These are some OP Classes which I made to mess around. Installation: From Nexus: Copy the contents of the archive into "\\Fell Seal\customdata" folder. Compatibility: Incompatible with other mods which modify the files in the archive. Unlock requirements: Twilight Talon - Assassin (7) and Ranger (5) Mystic Theurge - Wizard (9), Alchemystic (6) and Sorcerer (5) Magus - Assassin (4) and Warmage (5) Crusader - Knight (5) and Templar (7) ***Twilight Talon*** Trained by a secretive order, these elite agents excel at souting and neutralizing threats. Ability: Deadly Intent Abilities Scout - Detect Traps adn Crit Up. Sabotage - Exchange position with target Rooting Shot - Attack and Root target Dirty hit - Attack and Blind target Arterial Cut - Attack and Bleed target Blinding Speed - Buff Self with Fleet of foot, Haste, mirage while removing root and slow. Focus - Next action (except items) deals 2x damage/healing Pick Off - Deals more damage proportional to the number of allies adjacent to the target Boomerang Bounce - Damages and pushes target from a distance Collect Trophy - Kills mosnters/humans and colelcts rare components. Bosses are immune to being colelcted. Sniper Shot - Deals massive damage but roots user. Passives Fancy Footwork - Cautious Step + Impetus Reaper Stance - Dual Wield + Know Weakness Counter Evade Skill ***Mystic Theurge*** A magician who delves into magical mysteries, both arcane and divine, to be a versatile spellcaster. Ability - Mysteries Abilities Fire I , Thunder I, Water I, Earth I - damages target with the corresponding elememtnt. Dispel - Removes Buffs from target. Panacea II - Removes all debuffs Heal I, Mass Heal I - Heals target Dark I, Holy I - damages target with the corresponding elememtnt. Drain Life - Damages target and heals own HP Drain Energy - Damages target and heals own MP Void I - damages target (no element) Reanimate - Summons a dead corpse as a zoombie. Prevents enemies from reviving the said corpses. Revive I - Brings back a dead ally. Ultima - Single target magical damage Focus Fire - Cast a single target version of a damaging spell with increased damage. Passives Ancient Scholar - Economy + Arcane Engine Spellcasting Prodigy - Double Cast II + Smart Casting Counter Evade Magic ***Magus*** A Magus is an elite of the battlefield who slaughters their opponents with a deadly dance of martial and magical might. Ability - Magical Combat Abilities Hydro Bolt, Pyro Bolt, Geo Bolt, Electro Bolt - Single target elemental damage Nether Bolt, Radiant Bolt, Void Bolt - Single target dark/holy/unelemental damage Precise Strike - Single target damage which cannot msiss and bypasses counters Executioner's Strike - Single target damage which prevents rebirth Unflinching Resolve - Buffs self with fleet of foot and removes slow, cripple, blind, mute, root and weaken. Essence Drain - Single target damage and heals own HP & MP. Paragon of Strife - Buffs self with Attack up, Mind up, haste, Crit up but damages self for 1/7th of current HP. Passives Versatile Armsmaster - Versatile + Equip All Offensive Tactics - Cleave + Know Weakness II Counter Evade Attack ***Crusader*** Crusaders are zealous fanatics whose unshakable faith allows them to persevere and overcome seemingly impossible odds. Ability - Righteous Judgment Abilities Defend - Reduced damage until enxt turn and heals own HP Protect - Protects an ally from damage Soothing Chant - AOE heala round self Cleansing Blade - Removes buffs from target and does damage proportional to buffs removed Divine Protection - Buffs self with rebith, mirage and barrier Siphon - Damages and heals own MP Rapturous Chant - Sacrifice self to heal all allies Smite Heresy - Single target holy damage which ignores defenses Holy Burst - AoE holy damage around self Righteous Blade - Single Target holy damage Devout Prayer - Heals own HP, SP; buffs self with renew; removes poison bleed and weaken from self Passives Bulwark - No Flank + Health Expert Clarity of Purpose - Resistance Expert + Immunity to sleep, berserk and charm Counter Scar Tissue