly increased [Only Player Controlled Characters] * Increased the safe zones of claimed outpost by 30% * Increased the safe zones of base by 15% * Increased the safe zones of cleared area by 10% * Cleared Area Stay safe for 1 in-game day * Reduced the threat debuff of the difficulty * Morale Penalty from dead member now lasts for 1 in-game day * Many Infestations can incur base threat penalties * Stabilizing Foam restores health, removes trauma and injuries * Removed the Gun and CQC drops of Plague Hearts and replaced with consumables * Only Food Rucksacks can spawn inside the Starting Vehicle * Improved Human AI [Kudos to Zod] * Improved Flashlight * Bloater Gas ignores walls * Plague Heart Gas ignores walls * Blood Bloater Gas attracts zeds * Infestation Cap has been removed * Increased the amount of infestation needed to incur morale Penalty * 5 Ammo is taken if player does not participate in sieges * New Game starts you with a 4 slot backpack and CQC Weapon * Firecracker attraction is increased by 25% * Ammo Stacks are doubled * Ferals have increased Car Dodge Cooldown * Increased the avoidance range for NPCs from Bloater Gases * Start with 3 Outpost slots * Increased Vehicle Acceleration and top speed, storage space and fuel capacity * Alterred Rucksack Contents, improved the items recieved when opening rucksacks * Scentblock now gives near instant Blood Plague but lasts longer * Reduced the noise made by common zed screams * Increased the noise made by Screamers * Removed Lethal Zone's gun noise modifier * Doubled the influence cost of training actions in Outposts * Embedded Full House mod into Darkside * Reduced the Standing Gain from 40% [Vanilla Lethal] to 60%. * Throw Range for throwables have been increased * Infirmary, and Field Hospitals now give beds proportional to the treatment beds they provide * Regenerate Health when bringing a follower * Calibers have different Stack amounts /////////////////SPECIFICS AMMO STACK\\\\\\\\\\\\\\\\\\ 556 - 70rnds 762 - 60rnds 9mm - 80rnds .22 - 100rnds .44 - 70rnds .45 - 75rnds .50 - 30rnds .357 - 70rnds CLEO - 60rnds Shotgun - 60rnds Bolt Normal - 60bolts Bolt Light - 80bolts \\\\\\\\\\\\\\\\\SPECIFICS AMMO STACK////////////////// * Plague Heart Combat Section /////////////////SPECIFICS\\\\\\\\\\\\\\\\\\ ~Plague Heart Health Regeneration & Max Health Plague Hearts will slowly regenerate missing health. Regeneration amount depends on Plague Heart's maximum Health. [Caps at 10] Plague Hearts will not regenerate Health when you are within 5 meters of it. Each Plague Heart killed will increase the maximum health of all the other still living Plague Hearts. [+25 Health each kill after 2 Hearts killed] Killing half of the total Plague Hearts in the map will make the remaining plague hearts more resilient to damage. ~Plague Heart Tolerance/Awareness The Plague Heart can sense you at a certain distance. Scentblock will be hindered. Staying too long in it's awareness range will cause it to notify zombies of your location. The more Plague Hearts killed, the larger the radius will be and shorter the temper the Plague Heart is. ~Plague Heart Noise At certain Health thresholds. The Plague Heart will make noise to attract zombies to it. ~Plague Heart Revenge After killing 10 or more Plague Hearts. The still living Plague Heart or Hearts will command the zombies to attack your Homebase. ~Plague Heart Buster Plague Busters can damage Plague Hearts for 10% to 50% of the Plague Heart's current Health ~Plague Heart Last Gas-p After the plague heart dies. It will release one last gas. \\\\\\\\\\\\\\\\\SPECIFICS////////////////// * Blood Fume Freaks /////////////////SPECIFICS\\\\\\\\\\\\\\\\\\ ~Blood Fume Juggernauts Killing 10 or more Plague Hearts will cause Blood Fume Juggernauts to start appearing. [There can only be a maximum of 2 Blood Fume Juggernauts] ~Blood Fume Ferals Killing 25 or more Plague Hearts will cause Blood Fume Juggernauts to start appearing. [There can only be a maximum of 2 Blood Fume Ferals] \\\\\\\\\\\\\\\\\SPECIFICS////////////////// * Skill Adjustments /////////////////SPECIFICS\\\\\\\\\\\\\\\\\\ Assault - Removed kick, snap Aim at 1 Star Scouting - 4 Stars increases search speed, No crashes at Max Level, Further increased container visibility Stealth - No crash at Max