the main combo attacks are based off shinjou's moveset, but the parries, stomps, run attacks, charged attacks, grab attacks are placeholders lol (moves are borrowed from enemies in the game) video was made before the parry and styles update (sorry) square x 5 triangle x 5 circle right before enemy attacks = parry lock on triangle = somersault charged attacks square can be intertwined with triangle and triangle can be intertwined with square (1 square 2 triangle 3 square 4 triangle 5 square, etc.) double stomps (fist and stomp) double get ups (rise tornado + majima's spinning leg sweep) running attacks (ricky mask and joji kazama) UPDATE 9/29/2024 1:48 pm (PST): it now has grabs, front and back grab combos are now replaced with throws instead circle (front) = jiu-jitsu throw (seoi nage) from jiu-jitsu goon square (front) = mine E_MIN_SYNC_lapel_nage - Kneeling Judo Kata Guruma to Face Punch triangle (front) = lau ka long charged double knee to skull circle, square, triangle (back) = andre richardson guillotine choke (based off reiji shinjou moveset) UPDATE 9/30/2024 1:47 AM (PST): it now includes other parries + an attempt at a running grab try guarding before an enemy hits inorder to parry Parry 1 = Yahata's Double Gut Punch to Beckon Taunt (front parry) Parry 2 = Lau Ka Long's Stepping Palm Strike (left parry) Parry 3 = Dragon Style's Throw (right parry) Running Grab = Nishiki's Double Leg Takedown (can whiff) it pretty much keeps everything else that brawler style has is this even kurohyou anymore?? UPDATE 9/30/2024 9:53 PM (PST): rush is now basically extreme wild dance, up to a 15 hit combo (can be intertwined too) square x 15 triangle x 15 sway attacks changed to the same sways as brawler double getup, run attacks, double stomps rush is still the same, having the weave and stuff beast has grabs changed + double stomps + get up attack + extra charge attack square stomp = shibusawa's jumping elbow drop (insane damage) circle (front) = aizawa's Shoulder Carry to Throw Release square (front) = lau ka long's overhead throw triangle (front) = Shibusawa's unused front piledriver (insane damage) circle, square, triangle (back) = Daigo Dojima's Dragon Suplex (based off extreme fortitude) square (charge) = shibusawa's shoulder tackle (insane damage) beast is basically still the same men who were used for this moveset: rikiya (first square in brawler, used in rush style's punches) kashiwagi (3rd and 4th square, downed punches in brawler and rush, used in rush style's punches and running kick for rush) joji kazama (running attack for brawler, final kick in rush style's kicks) ricky mask (running attack and 5th square, unfortunately the hitbox is buggy) andre richardson (the somersault+guillotine choke) majima (triangle charge loop + leg sweep, used in rush style's punches) akiyama (basically the entirety of triangle except for the first move, front sway attack + counter kick, used alot in rush style's kicks) tamashiro (second square in brawler, sway attacks, used in rush style's punches, rush style taunt) rush style (parry, get up attack) jiu-jitsu goon (seoi nage) yoshitaka mine (square front command grab) yahata (parry 1) lau ka long (parry 2) kiryu's dragon style (parry 3, leg sweep for ) nishiki (running grab) aizawa (grabs for beast, the knee strike in rush style's kicks) hiroshi hayashi (used for rush's running punch) shibusawa (used for beast's square stomp, charged square and triangle throw) extra feature: you can taunt enemies from far away like in kurohyou is this viable? https://youtu.be/gCpDUZy2OMs https://drive.google.com/file/d/1GW1EvgM9iLb4uSGJcYJVztwPevQ-h8sg/view?usp=sharing ^ NEWEST VERSION!!!!!, model + aura + sounds + ui not included use this https://www.nexusmods.com/site/mods/743 feel free to use this as a moveset template or whatever, the jsons i edited were: p_kiryu_s.json p_kiryu_sync_b.json p_kiryu_sync_f.json p_kiryu_h.json p_kiryu_c.json p_kiryu_c_sync_b.json p_kiryu_c_sync_f.json