Changes affect all difficulties. - AI will no longer get a reduction for construction costs - AI will no longer get a reduction for research costs - AI´s resistance to occupation is set to the same value as a human player - Nerfed AI´s replenish character handicap at higher difficulties - AI no longer gets army upkeep discounts - AI now suffers attrition to chaos territory (same as a player would) - AI now suffers attrition to desert (same as a player would) - AI now suffers attrition from vampire count territory (same as a player would) - AI now suffers attrition to snow (same as a player would) - AI now suffers attrition to swamp (same as a player would) - AI now suffers attrition to high seas (same as a player would) - AI has same recruitment costs as a player (In the hardest setting they would have a 70% discount for recruitment) - AI no longer has attrition resistance (same as player) - AI no longer gets free ritual currency out of thin air - AI no longer gets public order boosts (same as player) - AI no longer gets a massive morale boost in battles - AI no longer gets melee attack, melee defense, missile reload speed, charge bonuses - AI no longer gets autoresolve bonuses when attacking settlements - AI no longer gets benefitted from autoresolve (in legendary, autoresolve would favor the AI very heavily, even if their army was terrible)