------------------------ RRS_KAI's mod ------------------------ A rebalance and variety mod for weapons, armors, accessories, stats, and a few abilities. I made changes so that game's intended difficulty is preserved till the end. NOTE: DLC is required because I've used DLC item effects. SPOILER: If you like playing blind, only read the ability changes and start a new game. ------------------------ INSTRUCTIONS ------------------------ [1]. Navigate to Documents > Fell Seal > customdata > languages. [2]. Place the en folder here. To remove changes, delete the en folder. The en folder contains description text changes for all equipment and abilities. [3]. Navigate to Documents > Fell Seal > customdata. [4]. Place all the .xml files here. To remove changes, delete the .xml files. The .xml files contain changes to weapons, armor, accessories, abilities, and job stats. [5]. Place GameOptions.txt here and click Yes to replace. To remove changes, open GameOptions.txt and delete the last 4 lines. The GameOptions.txt conatins changes to Mana Expert and Skirmish. ------------------------ Version History ------------------------ version 3.0 - 21 April, 2023 --- Tested changes ------------------------------------------------------------------------------------------------ Bought back Doublehand and a dummied-out accessory, the Power Locket (Crafting = Gold Thread x1, Platinum Thread x2). Split base stats into three tiers: Slow, Normal, and Fast (minor variations) to avoid early game speed ties. Reworked Axes, Maces, Rapiers, Mauls, and Scythes for greater variety. Reworked Cloth Armor, Shields, and Monster Collars. Elemental resistance for weapons and armor is reduced across the board. Balance changes to most things not explicitly mentioned. version 2.1 - 21 April, 2022 --- Tested changes ------------------------------------------------------------------------------------------------ Minor buffs to some passives Changed corrosive bomb and noxious bomb Removed Atk from Heavy armor and moved to Light armor Changed Scythes, tweaked Swords, Daggers, Mauls, Rapiers, Guns, Maces, Staffs and Rods version 2.0 - 11 April, 2022 --- Completed a test run on Very Hard in 35 hours ------------------------------------------------------------------------------------------------ Created new base stats and stat growths by dividing classes into 3-speed tiers Created two variants for all 13 weapon types Changed accessories => Jewellery gives MP but costs stats, Shoes give movement but costs MP Changed armor to better fit new stats version 1.0 - 9 March, 2022 --- Tested changes on a few maps ------------------------------------------------------------------------------------------------ Differentiated armor and accessories Added more differentiation among weapon types Created variants for 6 weapon types