ME2 Armory tweaks - General description; - Edit description; - Armory properties; - Armor bonuses; - Additional info; [++++++++++++++++++++ General description ++++++++++++++++++++] All game settings are stored in Coalesced.ini file: Mass Effect 2\BioGame\Config\PC\Cooked\ Programs required: Notepad++ and ME2IniFixer https://notepad-plus-plus.org/download/v6.9.1.html https://www.nexusmods.com/masseffect2/mods/116/? Edit DLC Bio.ini files: doesn't required to use ME2IniFixer; Main game armor properties are stored in Coalesced.ini; DLC armor properties are stored in BIOGame.ini (in each DLC folder); [++++++++++++++++++++ Edit description ++++++++++++++++++++] Download Notepad++; DO NOT USE Word, Wordpad or Notepad - this will break game files; - go to: Mass Effect 2\BioGame\Config\PC\Cooked\ and open Coalesced.ini file; - right-click on file > Edit with Notepad++ // How to compare two files in Notepad++ ? // In Notepad++ add plugin "Compare": main panel > plugins > plugin manager > show plugin manager > find plugin Compare > Install > > (if program asks if you would like to update manager? - Yes, only once) > > Open two Coalesced.ini-s > main panel > plugins > Compare > select one of two files > Set as first to compare > > switch to second file > main panel > plugins > Compare > Compare Differences between two files will be highlighted; Commenting code: comment prevent game engine from reading and executing commands in string. [< ; >] semicolon before string: ;Variable=Value If you want to use several Coalesced.ini mods, create merged file: - copy your current moded file from: Mass Effect 2\BioGame\Config\PC\Cooked\ to any folder (as backup); - download mod > compare mod file and your file in Notepad++: use Compare plugin > find differences > copy code from mod file to your file (ignore iniversion strings); - Launch ME2IniFixer; > if mod is require specific code to run properly - that code takes priority over the others mods code; > if mod adds new stuff > use mod values instead of yours; > if some setting has greater/lesser value in compare to your file > read mod description about this value > choose one variant (not both); EDIT FILE > LAUNCH ME2IniFixer > LAUNCH GAME ^ Description definitions: String/line - Variable=Value Boolean: true / false; (true=yes/on/use; false=no/off/don't use); [SFXGame.SFXPawn_Player] - section in file; HelmetAppearances= - variable; SFXGameEffect_Gear_N7Helmet - value; [++++++++++++++++++++ Armory properties ++++++++++++++++++++] [SFXGame.SFXPawn_Player] - All armors and armor parts properties are stored in this section in Coalesced.ini and BIOGame.ini (in each DLC folder); ...Appearances=(Id=...,Name=...,Description=...,Type=CustomizableType_...,Mesh=(Male="...",Female="...",bHideHair=...),GameEffects=("..."),PlotFlag=...) Appearances - armor classes: HelmetAppearances - helmet; TorsoAppearances - chest; ShoulderAppearances - shoulders; ArmAppearances - arms; LegAppearances - legs; FullBodyAppearances - dlc full-body armor set; Id - armor/armor part id - must be unique; Note: HelmetAppearances=(Id=0 - helmetless appearance; Name, Description - text string number in .TLK files relation - edit: "Additional info" readme section below; - You can create new armor: copy existing armor string > change Name and Description > edit .TLK file; Type=CustomizableType_ - armor part type definition in customization menu (armor locker); - Same as Appearances; Mesh= Male (HMM), Female (HMF) - mesh and textures folder in .pcc files relation; - You can change/swap armor appearance by changing their paths - textures tree in ME3 Explorer > Texplorer will give you more detailed info; bHideHair=True - helmets - determines that Shep's hair will be hidden, when specific helmet is worn; bHasBreather=True - helmets - determines that helmet can be worn in vacuum environment; - changes Sheps's speech (voice) to radio-like; PlotFlag=-1 - determines armor/armor part acquiring condition; =-1 - armor will be available (unlocked) anytime from the start of the game; // set, if you want to test specific armor part at any game progress stage //; GameEffects=("1-st","2-nd") - armor bonuses - see full list below; Rules: - you can add any or even all armor bonuses at once for specific armor/armor part; - no repeat - each bonus you'll add must be unique, otherwise only one bonus will work; - bonuses are summarize - if you'll add +5% health and +10% health, result bonus will be +15% health; - adding dlc armor bonuses: mix from different dlc and dlc bonuses for base game armor parts - not tested; [++++++++++++++++++++ Armor bonuses ++++++++++++++++++++] { BASE GAME } <[ HELMET - HelmetAppearances ]> [ N7 Helmet / N7 Breather Helmet ] +5% Health SFXGameEffect_Gear_N7Helmet [ Kuwashii Visor ] +10% Headshot damage SFXGameEffect_Gear_Visor [ Death Mask ] +10% Negotiation bonus SFXGameEffect_Gear_DeathMask <[ CHEST - TorsoAppearances ]> [ N7 Chestplate ] +3% Power damage SFXGameEffect_Gear_N7Torso [ Aegis Vest ] +5% Health SFXGameEffect_Gear_BodyArmor [ Capacitor Chestplate ] -10% Shield regeneration delay SFXGameEffect_Gear_CapacitorChestplate [ Shield Harness ] +5% Shields SFXGameEffect_Gear_PowerBelt <[ SHOULDERS - ShoulderAppearances ]> [ N7 Shoulder Guards ] +3% Weapon damage SFXGameEffect_Gear_N7Shoulders [ Amplifier Plates ] +5% Power damage SFXGameEffect_Gear_AmplifierPads [ Asymmetric Defense Layer ] +5% Health SFXGameEffect_Gear_HeavyLeftSideArmor [ Strength Boost Pads ] +25% Melee damage SFXGameEffect_Gear_StrengthBoostPads <[ ARMS - ArmAppearances ]> [ N7 Gauntlets ] +3% Health SFXGameEffect_Gear_N7Arms [ Heavy Damping Gauntlets ] +5% Shields SFXGameEffect_Gear_HeavyDampingGauntlets [ Off-Hand Ammo Pack ] +10% All weapons ammo capacity SFXGameEffect_Gear_LeftArmAmmoPack [ Stabilization Gauntlets ] +5% Weapon damage SFXGameEffect_Gear_StabilizationGauntlets <[ LEGS - LegAppearances ]> [ N7 Greaves ] +3% Shields SFXGameEffect_Gear_N7Legs [ Stimulator Conduits ] +10% Sprint speed SFXGameEffect_Gear_StimulatorConduits [ Life Support Webbing ] +10% Health SFXGameEffect_Gear_LifeSupportWebbing [ Ordnance Packs ] +10% Heavy Weapons ammo capacity SFXGameEffect_Gear_EquipmentPacks { DLC HELMET - HelmetAppearances } [ Umbra Visor ] +5% Power damage SFXGameContentDLC_PRO_Pepper01.SFXGameEffect_Gear_Pepper01Helmet DLC_PRO_Pepper01 Dr.Pepper Promotion [ Recon Hood ] +5% Weapon damage SFXGameContentDLC_PRO_Pepper02.SFXGameEffect_Gear_Pepper02Helmet DLC_PRO_Pepper02 Dr.Pepper Promotion [ Sentry Interface ] +5% Shields SFXGameContentDLC_PRO_Gulp01.SFXGameEffect_Gear_GulpHelmet DLC_PRO_Gulp01 Dr.Pepper Promotion [ Archon Visor ] +5% Power recharge speed SFXGameContentDLC_MCR_05.SFXGameEffect_Gear_MCR_05 DLC_MCR_03 Equalizer Pack [ Capacitor Helmet ] -10% Shield regeneration delay SFXGameContentDLC_MCR_03.SFXGameEffect_Gear_MCR_03 DLC_MCR_03 Equalizer Pack { DLC SET - FullBodyAppearances } [ Blood Dragon Armor ] +15% Power damage SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_PowerBonus +10% Shields SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_ShieldBonus DLC_PRE_DA Dragon Age: Origins Bonus [ Cerberus Assault Armor ] +10% Health SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHealthBonus +10% Shields SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusShieldBonus +10% Heavy Weapons ammo capacity SFXGameDLC_PRE_Cerberus.SFXGameEffect_Gear_CerberusHvyWpnMagazines DLC_PRE_Cerberus Cerberus Network [ Collector Armor ] +20% Health SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsHealthBonus +10% Health regeneration speed SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsRegenBonus +10% Sprint speed SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsStormSpeed DLC_PRE_Collectors Collectors' Edition Bonus [ Inferno Armor ] +10% Paragon/Renegade bonus SFXGameDLC_PRE_General.SFXGameEffect_Gear_InfernoNegotiationBonus +10% Power damage SFXGameContentDLC_MCR_03.SFXGameEffect_Gear_InfernoPowerDamage_MCR_03 +10% Sprint speed SFXGameContentDLC_MCR_03.SFXGameEffect_Gear_InfernoStormSpeed_MCR_03 DLC_MCR_03 Pre-Order Bonus/Equalizer Pack [ Terminus Assault Armor ] +15% Shields SFXGameDLC_PRE_Gamestop.SFXGameEffect_Gear_TerminusShieldBonus +10% All weapons ammo