level Resourcefulness - 3 Stars and higher increases Plague Sample Drop rate Prowess abilities change - Disabled Flying Strike, Enabled Drop Kick Heroism abilities change - Blade Leg Sweep has lower priority, Enabled Front CQC Execution, Enabled Slam Attack and takes priority over Leg Sweep and Shove attack, Restore 10 Stamina per melee kill Tactics - Same as Scouting + Stealth but search speed takes effect from 0 Stars Swordplay - At 4 Stars, restore 5 Stamina per melee kill \\\\\\\\\\\\\\\\\SPECIFICS////////////////// * Added Custom Traits and skills /////////////////SPECIFICS\\\\\\\\\\\\\\\\\\ Trait Name: Among the Dead Trait Desc: I've been through hell and back with blood plague. I've grown resistant to it. But... Hero Bonus: None ============================================ -45 Health -45 Stamina +33% Fatigue Rate Plague Immunity -97% Zombie Visibility 1.5x Food Consumption Cardio Max Level 3 Fighting Max Level 3 |||||||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||||||| Trait Name: Did Odd Jobs Trait Desc: I worked at alot of places. I worked with alot of people. Especially weird ones. Hero Bonus: Silver Soul ============================================ Grants the Jack of All Trades Skill * Leveled Buffs gives the following 0 Star - Knowledge of Cooking 1 Star - Knowledge of Gardening 2 Stars - Knowledge of Craftsmanship 3 Stars - Knowledge of Utilities 4 Stars - Knowledge of Mechanics 5 Stars - Knowledge of Medicine 6 Stars - Knowledge of Computers 7 Stars - Knowledge of Chemistry |||||||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||||||| Trait Name: Free Runner Trait Desc: I do alot of free running. Jumping, running, doing flips. Hero Bonus: Moral Support ============================================ Grants the Parkour Skill Acrobatics base buffs + -15% Stamina cost when sprinting + -15% Stamina cost when climbing Acrobatics max buffs + -30% Stamina cost when sprinting + Sprint for free when lightly encumbered |||||||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||||||| Trait Name: Military Spotter Trait Desc: Snipers work in pairs. I was a spotter. But I'm a pretty good trigger as well. Hero Bonus: Notices Things ============================================ Grants the Marksman Skill Gunslinging Base + Sharpshooting Base Gunslinging Max + Sharpshooting Max + Weapons Handling Max |||||||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||||||| Trait Name: Admired Ninjas Trait Desc: Ninjas are just amaze-balls! I played alot of Tenchu and watched Naruto. But as soon as stealth stop being a thing in Naruto. Well, I still want to be a ninja. Hero Bonus: None ============================================ Grants the Shinobi Skill Stealh Base + Increase hostile/zombie detection [You detecting them and not the other way around] Stealth 4~ + Sprinting, walking generates no noise Stealth Max + Increased Search Speed + Less likely to be spotted by zombies |||||||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||||||| Trait Name: Lived in Karmurocho Trait Desc: It's just thugs, punks and yakuza where I used to live. And I'm pretty much a tough customer myself. Hero Bonus: Helpful Mockery ============================================ Grants the Brawler Skill Endurance Base + Close Combat Base Endurance Max + Powerhouse Base |||||||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||||||| Trait Name: Subway Worker Trait Desc: Food goes fast. Want extras on that? Hero Bonus: None ============================================ Grants the Cooking Skill 1.5x Food Consumption +3 Morale to self |||||||||||||||||||||||||||||||||||||||||||| \\\\\\\\\\\\\\\\\SPECIFICS////////////////// * Added Darkside Rucksack to Plague Heart drops /////////////////SPECIFICS\\\\\\\\\\\\\\\\\\ Gives 275 Influence when deposited Gives 2 random rucksacks when opened \\\\\\\\\\\\\\\\\SPECIFICS////////////////// ============================== CHANGLOGS ============================== 04-08-23 * Fixed for Extra Small Backpacks triggering AC * Fixed NPCs consuming but not consuming a variant of Plague Cure 03-25-23 * Fixed Blood Fumes * Added Plague Heart Last Gas-p feature * Fixed Crashing (Hopefully) * Fixed a bug with Plague Heart Sense * Adjusted Plague Heart Combat * Adjusted Spawn Scales * Added Dark Zone 03-13-23 * Fixed Crashing