Save Editor --- You can edit your save data here, all slots are [27E9F0] apart from each other. Upon editing any data on save, it is advised you return to the main menu, some data cannot change while the character is active! To avoid bleeding over your data, be sure that you know what you are editing. In correct values will corrupt a save. Check details for certain sections! [-] Character Voucher Data Difficulty: Easy Allows you to edit your vouch uses for the game, currently supports Main Game and Icebourne free vouchers and some paid DLC (requires DLC to use). Use this for editing your character or palico looks. [-] Character Data Difficulty: Easy This area mostly contains generic data for your character such as the name, experience, hunter rank, master rank, zeni, research and vouchers. It is nearly impossible to break your save here unless you cause an overhead/bleedover. [-] Palico Data Difficulty: Easy Same basic concept as Character Data, just for your Palico instead. [-] Endemic Life Data Difficulty: WIP (Unmapped) This is where the endemic life captured, collected, and so forth is located. [-] Botanist Data Difficulty: Easy You can modify the amount times and type of fetilizers used. [-] Quests Completed Difficulty: Very Easy This is the talley counter for your quests done in various modes. [-] Pawswap & Treasure Progress Difficulty: Medium You can modify the experience of your pawswap which will increase chances of a new treasure hunt being provided. You will also have the ability to modify the quests completed and the current active quest. The Available/Current index stores the quest you have available next or if you are currently doing said quest. The flags store the completed quests in binary form, each bit represents the completed quest index. Available Index: 0-9 (Quest 1-10) Current Index: 0-9 Flags: 0 / 1023 Flags Available: 0 - No Quest completed. 1 3 7 15 31 63 127 255 511 1023 - All Quests Completed Guiding Lands Editor --- Before editing this section you should remind yourself this is part of the Save Data. You are directly editing this by using this and using a bad combination of data (monsters, location, tempered, etc) could result in your save being Bricked! Backup your save before editing. As a reminder, each monster can only exist in one or two regions on this map and must be assigned correctly to that region. If you try to place a monster in an incorrect region, said monster will refuse to spawn! Editing levels of outrcrops, bones, levels will not affect the sanity check. [-] Maximum Experience & Region Experience NOTES Region Levels: 10000 per Level While you are playing through Master Rank, the Guiding Lands has a maximum softlocked experience pointer that stays at 150,000 points, for now, we call it GL Level. This is the accumaltive amount of experience all regions combined can achieve at one given time. Once this threshold has been achieved, other regions (depending on which monster is not present in those regions) will reduce the amount. All regions can achieve a maximum of 65,000 points (5,000 of which is considered ovehead to maintain Level 7 when dealing with other regions for research). This amount is then subtracted from the GL Level to determine if one's region can increase or decrease. You can increase region by: - Collecting footprints, breaking parts, or trapping the monster. - Kill or Capture a monster. It is important to note, Tempered Level 7 Monsters yield 21 experience points to the maximum experience pointer. This slowly increases the threshold to achieve all regions to level 7. It was once said that 5400 level 7 monsters are needed to make this happen. This is incorrect, though there may be other instances where you gain a massive boost of experience to the GL Level. Per Region Hard Lock MR49 & Below - 39,999 Hard Lock Level. MR69 & Below - 49,999 Hard Lock Level. MR99 & Below - 59,999 Hard Lock Level. MR100+ - 65,000 Hard Lock Level. At this time it is unclear how large naturally GL Level can become, but in theory. You would need a total of 360,000 GL Level to have all regions Level 7 simultaneously (not including overhead). [-] Bone Piles, Outcrops, & Giants NOTES Bone Piles / Outcrop Max Level: 100 Giants: 1-3 Value (Unmapped) These collection areas are stored after the information regarding the regions. In this case, they store the level points, and the giant level of outcrops and bone piles. Once you achieve 100 on any gathering type, you will gain a 1-3 giant node that determines the final gathering node.