capacity SFXGameDLC_PRE_Gamestop.SFXGameEffect_Gear_TerminusWpnMagazines +10% Sprint speed SFXGameDLC_PRE_Gamestop.SFXGameEffect_Gear_TerminusStormSpeed DLC_PRE_Gamestop Pre-Order Bonus [ Kestrel Armor ] { Helmet } +3% Weapon damage SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_HelmetWeaponDmgBonus +5% Headshot damage SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_HelmetHeadShotBonus +3% Shields SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_HelmetShieldBonus { Chest } +5% Weapon damage SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_TorsoWeaponDmgBonus +10% Melee damage SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_TorsoMeleeBonus +3% Shields SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_TorsoShieldBonus { Shoulders } +10% Melee damage SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_ShoulderMeleeBonus +8% Shields SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_ShoulderShieldBonus { Arms } +3% Weapon damage SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_ArmWeaponDmgBonus +10% Melee damage SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_ArmMeleeBonus +3% Shields SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_ArmShieldBonus { Legs } +8% Shields SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_LegShieldBonus +5% Heavy Weapons ammo capacity SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_LegHvyAmmoBonus { Total } +11% Weapon damage +5% Headshot damage +30% Melee damage +25% Shields +5% Heavy Weapons ammo capacity DLC_CER_02 Aegis Pack [++++++++++++++++++++ Additional info ++++++++++++++++++++] > Armor stats, health and shields displayed correctly ONLY in combat mode locations - when Shep can wear armor and use weapons; Mod armor bonuses (GameEffects): DLC armor sets and helmets - used only base game bonuses - they will always be applied and enabled for any DLC armor; Base game armor parts - used only base game bonuses combination - DLC bonuses for armor parts not included, because not every person has all ME2 DLC; ======== Armor locker ======== [SFXGame.SFXGameModeDefault] Bindings=( Name="Home", Command="OnlyLoadLevel BioD_Nor_000Cabin | Onlyloadlevel BioD_Nor_002CabinKelly | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" ) [ Home ] - Armor locker menu open button - you'll be able to change armor anytime during game; ======== Armor stats display information ======== You can change armor stats and descriptions displayed text, by editing .TLK files: - All ME2 text strings are stored in TLK files - ME3 Explorer can convert TLK to .xml files - edit them with Notepad++; - Each ME2 localization has its own BIOGame_AAA.tlk files, where AAA is your language; * Each armor .TLK files are files stored in: - base game - BIOGame_INT.tlk (INT - english) - edit .tlk files for your localization; - DLC - in its corresponded folder; * Move default .tlk file from folder as backup file; * ME3 Explorer > ME3 + ME2 TLK Editor > Load TLK file tab > choose folders: - Current path to TLK file - select file to load from; - Current path to output text file - select folder where to create .xml file, set any name; - Start! * Open converted .xml file with Notepad++ > search for text for armor description that displayed in armor locker > > use armor Description= to search corresponded string ID number in .TLK file; > edit armor description text > save file; note: maximum characters in armor locker's descriptions are capped, if edited description text is larger - last strings won't be displayed; * ME3 Explorer > ME3 + ME2 TLK Editor > Create TLK file tab > choose folders: - Current path to XML file - select your edited file; - Current path to output TLK file - select folder where to create .TLK file, set exact original .TLK file name; - Start! * Place created .TLK file into its corresponded folder > Done! ======== Change game localization ======== \Mass Effect 2\data\ sku.ini VOLanguage=INT TextLanguage=INT https://pcgamingwiki.com/wiki/Mass_Effect_2#Localizations [++++++++++++++++++++ Notes ++++++++++++++++++++] http://masseffect.wikia.com/wiki/Armor_Customization