in Cascade Hills * Fixed First Bases cannot be claimed due to additional Plague Hearts 03-12-23 * Plague Buster damage against Plague Hearts added back again * AI Controlled Human NPCs will now consume Health and Plague Cure consumables * Increased Plague Heart spawns * Plague Heart Health increase per Plague Heart killed is now between 25 to 50 points of Health 02-28-23 * Optimized Engine Code for the following Viable Followers Plague Heart Functions and Blood Fume Improved AI * Feature Added: Plague Heart Revenge * Feature Added: Plague Heart Tolerance * Plague Buster Damage Against Plague Hearts disabled and will be added back in the future update 01-25-23 * Improved Anti-Cheat system [Legit Communities are less likely to trigger the anti-cheat] * Increased Freak Show Horde cooldown * Fixed Bug where weakened Plague Hearts don't spawn at Starter Bases 12-02-22 * Updated for Update 32 of the game * Improved Follower survivability * Starter Base Plague Hearts will only have 1 health on spawn * All Zombies will deal plague damage at night 11-11-22 * BP Feral, and BP Screamer can now drop plague samples when killed * BP Bloater can now drop Poison Glands when killed * Crafting Plague Busters now require Poison Glands * When creating a new community. All Home Bases will have a Plague Heart [Plague Heart at the starter base will be the weakest] * Human AI Improvement * Spawn Adjustment 10-25-22 * Plague Hearts will no longer consume common zombies to regain health * Increased Plague Buster Damage to Plague Heart * Fixed alot of bugs engine side * Redone Plague Heart awareness * Further reduced Plague Heart Health Regen 10-18-22 * Updated for U31 * Removed Plague Heart Last Throes * Reduced Plague Heart Health Regen by half 09-12-22 * Updated for U30 05-18-22 * Updated for Update 29.2 of the game * Other bug fixes [Too lazy to name] 04-04-22 * Plague Busters can temporarily stop Plague Heart regeneration * Added notification when the Plague Heart is susceptible to Plague Busters * Controlled character now regenerates health when a follower is with you 03-31-22 * Followers are now slightly more viable [Followers will always have full Stamina and constantly regenerate] [3HP per second] * Nerfed Fume Gas Damage * Blood Fume Ferals appear at 4050 TCS [9 Characters at Hero Standing] * Fixed Crash in A Cure for All Seasons mission * Fixed infinite fume explosion 03-29-22 * Added difficulty threshold notification. [A side notification will appear on the left side of the screen] [to tell you what difficulty threshold you are on. Threshold 9 is the cap] * Increased the Plague Buster's damage to the Plague Heart by 5% [Max Damage Roll = 45% of the Plague Heart's Health] [Min Damage Roll = 20% of the Plague Heart's Health] * All Ferals within the 50 meters of the Plague Heart will become Blood Fume Ferals * Blood Plague Juggernauts will become Blood Fume Juggernauts at 2250 TCS [5 Characters at Hero Standing] * Blood Plague Ferals will become Blood Fume Ferals at 3150 TCS [7 Characters at Hero Standing] * Custom Starting Enclave will now sell Plague Busters * Reduced Headshot Immunity duration between headshots for BP Ferals * Added Blood Fume Horde * Followers are now slightly more viable [Followers are less likely to gain aggro from zombies] [more resistant to damage, sickness damage and plague damage] [More resistant to injury, and gun noise is greatly reduced] [Followers will always have full Stamina and constantly regenerate] [2HP per second] 03-18-22 * Modified Plague Heart Combat [See Plague Heart Combat Section] * Plague Heart Last Throes [See Plague Heart Combat Section] * Plague Busters can now damage Plague Hearts [See Plague Heart Combat Section] * Spawn Adjustment. More spacing between difficulty thresholds * Spawn Range Adjustment [Range between you and where the zombie should spawn] * Added Blood Fume Feral 03-13-22 * Plague Heart can now regenerate it's missing Health [See Plague Heart Combat Section] * Added Plague Heart awareness [See Plague Heart Combat Section] * Plague Heart health is increased * Damage dealt to Plague Heart is increased 03-09-22 * When starting a brand new community. The Day starts at 8AM instead of 10AM 02-24-22 * Updated for Update 29 * BP Bloaters should no longer spawn once all PHearts are destroyed * Fixed Scaling problem where spawn cap is lower than the scale * Adjusted Plague Heart loot Replaced Repair Toolkit with Advanced Repair Toolkit Willie Pete Grenade now has equal drop chance with other throwables Replaced a duplicate snack drop to Vial of Enhanced Plague Cure Increased the chances of getting "Comfortable Pack" * Jack of All Trades Skill can now gain EXP through Sprinting, Searching containers and Stealth Kills * Adjusted Zeru's Inventory Upon spawn, Zeru may have 1 additional item besides the 4 guaranteed items. He may spawn with 1 of the following: CLEO Core Prefab Officer's Quarters Prefab: Red Talon Bunkroom Prefab: Red Talon Watchtower Prefab: Red Talon Workshop Haven Capsule * Zeru's 5th Skill will always be Jack of All Trades * X36C can now be set to Full Auto 02-02-22 * AI update [Tweaked version of Zod's Basic Training Mod] * Increased damage dealt to Plague Hearts by 15% [Melee, Heavy Melee, Fire] * Spawn Adjustment [Increased spawn cap] * Increased spawns at night * Adjusted Zeru's inventory 01-19-22 * BP Freaks drop plague samples when killed * BP Jugg can now drops Rucksacks when killed * BP Jugg Guaranteed Sample drop adjustment * Clients should now be affected by Sample Drop Rate debuff * Adjusted Haven Protocol damage * Helping Plague Sample enclave makes them allied with player community 01-16-22 * Added new Hero Bonus [Way to Dawn] * Zeru's Dead End Heaven Survivor trait now gives the Hero Bonus [Way to Dawn] * Replaced Military NPC in Plague Heart Enclave [Can't be recruited] * Removed Vehicle Damage Multiplier [Vehicles are now Standard durability] * Influence Gan adjustment [Mostly halved] 01-10-22 * Fixed Crash when creating new community in Trumbull Valley [Homecoming] * Added Freakshow Horde BP and non BP versions * Fixed Certain Freaks not spawning * Most if not all BP Variant Zeds will stop spawning when all Plague Hearts are cleared Base variants will still spawn as normal. * Modified the "A Cure For All Seasons" || "Curing the World, One Bullet at a time" enclave. Larisse, Quincy and Extra NPC cannot be recruited. Only "Zeru" can be recruited * Added 3 exclusive traits to Zeru Dead End Heaven Survivor trait - Grants Parkour, Marksman, Shinobi and Brawler specializations Carries an M9 trait - -7 Morale to self Helps alot trait - +2 Labor * Increased chances of a starting characters to have 3 traits * Starting characters may have up to 4 traits * Free Runner trait should now give Parkour Specialization properly [I hope!] * Spawn Adjustment - Difficulty will raise slightly faster * Increased chance of rolling a survivor with Blood Plague Survivor trait. BPS and Among the Dead trait no longer have the same rarity * Recently cleared infestations will take longer to return * Added Darkside T-Shirt into the closet/wardrobe. Made by ZOD C 137 01-08-22 * Fixed crashing on creating new community in Trumbull [Homecoming] 01-08-22 * Updated for Update 28 Build 450170 * Changed Starter Base spawns with BP Zeds and 1 BP Feral 08-21-21 * Fixed Several Bugs and Text issues * Adjusted New Game start * Replaced BPJuggernaut at Starter base with 2 Ferals * Starter Enclave sells Rucksacks and BPCures * Reward for completing "A Cure for all seasons" is changed to 3 Plague Cures * Added 1 more food rucksack in the Starter Car * Favor Boon now gives 4000 Influence once the Boon Trader Spawns at first base (Now it's harder to avoid claiming the first base) * Nursery Outpost accepts Facility Mods * Added Armored Zeds to Infestations * Campsites near the Spawn Point at Cascade Hills should have a guaranteed Crossbow * Spawn Adjustment Removed Bloater Pod both BP and Non-BP Removed Screamer Choir both BP and Non-BP BP Screamer, BP Bloater, BP Jugg should stop spawning once all hearts are cleared XL BP Horde should stop spawning once all hearts are cleared * Increased selling price of the Starter Backpack 08-14-21 * Fixed possible crash issue when claiming Nursery Outpost 08-04-21 * Fixed the outposts not having their special functions 08-03-21 * Updated for Updated 25.2 Build 437296 * Fixed error on crafting Plague Busters Crafting is unlocked by Chemistry and bonus craft is also chemistry. Now bonus craft is unlocked by Pathology * Adjusted the spawns - Most of the Plague zombies should stop spawning once