## X4 Savegame Analyzer This is a quick and dirty tool to parse your X4: Foundations savegame and spit out some interesting data - namely where the Kha'ak hives and nests have currently spawned. The Kha'ak spawning could be an interesting mechanic but as it stands right now it's a constant game of whack-a-mole with installations that take waaaaay too long to destroy. ## Requirements There's no installation or anything, this is a standalone executable that requires the .NET 4.7.2 runtime. ## Usage Run the executable and point it at your savegame (found in the Documents\Egosoft\X4 directory). The tool will work with compressed and uncompressed saves, and is a streaming implementation so that it doesn't require loading and parsing the enormouse savegame file directly. As it runs it'll print out a bunch of found information concerning the Kha'ak in your save; either leave it open or copy it and save it somewhere. Once you have the coordinates I find it helpful to drop a nav beacon in the center of the sector and then use that as the distance marker towards the object. Good luck! This is a read-only process and will not alter your save in any way, and won't mark it as modified. ## Motivation I really don't enjoy dealing with the Kha'ak in X4; it feels like they were hastily added to balance a singleplayer game and it really, really sucks the fun out of the experience (at least for me). I want to try and engage in the mechanics as designed and play usually without mods, but I figured a little help in the identification phase of this mechanic couldn't hurt. And really, it doesn't remove the hours of grind to defeat the hives and nests so it's not *too* cheaty. At least until I add finding abandoned ships to the tool! ## Contact Send me an email if there's a problem or request, luke.reeves@gmail.com