# Intel® Texture Works Plugin for Photoshop ## Getting Started (Installation) 1. Close Photoshop 2. Download the IntelTextureWorks_1.0.4.zip file and expand it on your local computer 3. Copy the desired plugin from either of the following unzipped folders * .../IntelTextureWorks_1.0.4\Plugins\x64\IntelTextureWorks.8bi * .../IntelTextureWorks_1.0.4\Plugins\Win32\IntelTextureWorks.8bi 4. Paste the plugin into the appropriate Photoshop Plugin folder * D:\Program Files\Adobe Photoshop CC 2014\Required\Plug-Ins\File Formats * D:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\File Formats 5. Copy the cubemap scripts from: * .../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-ConvertCubeMap.jsx * .../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-CubeMapGaussianBlur.jsx 6. Paste the cubemap scripts into: * D:\Program Files\Adobe Photoshop CC 2014\Presets\Scripts ## Saving Files via Plugin 1. File > Save As 2. Select "Save as type" > **Intel® Texture Works (\*.DDS;\*.DDS)** 2. Navigate to store location 3. Assign file name 4. Save 5. Select desired plugin options and preview (pan/zoom), as necessary 6. Ok ## Loading Files Saved via Plugin Multiple resident DDS plugins can result in a texture display error on load. To avoid this, use the following process to reload textures saved with the Intel® Texture Works plugin for Photoshop 1. File > Open As 2. Select **Intel® Texture Works (\*.DDS;\*.DDS)** as type (to the right of "File name" field) 3. Select file 4. Select desired mipmap loading options if applicable 5. Select desired color profile loading options ## Logging Bugs, Enhancements, & Feedback Use the [GitHub Issue Tracking System](https://github.com/GameTechDev/Intel-Texture-Works-Plugin/issues) to log your bugs, enhancement (requests), and feedback (general impressions appreciated). **Labels really help here - please use them**. ## NOTE: * Not all authoring apps can read the latest BCn textures. We're keeping a running list of authoring app BCn load status on the Wiki [here](https://github.com/GameTechDev/Intel-Texture-Works-Plugin/wiki/BCn-App-Support) * To implement BCn texture compression in your own apps and engines [download the sample source code here](https://software.intel.com/en-us/articles/fast-ispc-texture-compressor-update) * The [FAQ](https://github.com/GameTechDev/Intel-Texture-Works-Plugin/wiki/FAQ) is also available on the Wiki ## Requirements * Windows\* (32/64) versions 7, 8, 10 * Photoshop\* CS6 through CC2015 ``` * Other names and brands may be claimed by their owners. ```