all Hearts are eliminated * Safehouse has now custom upgrades Safehouse Front Guard - Reduces base threat but consumes ammo daily Safehouse Lounge - Behaves like Lounge 2 facility Safehouse Scavenge Base - +2 income to all 5 main resources Self Sufficient Safehouse - Base Wide Power and Water at the cost of 1 Labor * Plague Sample Drop rate is reduced from 25% to 20% * Crafting Bulk Plague Cures now require water to craft [Thanks Wasps] * Fixed problem where the Nursery Outpost could not be upgraded * Plague Heart gas explosions will heavily debilitate the character when caught by it * Plague Heart gases has a small chance to heavily debilitate the character when affected by it * 2nd Gas Phase is bigger than the first and increased likelihood to apply stamina injury * Plague Juggernauts are now guaranteed to drop a minimum of 5 Plague Samples up to maximum of 15 [Plague Sample Drop Counts 5,7,10,12,15] * Characters takes significantly more Plague Damage when near Plague Hearts The recent update removed this from Lethal Zone. I'm adding it back. * Halved the recovery rate of partial BP for characters that are checked-in * Removed the labor cost when claiming outposts * Claiming outposts is instant * The Mod Author removed from the character rolls * Cure for All Seasons enclave is now a custom enclave This Enclave will not disband when recruiting from them The Mod Author's character is present in this Enclave 07-27-21 Vehicle Adjustments [Slower, increased fuel tank size, increased fuel consumption] Fixed Tutorial [Seriously, why?] AI Adjustment [Reduced Engagement range, smaller zombie vision cone] Increased the Dodge Cooldown of Human AI Added Comfortable Backpack to Plague Heart Loot [Requires map reset on existing communities] I, Neru. The mod author. Is a rollable character [When starting a new community] Added 3 exclusive traits to myself 07-18-21 [Hot Fix] Redone the AI again, increased the Dodge Cooldown Increased the guaranteed AI Miss Shots 07-18-21 Infirmary, and Field Hospitals now give beds Spawn Adjustment [Increased Armor Zed count] Armored Zeds are now Plague [Effect does not transition to client] Increased throw range by 21.43% [Free throw] and 112.5% [Controlled throw] Preparing the mod for Optional Files [Heart of Darkness for Darkside Redux] Adjusted Human AI behaviour [Engagement Range Reduction] 07-15-21 Reduced the amount of influence Favor Boon gives Reduced Standing Gain Adjusted Action Rewards Added several more Skills and Traits Mysterious Trader no longer spawns exclusively in the weekends Mysterious Trader has a chance to sell the Biochem Station Traders no longer spawn at Dusk, they spawn early morning Sieges can trigger between 1 to 3 in-game days at threat 6 or higher 07-09-21 Adjusted Spawns [Easier from start. Difficulty starts to rise at 500 TCS] Added new trait Added new Skill Added new hero bonus Hostile AI adjustment [Reduced chances of headshots against you] Adjusted vehicle headlights Outpost 2 and 3 Adjustments Skill Exp Adjustment Slightly increased the Juggernaut's size 07-03-21 Adjusted Blood Bloater Gas behaviour Green Zone is unlocked and renamed to Brightside Zone 07-02-21 Adjusted Human AI Target Priority New Functions and Adjustments for the Safehouse Outpost Added Sawmill Functions to Materials Outpost 3 Adjusted Safe Zone properties Reduced Threat debuff of Lethal Morale debuff of community member lasts for 1 day Too many infestations increases base threat Stabilizing Foam full recovers Survivors Ammo Stacks differently based on caliber Removed Lethal Zone gun noise modifier Toned down the Blood Siege Doubled the cost of Training actions from Outposts Full House mod is embedded into the mod Adjusted the Human AI abit more 07-01-21 Updated for Build 25 433607 06-28-21 Skill Adjustments Alterred Rucksack Contents Changed item behavior [Scentblock, Enhanced Plague Cure] Enhanced Plague Cures available at Med Outpost 3 Added new trait Adjusted Zombie Behavior [Common Zeds, Screamer] Added 2 new Outpost Types Added new Rucksack 06-27-21 Added Blood Siege Added Bloodfestation Changed starter items Firecracker attraction is increased by 25% Can carry twice the amount of ammo Changed ammo penalty for sieges Changed amount of infestation needed to incur morale penalty Skill Adjustments