:: REQUIREMENTS:: • None. :: FEATURES:: • NPCs are now over twice as heavy, without preventing throws and other player interactions. • Joint constraints have more realistic flexibility, resulting in believable poses. • Joints have angular drag to avoid weird, dangly behaviour, especially on neck and head. • Has option to remove death animations. • Has experimental version that allows for better blending of death animations but makes all other animations wobblier for now. :: KNOWN ISSUES:: • Weird poses may still occur, but they're much rarer. • Ragdoll still has too much friction, but that's from vanilla and I can't change it. • NPC feet still look wobbly on very steep surfaces. That's also from vanilla, although the experimental version of this mod makes it worse. :: CREDITS:: ♦ Slugga17 for Slugga's Combat Overhaul, the mod which provided me with the general framework for this one. I use none of their values or modifications; everything besides the ragdoll values is taken from vanilla. But the overall framework made this mod possible.